ReflectingThunder
Member
Well, the time has come for me to swallow my pride and come to you fabulous trainers for advice. On what should be fairly obvious (given the location of this thread), but for those lost or a little special: I need some critique for a team I'm forming.
Let me start out by saying I have no experience on wifi battles. At all. Before a few months or so ago, I didn't even know what a Sweeper was. But, now thats all changed (of course).
Over the past two weeks I've formulated a team using what I've learned and my own reasoning. Thats where I fail to trust myself. I have no experience in battles, so I fear a bunch of my logic will... not... really... work so well when its put to the test.
Being I still count as a newbie and this team will probably suck, try not to laugh too hard or bang your head against the desk too violently. Patience is a fine friend; and maybe with it we can transform what I have here into one mean team.
...Maybe.
Alright, here we go!
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[EDIT]
Alright, thanks to you all, I reconstructed the team a second time. In this version, there were, of course, changes. One of the larger adaptations this time was ditching the whole Rain Dance deal. With that decision came a lot of debating, and two team members were removed in the process. Those two were Floatzel and Ludicolo. From how I see it, it was the right thing to do.
Why ditch Floatzel? I was really relying on Swift Swim to ensure conquering speed. Without the boost, Floatz was just too slow to Sweep. I feel its replacement will do a much better job then it could, so it was relieved of its spot on the squad.
Why ditch Ludicolo? When I was choosing Ludi, it was between him and another pokemon. The Rain Dance was the only reason Ludi won, so without it, the next choice was MUCH better. Ludicolo just couldn't do its job as well as my next choice, so it was replaced.
This version doesn't carry as much Move Set changes, so I didn't need to edit much there. I think we're getting to the final stage, everyone!
As it stands, I have a strategy going with these guys. Lets send 'um through the critique stage once more and see if we come back up more successful. Hopefully, V4 will be the last update!
__________________________________________________
TEAM V3
Gliscor @ Yache Berry
{Physical Wall, Opener}
Impish natured - Hyper Cutter
EVs - 252 Defense, 250 HP, 8 Attack.
+
o Roost
o Earthquake / Counter / Payback
o Ice Fang / Thunder Fang
o U-Turn
* Held Item - The weakness to Ice was REALLY scaring me, obviously.
* Nature - Since they'll be Physical walling, the Defense boost is crucial.
* EVs - Other then Defense, I'm clueless with its spread. I don't know if I should bother with Speed since I'll probably be outran no matter what I do. Help?
* Moveset - Yep, going with an offensive Opener. But, its pretty obvious I'm not anywhere near sure with the moveset.
Firstly, there's Earthquake / Counter / Payback. I had Weavile in mind with Counter (with all those opening Weaviles out there). Since I'm slower no mater what, I can eat that Yache berry (thus keeping me in the game) and counter. Weavile's weakness to Fighting and its low defense might 1HKO it. Hopefully. I don't know, you guys tell me.
For Earthquake, I obviously have STAB, and its nice to take out Mixape and such. But there's also Payback, which turns my lack of speed into a miracle. Especially against Gegar, a common opener. Not certain I need Earthquake, considering its already covered by another team member.
Now for Ice Fang VS Thunder Fang. Thunder for Gyarados and Ice for Dragon leads. NO CLUE which I should pick. Helppp.
U-Turn is there to switch in without wasting a turn, obviously.
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Jolteon @ Wise Glasses / Shed Shell
{Special Sweeper}
Timid natured - Volt absorb
EVs - 252 Sp Atc, 252 Speed, 6 HP.
+
o Thunderbolt
o Shadow Ball
o HP Grass
o Thunderwave / Hyper Beam
* Held Item - Urm. Depends on the move I choose.
* Nature - I've come to the conclusion that speed is more important then her attack power.
* EVs - Pretty secure on her spread. I need her fast and deadly.
