freak_pokemon
Member
This is were I got my resources on what pokemon are and aren't UU (http://www.smogon.com/forums/showthread.php?t=3449511). So if I have an OU pkm, please let me know. This is another Freak_Pokemon team, and here they are:
1.) Lead: Rotom-H @ Choice Scarf
Ability: Levitate
Nature: Timid
Effort Values: 252 Spd/125 Def/125 Sp.Def
~ Overheat
~ Thunderbolt
~ Trick
~ Shadow Ball
Rotom-H's speed plus his Choice Scarf almost ensure that Trick will go first. It traps leads into moves like spike, stealth rock, toxic spikes, thunder wave, and toxic. Meanwhile, Rotom gets the OU items like (Leftovers, Life Orb, Focus Sash) Overheat provides great STAB, and also provides my team type coverage. Thunderbolt is also pure STAB and coverage. Shadow Ball lost STAB (aw) but still provides coverage.
Physical Sweeper: Azumarill @ Choice Band
Ability: Huge Power
Nature: Adament
Effort Values: 252 Atk/252 hp/ 4 Def
~ Aqua Jet
~ Superpower
~ Waterfall
~ Rollout
Aqua Jet can really do a hunk of damage! The only problem: its predictable and it makes me trapped into it! Waterfall is good, but its poor speed and defenses almost ensure OHKO. So the best move I got is A-jet and it is useful. I though I would give it a try. The other attacks can be useful in T-Room or when the opponent is going to switch or predicted S-Dance.
Special Sweeper: Espeon @ Life Orb
Ability: Magic Bounce
Nature: Timid
Effort Values: 252 Sp.A/252 Spd/4 Hp
~ Hidden Power (Ice)
~ Psychic
~ M-Sun
~ Shadow Ball
All the common Dragon Type pokemon cannot bear to take Hidden Power. being timid and really fast, she can sweep anything. All of his attacks provide nice coverage. Psychic gains STAB and Life Orb boosts.
Special Wall/Staller: Chansey @ Eviolite
Ability: Natural Cure
Nature: Impish
Effort Values: 252 Hp/252 Def/4 Sp.D
~ Softboiled
~ Seismic Toss
~ Toxic
~ Heal Bell
Heal Bell helps me get through Status Crippler teams. Toxic does wounders when you can wall any damage and softboil it all back! Seismic Toss really speeds up the progress! She is my favorite pokemon on this team. She can wall ANYTHING (Thanks Eviolite!)
Physical Wall: Registeel @ Leftovers
Ability: Clear Body
Nature: Careful
Effort Values: 252 Hp/252 Sp.D/4 Def
~ Stealth Rocks
~ T-Wave
~ Seismic Toss
~ Iron Head
Oh My Gosh. It walls, it sets up, and makes a great Seismic Toss combo! Iron Head partnered with T-Wave helps give flinch a chance. Seismic Toss cuts through walls and makes up for its attack loss.
QD Sweeper: Venomoth @ Wise Glasses
Ability: T-Lens
Nature: Timid
Effort Values: 252 Sp.A/252 Spd/4 Hp
~ Q-Dance
~ S-Powder
~ B-Buzz
~ HP (Ground)
QD really gets Veno going! S-Powder gives him time to do so. HP ground provides coverage. Bug Buzz is for great STAB
Thanks everyone and take your time to come up with a resourceful feedback please.
Anthonias
1.) Lead: Rotom-H @ Choice Scarf
Ability: Levitate
Nature: Timid
Effort Values: 252 Spd/125 Def/125 Sp.Def
~ Overheat
~ Thunderbolt
~ Trick
~ Shadow Ball
Rotom-H's speed plus his Choice Scarf almost ensure that Trick will go first. It traps leads into moves like spike, stealth rock, toxic spikes, thunder wave, and toxic. Meanwhile, Rotom gets the OU items like (Leftovers, Life Orb, Focus Sash) Overheat provides great STAB, and also provides my team type coverage. Thunderbolt is also pure STAB and coverage. Shadow Ball lost STAB (aw) but still provides coverage.
Physical Sweeper: Azumarill @ Choice Band
Ability: Huge Power
Nature: Adament
Effort Values: 252 Atk/252 hp/ 4 Def
~ Aqua Jet
~ Superpower
~ Waterfall
~ Rollout
Aqua Jet can really do a hunk of damage! The only problem: its predictable and it makes me trapped into it! Waterfall is good, but its poor speed and defenses almost ensure OHKO. So the best move I got is A-jet and it is useful. I though I would give it a try. The other attacks can be useful in T-Room or when the opponent is going to switch or predicted S-Dance.
Special Sweeper: Espeon @ Life Orb
Ability: Magic Bounce
Nature: Timid
Effort Values: 252 Sp.A/252 Spd/4 Hp
~ Hidden Power (Ice)
~ Psychic
~ M-Sun
~ Shadow Ball
All the common Dragon Type pokemon cannot bear to take Hidden Power. being timid and really fast, she can sweep anything. All of his attacks provide nice coverage. Psychic gains STAB and Life Orb boosts.
Special Wall/Staller: Chansey @ Eviolite
Ability: Natural Cure
Nature: Impish
Effort Values: 252 Hp/252 Def/4 Sp.D
~ Softboiled
~ Seismic Toss
~ Toxic
~ Heal Bell
Heal Bell helps me get through Status Crippler teams. Toxic does wounders when you can wall any damage and softboil it all back! Seismic Toss really speeds up the progress! She is my favorite pokemon on this team. She can wall ANYTHING (Thanks Eviolite!)
Physical Wall: Registeel @ Leftovers
Ability: Clear Body
Nature: Careful
Effort Values: 252 Hp/252 Sp.D/4 Def
~ Stealth Rocks
~ T-Wave
~ Seismic Toss
~ Iron Head
Oh My Gosh. It walls, it sets up, and makes a great Seismic Toss combo! Iron Head partnered with T-Wave helps give flinch a chance. Seismic Toss cuts through walls and makes up for its attack loss.
QD Sweeper: Venomoth @ Wise Glasses
Ability: T-Lens
Nature: Timid
Effort Values: 252 Sp.A/252 Spd/4 Hp
~ Q-Dance
~ S-Powder
~ B-Buzz
~ HP (Ground)
QD really gets Veno going! S-Powder gives him time to do so. HP ground provides coverage. Bug Buzz is for great STAB
Thanks everyone and take your time to come up with a resourceful feedback please.
Anthonias