Mysterous64
The Black Knight
First attempt at UU bare with me all images from Arkies
Ninetales@life orb
Nature: Timid Spd+ atk-
Ability: Flash Fire
Evs: 252 Sp.atk 252. Speed 4 Sp.def
Moves
-Hypnosis
-Flame thrower
- Nasty Plot
- energy ball
Standard sweeper, hypnosis then NP then attacks accordingly and attempts to sweep the foe. It can withstand most netural special attacks with its good sp.def but physical attacks are a good reason to switch out. Counters are covered by energy ball.
Honchcrow@Choice scarf
Nature: Naive
Ability: Insomnia
EVs: 252 speed 126 Sp.atk 126 attack 4.HP
Moves:
-Dark Pulse
-Steel wing
- shadow ball
- Heat wave
My mixed sweeper, heat wave to stop pesky steel walls, steel wing for rock types. Choice scarf is to outspeed most of the competition esp Crobat Counters: Are covered with heat wave and steel wing
Kecleon @toxic orb
Nature: Timid
Ability Colour change
Evs: 252 HP 252 Speed 4 Sp.def
Moves:
-Skill swap
-Trick
- magic coat
-Fake out
Kecleon, its job is to steal the foes item, and skill if its good, then flinch and practically just get it in the way. (open to replacement) Counters this guy can be countered easily but it is not designed to do much damage though.
Lunatone@ leftovers
Nature: Bold
Ability: Levitate
EVS: 200 Sp.def 200 def 108 HP
Moves:
-Cosmic power
- ice beam
- reflect
- rain dance
My mixed wall cosmic power to ensure the defenses ten reflect to empower the low defense stat and then ice beam as offensive and rain dance to set out for another pkmn. Counters: Most of is counters are easily withstood because of the cosmic power.
Polywrath@ choice scarf/ life orb
Nature: Naive
Ability: water absorb
Evs: 180 sp.atk 76 atk 252 speed
Moves:
-Ice beam
- rock slide
- earthquake
- surf
Late mixed sweeper, comes in late and hits hard. has little defense but great attack and its speed is its only problem comes in late and hits hard. Depending on if it has choice scarf or life orb. Counters: Either attempt to 1HKO them or switch out.
Girafarig@ leftovers
Ability: Early Bird
Nature: Timid
Evs: 252 speed 252 HP 4 sp.atk
Moves
-Calm Mind
-baton pass
- Substitute
- Agility
My sub passer, uses its moves that passes on. It is focuses on speed and survival. It is as fast as most sub passers in UU. Its calm mind and agility are the only moves useful to prepare for my late sweeper. (Looking for replacement) Counters, doesn't attack little counters if one appears baton pass.
All images are from Arkies
Ninetales@life orb
Nature: Timid Spd+ atk-
Ability: Flash Fire
Evs: 252 Sp.atk 252. Speed 4 Sp.def
Moves
-Hypnosis
-Flame thrower
- Nasty Plot
- energy ball
Standard sweeper, hypnosis then NP then attacks accordingly and attempts to sweep the foe. It can withstand most netural special attacks with its good sp.def but physical attacks are a good reason to switch out. Counters are covered by energy ball.
Honchcrow@Choice scarf
Nature: Naive
Ability: Insomnia
EVs: 252 speed 126 Sp.atk 126 attack 4.HP
Moves:
-Dark Pulse
-Steel wing
- shadow ball
- Heat wave
My mixed sweeper, heat wave to stop pesky steel walls, steel wing for rock types. Choice scarf is to outspeed most of the competition esp Crobat Counters: Are covered with heat wave and steel wing
Kecleon @toxic orb
Nature: Timid
Ability Colour change
Evs: 252 HP 252 Speed 4 Sp.def
Moves:
-Skill swap
-Trick
- magic coat
-Fake out
Kecleon, its job is to steal the foes item, and skill if its good, then flinch and practically just get it in the way. (open to replacement) Counters this guy can be countered easily but it is not designed to do much damage though.
Lunatone@ leftovers
Nature: Bold
Ability: Levitate
EVS: 200 Sp.def 200 def 108 HP
Moves:
-Cosmic power
- ice beam
- reflect
- rain dance
My mixed wall cosmic power to ensure the defenses ten reflect to empower the low defense stat and then ice beam as offensive and rain dance to set out for another pkmn. Counters: Most of is counters are easily withstood because of the cosmic power.
Polywrath@ choice scarf/ life orb
Nature: Naive
Ability: water absorb
Evs: 180 sp.atk 76 atk 252 speed
Moves:
-Ice beam
- rock slide
- earthquake
- surf
Late mixed sweeper, comes in late and hits hard. has little defense but great attack and its speed is its only problem comes in late and hits hard. Depending on if it has choice scarf or life orb. Counters: Either attempt to 1HKO them or switch out.
Girafarig@ leftovers
Ability: Early Bird
Nature: Timid
Evs: 252 speed 252 HP 4 sp.atk
Moves
-Calm Mind
-baton pass
- Substitute
- Agility
My sub passer, uses its moves that passes on. It is focuses on speed and survival. It is as fast as most sub passers in UU. Its calm mind and agility are the only moves useful to prepare for my late sweeper. (Looking for replacement) Counters, doesn't attack little counters if one appears baton pass.
All images are from Arkies
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