* Moveset - We all know Thunder has 100 percent accuracy in rain, but relying on a Rain Dance might not be such a nice idea. Geh, I still don't know.
I'm not so sure on that last move, obviously. I don't know when it'd get the chance to Thunderwave, really. Its too fragile to waste a turn paralyzing the foe (above all, Bliss is running it.) Maybe I should stick hyper beam there and switch out the turn after (hence the Shed Shell.)
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Aerodactyl @ Wide Lens / Choice Band
{Physical Sweeper}
Jolly natured - Rock Head
EVs - 252 Attack, 252 Speed, 6 HP.
+
o Stone Edge / Crunch
o Ice Fang
o Fire Fang
o Earthquake
* Held Item - If Wide Lens is illegal, is the other choice suitable?
* Nature - Not much can outrun Jolly Aerodactyl, 'nough said.
* EVs - Pretty secure on its spread, too.
* Moveset - I'm still really shaky with Stone Edge - considering its painfully low accuracy and PP. I'm pretty confident on the rest of the set, though. Ice Fang for Dragon and Glisc coverage, Fire for Weavile and Steels, and Earthquake to seal any type threats.
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Umbreon @ Leftovers
{Mixed Wall, Setter}
Bold natured - Synchronize
EVs - 252 Defense, 172 Sp Def, 86 HP.
+
o Mean Look
o Yawn
o Wish
o Baton Pass
* Held Item - Since its walling, Leftovers is nice.
* Nature - I'm not positive on this, but since Umbre's defense is lower then its special, I gave it a bold nature. My only concern is the stat boost. With it, her defenses will totally grow unbalanced (being I have the EVs calculated to make the two equal.) Anybody know the exact percent natures help their stat?
* EVs - Read above. If anybody could calculate a spread that would make both defenses equal, I'd love them forever.
* Moveset - Pretty certain on it now. I have a strategy planned, so changing it might mix up things.
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Sceptile @ Leftovers
{Annoyer / Drainer}
Bold natured - Overgrow
EVs - 200 HP, 112 Defense, 112 Sp Def, 84 Sp Atk. .
+
o Leech Seed
o Substitute
o Giga Drain
o Focus Blast
* Held Item - Leftovers = Annoying on a drainer. AKA, perfect.
* Nature - Bold because its Defense needs more help then special.
* EVs - No clue on the spread. Helppp.
* Moveset - Pretty sure on this moveset. Substitute to ensure Focus Punch and annoy - Leech Seed and Giga Drain to continually sap off my foe. Any blaring problems?
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Blissey @ Leftovers
{Healer /Special Wall}
Bold / Calm Natured - Natural Cure
EVs - 252 Defense, 250 HP, 8 Sp Atc / 250 HP, 252 Sp Def, 8 Sp Atc.
+
o Aromatherapy
o Thunderwave
o Softboiled
o Ice Beam
* Held Item - Pretty sure on this.
* Nature - A debate has sprung. Bold or Calm Bliss, guys? I'm leaning towards Bold, but...
* EVs - It all comes down to the nature. First goes with Bold, second with Calm.
* Moveset - Using what you guys told me, I'm pretty confident with the set now.
__________________________________________________
Now for whole-team-oriented questions.
* Will Gliscor stand well as an opener? Is it a good idea to lay my physical wall in the beginning of the battle like that? Does it have the power and stats to lead?
* Is there any role I shouldn't be missing? I got the obvious sweepers and healers, but is there any other role I should consider in place of a current member?
* Can you see these guys working together? Is there any support seen between members? Is there any obvious core that would totally shut down the squad if it were to be taken out?
So, critique away. I know that was painfully long (no shame to those who TL;DR me), but I want to be sure on this.
Thank you SO MUCH if you decide to help.
__________________________________________________
YOUR REWARD
Since I'm the grateful type and familiar with the arts, if you want a drawing in return for your assistance I'll be more then happy to make you something! However, I don't know if it will be anything beyond a sketch (yet.) Art block fails. A lot.
