I like Pokemon (...)
New Member
First team, decided to randomly see what it can do:
Picture credit: Bulbapedia
Edits in Bold
Drifblim @ Focus Sash
Ability: Unburden
Nature: Rash
EVs: 88 Spd/ 252 Sp Atk/ 168 HP
- Hypnosis
- Shadow Ball
- HP (Fighting)
- Destiny Bond
My lead. Hypnosis and pray it sleeps, then try and predict whether HP or SB would be better. Focus Sash should be activated somewhere and allow me to sweep/use Destiny Bond for a sacrifice kill.
Claydol @ Leftovers (Light Clay?)
Ability: Levitate
Nature: Relaxed
EVs: 252 HP/ 202 Def/ 56 Sp Def
- Trick Room
- Stealth Rock
- Rapid Spin
- Light Screen
My Trick Roomer/Spinner, perfect for this team imo. I can set up Stealth Rocks somewhat early because this is going out after Drifbloom.
Absol @ Scope lens
Ability: Super luck
Nature: Brave
EVs: 244 HP/ 252 Atk/ 16 Def/ 16 Sp Def
- Swords Dance
- Night Slash
- Psycho Cut
- X-Scissor
Phys sweeper. Abuses crithax (did I just make that up?) and a nearly 394 Atk Stat (1576 with both SD and critical hit).
Clamperl @ DeapSeaTooth
Ability: Shell Armour
Nature: Quiet
EVs: 252 Sp Atk/ 252 HP/ 4 Sp Def
- Surf
- Ice Beam
- HP (Grass)
- Confuse Ray
Basic sweeping. Its low speed and high SpAtk (with DST) makes it a perfect sweeper for the team.
Trapinch @ Choice Band
Ability: Arena Trap
Nature: Brave
EVs: 176 HP/ 252 Atk/ 40 Def/ 40 Sp Def
- EQ
- Rock Slide
- Quick Attack
- Crunch
I think Smogon clearly explains what it's used for...
Articuno @ Leftovers
Ability: Pressure
Nature: Sassy
EVs: 252 HP/ 56 Def/ 202 Sp Def
- Roost
- Heal Bell
- Reflect
- Ice Beam
And finally, my Spec wall, Articuno. Roost off any SR I might get, Heal any Status problems my team has. Reflect to momentarily boost my defenses and Ice Beam incase of Taunters.
That's my team.... please don't flame and don't shower it with random praise (though I doubt that's going to happen anyways). Constructive criticism (and constructive praise) would be appreciated.
Picture credit: Bulbapedia
Edits in Bold
Drifblim @ Focus Sash
Ability: Unburden
Nature: Rash
EVs: 88 Spd/ 252 Sp Atk/ 168 HP
- Hypnosis
- Shadow Ball
- HP (Fighting)
- Destiny Bond
My lead. Hypnosis and pray it sleeps, then try and predict whether HP or SB would be better. Focus Sash should be activated somewhere and allow me to sweep/use Destiny Bond for a sacrifice kill.
Claydol @ Leftovers (Light Clay?)
Ability: Levitate
Nature: Relaxed
EVs: 252 HP/ 202 Def/ 56 Sp Def
- Trick Room
- Stealth Rock
- Rapid Spin
- Light Screen
My Trick Roomer/Spinner, perfect for this team imo. I can set up Stealth Rocks somewhat early because this is going out after Drifbloom.
Absol @ Scope lens
Ability: Super luck
Nature: Brave
EVs: 244 HP/ 252 Atk/ 16 Def/ 16 Sp Def
- Swords Dance
- Night Slash
- Psycho Cut
- X-Scissor
Phys sweeper. Abuses crithax (did I just make that up?) and a nearly 394 Atk Stat (1576 with both SD and critical hit).
Clamperl @ DeapSeaTooth
Ability: Shell Armour
Nature: Quiet
EVs: 252 Sp Atk/ 252 HP/ 4 Sp Def
- Surf
- Ice Beam
- HP (Grass)
- Confuse Ray
Basic sweeping. Its low speed and high SpAtk (with DST) makes it a perfect sweeper for the team.
Trapinch @ Choice Band
Ability: Arena Trap
Nature: Brave
EVs: 176 HP/ 252 Atk/ 40 Def/ 40 Sp Def
- EQ
- Rock Slide
- Quick Attack
- Crunch
I think Smogon clearly explains what it's used for...
Articuno @ Leftovers
Ability: Pressure
Nature: Sassy
EVs: 252 HP/ 56 Def/ 202 Sp Def
- Roost
- Heal Bell
- Reflect
- Ice Beam
And finally, my Spec wall, Articuno. Roost off any SR I might get, Heal any Status problems my team has. Reflect to momentarily boost my defenses and Ice Beam incase of Taunters.
That's my team.... please don't flame and don't shower it with random praise (though I doubt that's going to happen anyways). Constructive criticism (and constructive praise) would be appreciated.
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