THANK YOU ALL AGAIN!
__________________________________________________
TEAM V1 & V2
Let me start out by saying I have no experience on wifi battles. At all. Before a few months or so ago, I didn't even know what a Sweeper was. But, now thats all changed (of course).
Over the past two weeks I've formulated a team using what I've learned and my own reasoning. Thats where I fail to trust myself. I have no experience in battles, so I fear a bunch of my logic will... not... really... work so well when its put to the test.
Being I still count as a newbie and this team will probably suck, try not to laugh too hard or bang your head against the desk too violently. Patience is a fine friend; and maybe with it we can transform what I have here into one mean team.
...Maybe.
Alright, here we go!
__________________________________________________
[EDIT]
Alright, thanks to you all, I reconstructed the team a second time. In this version, there were, of course, changes. One of the larger adaptations this time was ditching the whole Rain Dance deal. With that decision came a lot of debating, and two team members were removed in the process. Those two were Floatzel and Ludicolo. From how I see it, it was the right thing to do.
Why ditch Floatzel? I was really relying on Swift Swim to ensure conquering speed. Without the boost, Floatz was just too slow to Sweep. I feel its replacement will do a much better job then it could, so it was relieved of its spot on the squad.
Why ditch Ludicolo? When I was choosing Ludi, it was between him and another pokemon. The Rain Dance was the only reason Ludi won, so without it, the next choice was MUCH better. Ludicolo just couldn't do its job as well as my next choice, so it was replaced.
This version doesn't carry as much Move Set changes, so I didn't need to edit much there. I think we're getting to the final stage, everyone!
As it stands, I have a strategy going with these guys. Lets send 'um through the critique stage once more and see if we come back up more successful. Hopefully, V4 will be the last update!
__________________________________________________
TEAM V3
Gliscor @ Yache Berry
{Physical Wall, Opener}
Impish natured - Hyper Cutter
EVs - 252 Defense, 250 HP, 8 Attack.
+
o Roost
o Earthquake / Counter / Payback
o Ice Fang / Thunder Fang
o U-Turn
* Held Item - The weakness to Ice was REALLY scaring me, obviously.
* Nature - Since they'll be Physical walling, the Defense boost is crucial.
* EVs - Other then Defense, I'm clueless with its spread. I don't know if I should bother with Speed since I'll probably be outran no matter what I do. Help?
* Moveset - Yep, going with an offensive Opener. But, its pretty obvious I'm not anywhere near sure with the moveset.
Firstly, there's Earthquake / Counter / Payback. I had Weavile in mind with Counter (with all those opening Weaviles out there). Since I'm slower no mater what, I can eat that Yache berry (thus keeping me in the game) and counter. Weavile's weakness to Fighting and its low defense might 1HKO it. Hopefully. I don't know, you guys tell me.
For Earthquake, I obviously have STAB, and its nice to take out Mixape and such. But there's also Payback, which turns my lack of speed into a miracle. Especially against Gegar, a common opener. Not certain I need Earthquake, considering its already covered by another team member.
Now for Ice Fang VS Thunder Fang. Thunder for Gyarados and Ice for Dragon leads. NO CLUE which I should pick. Helppp.
U-Turn is there to switch in without wasting a turn, obviously.
__________________________________________________
Jolteon @ Wise Glasses / Shed Shell
{Special Sweeper}
Timid natured - Volt absorb
EVs - 252 Sp Atc, 252 Speed, 6 HP.
+
o Thunderbolt
o Shadow Ball
o HP Grass
o Thunderwave / Hyper Beam
* Held Item - Urm. Depends on the move I choose.
* Nature - I've come to the conclusion that speed is more important then her attack power.
* EVs - Pretty secure on her spread. I need her fast and deadly.
* Moveset - We all know Thunder has 100 percent accuracy in rain, but relying on a Rain Dance might not be such a nice idea. Geh, I still don't know.
I'm not so sure on that last move, obviously. I don't know when it'd get the chance to Thunderwave, really. Its too fragile to waste a turn paralyzing the foe (above all, Bliss is running it.) Maybe I should stick hyper beam there and switch out the turn after (hence the Shed Shell.)
__________________________________________________
Aerodactyl @ Wide Lens / Choice Band
{Physical Sweeper}
Jolly natured - Rock Head
EVs - 252 Attack, 252 Speed, 6 HP.
+
o Stone Edge / Crunch
o Ice Fang
o Fire Fang
o Earthquake
* Held Item - If Wide Lens is illegal, is the other choice suitable?
* Nature - Not much can outrun Jolly Aerodactyl, 'nough said.
* EVs - Pretty secure on its spread, too.
* Moveset - I'm still really shaky with Stone Edge - considering its painfully low accuracy and PP. I'm pretty confident on the rest of the set, though. Ice Fang for Dragon and Glisc coverage, Fire for Weavile and Steels, and Earthquake to seal any type threats.
__________________________________________________
Umbreon @ Leftovers
{Mixed Wall, Setter}
Bold natured - Synchronize
EVs - 252 Defense, 172 Sp Def, 86 HP.
+
o Mean Look
o Yawn
o Wish
o Baton Pass
* Held Item - Since its walling, Leftovers is nice.
* Nature - I'm not positive on this, but since Umbre's defense is lower then its special, I gave it a bold nature. My only concern is the stat boost. With it, her defenses will totally grow unbalanced (being I have the EVs calculated to make the two equal.) Anybody know the exact percent natures help their stat?
* EVs - Read above. If anybody could calculate a spread that would make both defenses equal, I'd love them forever.
* Moveset - Pretty certain on it now. I have a strategy planned, so changing it might mix up things.
__________________________________________________
Sceptile @ Leftovers
{Annoyer / Drainer}
Bold natured - Overgrow
EVs - 200 HP, 112 Defense, 112 Sp Def, 84 Sp Atk. .
+
o Leech Seed
o Substitute
o Giga Drain
o Focus Blast
* Held Item - Leftovers = Annoying on a drainer. AKA, perfect.
* Nature - Bold because its Defense needs more help then special.
* EVs - No clue on the spread. Helppp.
* Moveset - Pretty sure on this moveset. Substitute to ensure Focus Punch and annoy - Leech Seed and Giga Drain to continually sap off my foe. Any blaring problems?
__________________________________________________
Blissey @ Leftovers
{Healer /Special Wall}
Bold / Calm Natured - Natural Cure
EVs - 252 Defense, 250 HP, 8 Sp Atc / 250 HP, 252 Sp Def, 8 Sp Atc.
+
o Aromatherapy
o Thunderwave
o Softboiled
o Ice Beam
* Held Item - Pretty sure on this.
* Nature - A debate has sprung. Bold or Calm Bliss, guys? I'm leaning towards Bold, but...
* EVs - It all comes down to the nature. First goes with Bold, second with Calm.
* Moveset - Using what you guys told me, I'm pretty confident with the set now.
__________________________________________________
Now for whole-team-oriented questions.
* Will Gliscor stand well as an opener? Is it a good idea to lay my physical wall in the beginning of the battle like that? Does it have the power and stats to lead?
* Is there any role I shouldn't be missing? I got the obvious sweepers and healers, but is there any other role I should consider in place of a current member?
* Can you see these guys working together? Is there any support seen between members? Is there any obvious core that would totally shut down the squad if it were to be taken out?
So, critique away. I know that was painfully long (no shame to those who TL;DR me), but I want to be sure on this.
Thank you SO MUCH if you decide to help.
__________________________________________________
YOUR REWARD
Since I'm the grateful type and familiar with the arts, if you want a drawing in return for your assistance I'll be more then happy to make you something! However, I don't know if it will be anything beyond a sketch (yet.) Art block fails. A lot.
THANK YOU ALL AGAIN!
__________________________________________________
TEAM V1 & V2
Code:
__________________________________________________
[[B]VERSION ONE[/B]]
[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Lopunny.png[/IMG]
[B]Lopunny[/B] @ ????
Jolly natured - Cute Charm
EVs - 252 Speed, 120 Defense, 72 Sp Def, 64 Attack, 2 HP.
+
o [B]Rain Dance[/B]
o [B]----[/B]
o [B]Baton Pass[/B]
o [B]Ice Punch[/B]
* [B]Held Item[/B] - All I can say is: Help. (Get used to seeing this message)
* [B]Nature[/B] - Pretty positive I want her to be Jolly. She needs to be fast to get her work done.
* [B]EVs[/B] - I'm still clueless with what I really want from her spread. I know the speed is given, but I'm sketchy on the rest. Help?
* [B]Moveset[/B] - Her moveset is shaky, too. All I know is I want her to Rain Dance and Baton Pass. Before you call me crazy, look at the rest of the team and decide if its a nice call. The ---- is there for its now an empty slot for the time being.
__________________________________________________
[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Jolteon.png[/IMG]
[B]Jolteon[/B] @ ????
Modest natured - Volt absorb
EVs - 252 Sp Atc, 252 Speed, 2 HP.
+
o [B]Thunder[/B]
o [B]Shadow Ball[/B]
o [B]Thunderwave / Thunderbolt[/B]
o [B]Rest[/B]
* [B]Held Item[/B] - All I can say is: Help.
* [B]Nature[/B] - I want her to be modest, being she needs a special attack boost more then a speed one.
* [B]EVs[/B] - Pretty secure on her spread. I need her fast and deadly.
* [B]Moveset[/B] - We all know Thunder has 100 percent accuracy in rain, but relying on a rain dance might not be such a nice idea. And then there's the Thunderbolt / Thunderwave debate. I love how Thundewave never misses (and has five more PP then Thunderbolt), but Thunderbolt is so much more stronger then it. Perhaps I should ditch Thunder for one of the two. I don't know. However, other then the two electric attacks, I'm pretty positive on the other two moves.
__________________________________________________
[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Floatzel.png[/IMG]
[B]Floatzel[/B] @ ????
Adamant natured - Swift Swim
EVs - 252 Attack, 252 Speed, 2 HP.
+
o [B]Waterfall[/B]
o [B]Brick Break[/B]
o [B]Ice Fang[/B]
o [B]Dig[/B]
* [B]Held Item[/B] - All I can say is: Help. Please.
* [B]Nature[/B] - Same reasoning as the Jolteon.
* [B]EVs[/B] - Pretty secure on her spread, too.
* [B]Moveset[/B] - If that Rain Dance is in effect, swift swim will allow it to outrun almost anything. Also, I'm pretty happy with this moveset (its well ranged and I got STAB on Waterfall.) But, you guys are the experts. Any problems?
__________________________________________________
[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Umbreon.png[/IMG]
[B]Umbreon[/B] @ ????
Bold natured - Synchronize
EVs - 252 Defense, 172 Sp Def, 86 HP.
+
o [B]Mean Look[/B]
o [B]Yawn[/B]
o [B]Dream Eater[/B]
o [B]Toxic[/B]
* [B]Held Item[/B] - All I can say is: Help. Please and thank you.
* [B]Nature[/B] - I'm not positive on this, but since Umbre's defense is lower then its special, I gave it a bold nature. My only concern is the stat boost. With it, her defenses will totally grow unbalanced (being I have the EVs calculated to make the two equal.) Anybody know the exact percent natures help their stat?
* [B]EVs[/B] - Read above. If anybody could calculate a spread that would make both defenses equal, I'd love them forever.
* [B]Moveset[/B] - My Umbreon could be something of a lurer if I worked it properly, but its mainly a drainer. That Toxic is thrown in there since Dreameater will only steadidly chew away from the foes HP (being Umbre's base special attack is low and I won't be bothering to spread some EVs to it. Or should I?)
__________________________________________________
[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Togekiss.png[/IMG]
[B]Togekiss[/B] @ ????
Timid natured - Serene Grace
EVs - 252 Speed, 218 HP, 40 Defense.
+
o [B]Wish[/B]
o [B]Baton Pass[/B]
o [B]Rest / Roost[/B]
o [B]Aura Sphere[/B]
* [B]Held Item[/B] - All I can say is: Help. Please and thank you with a poffin on top.
* [B]Nature[/B] - I'm pretty sure Timid is the way to go. She'll need the speed boost.
* [B]EVs[/B] - More Wallish pokemon, yeah. She needs to last in order to heal!
* [B]Moveset[/B] - I'm debating over Rest and Roost. Which is the better choice? I don't have the sleep drawback with roost (I think), but Rest fully recovers. Plus, those pesky ground attacks could hit her after roosting. Other then that, I'm pretty sure on the moveset.
__________________________________________________
[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Blissey.png[/IMG]
[B]Blissey[/B] @ ????
Bold Natured - Natural Cure
EVs - 252 Defense, 250 HP, 8 Sp Atc.
+
o [B]Aromatherapy[/B]
o [B]Healing Wish[/B]
o [B]Softboiled[/B]
o [B]Psychic[/B]
* [B]Held Item[/B] - All I can say is: Help. Please and thank you with a poffin on top and... and... I give up.
* [B]Nature[/B] - Positive on this. The poor thing needs all the help in defense it can get. XD;
* [B]EVs[/B] - Pretty positive on this, too.
* [B]Moveset[/B] - I like psychic in there (for those mean fighters) and Aromatherapy, but are the other two nice choices?
__________________________________________________
[[B]VERSION TWO[/B]]
[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Gliscor.png[/IMG]
[B]Gliscor[/B] @ Yache Berry
{Physical Wall, Opener}
Impish natured - Hyper Cutter
EVs - 252 Defense, ????
+
o [B]Rain Dance / Roost[/B]
o [B]Earthquake / Counter[/B]
o [B]Ice Fang / Thunder Fang[/B]
o [B]U-Turn[/B]
* [B]Held Item[/B] - The weakness to Ice was REALLY scaring me, obviously.
* [B]Nature[/B] - Since they'll be Physical walling, the Defense boost is crucial.
* [B]EVs[/B] - Other then Defense, I'm clueless with its spread. I don't know if I should bother with Speed since I'll probably be outran no matter what I do. Help?
* [B]Moveset[/B] - Yep, going with an offensive Opener. But, its pretty obvious I'm not anywhere near sure with the moveset.
First things first. I'm not sure if I should have Glisc Rain Dance or allow my Umbre to take the responsibility. I doubt I'll be setting to sweep right away, so Rain Dance might be a waste of a slot. Roost allows me to regain health when I'm walling later on, too.
Then there's Earthquake / Counter. I had Weavile in mind with Counter (with all those opening Weaviles out there). Since I'm slower no mater what, I can eat that Yache berry (thus keeping me in the game) and counter. Weavile's weakness to Fighting and its low defense might 1HKO it. Hopefully. I don't know, you guys tell me. For Earthquake, I obviously have STAB, and its nice to take out Mixape and such.
Now for Ice Fang VS Thunder Fang. Thunder for Gyarados and Ice for Dragon leads. NO CLUE which I should pick. Helppp.
U-Turn is there to switch in without wasting a turn, obviously.
__________________________________________________
[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Jolteon.png[/IMG]
[B]Jolteon[/B] @ Wise Glasses / Leftovers
{Special Sweeper}
Timid natured - Volt absorb
EVs - 252 Sp Atc, 252 Speed, 6 HP.
+
o [B]Thunder[/B]
o [B]Shadow Ball[/B]
o [B]Thunderbolt[/B]
o [B]HP Grass / Rest[/B]
* [B]Held Item[/B] - Urm.
* [B]Nature[/B] - Forgot to change to Timid. I've come to the conclusion that speed is more important then her attack power.
* [B]EVs[/B] - Pretty secure on her spread. I need her fast and deadly.
* [B]Moveset[/B] - We all know Thunder has 100 percent accuracy in rain, but relying on a Rain Dance might not be such a nice idea. Geh, I still don't know.
Alright, now for the two last ones. I'm trying to decide between HP Grass (not Ice because Floatz is handling it) and Rest. I think the recovery move is pretty wise IF I decide to run without a Wisher. Other then that, HP Grass. But you guys tell me.
__________________________________________________
[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Floatzel.png[/IMG]
[B]Floatzel[/B] @ Choice Band
{Physical Sweeper}
Adamant natured - Swift Swim
EVs - 252 Attack, 252 Speed, 6 HP.
+
o [B]Waterfall[/B]
o [B]Brick Break[/B]
o [B]Ice Fang[/B]
o [B]Crunch[/B]
* [B]Held Item[/B] - Really not sure on this. Advice?
* [B]Nature[/B] - Should I change it to Jolly or keep it Adamant? If that Rain Dance is in effect, Swift Swim will allow it to outrun almost anything as it is. But I don't know.
* [B]EVs[/B] - Pretty secure on its spread, too.
* [B]Moveset[/B] - I took your guys advice and replaced Dig with Crunch. I'm pretty happy with this moveset (its well ranged and I got STAB on Waterfall.) But, you guys are the experts.
__________________________________________________
[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Umbreon.png[/IMG]
[B]Umbreon[/B] @ Leftovers
{Mixed Wall, Setter}
Bold natured - Synchronize
EVs - 252 Defense, 172 Sp Def, 86 HP.
+
o [B]Mean Look[/B]
o [B]Yawn[/B]
o [B]Toxic / Substitute / Wish / Rain Dance[/B]
o [B]Baton Pass[/B]
* [B]Held Item[/B] - Since its walling, Leftovers is nice.
* [B]Nature[/B] - I'm not positive on this, but since Umbre's defense is lower then its special, I gave it a bold nature. My only concern is the stat boost. With it, her defenses will totally grow unbalanced (being I have the EVs calculated to make the two equal.) Anybody know the exact percent natures help their stat?
* [B]EVs[/B] - Read above. If anybody could calculate a spread that would make both defenses equal, I'd love them forever.
* [B]Moveset[/B] - Here's the Rain Dance responsibility thing again. If Glisc is handling it, I get to choose between Toxic, Wish and Substitute. I like passing on the Substitute a little more then poisoning them, but which is the more wise call? And then, the more I'm thinking about it, passing on a Wish might be better then both of them. Help?
__________________________________________________
[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Ludicolo.png[/IMG]
[B]Ludicolo[/B] @ Leftovers
{Annoyer / Drainer}
Bold natured - Rain Dish
EVs - 200 HP, 112 Defense, 112 Sp Def, 84 Sp Atk. .
+
o [B]Leech Seed[/B]
o [B]Substitute [/B]
o [B]Giga Drain[/B]
o [B]Focus Blast[/B]
* [B]Held Item[/B] - A combination of Rain Dish and Leftovers = Annoying. AKA, perfect.
* [B]Nature[/B] - Bold because its Defense needs more help then special.
* [B]EVs[/B] - No clue on the spread. Helppp.
* [B]Moveset[/B] - Pretty sure on this moveset. Substitute to ensure Focus Punch and annoy - Leech Seed and Giga Drain to continually sap off my foe. Ludi will really shine if its raining, giving another team member (other then the sweepers) a plus during the Dance. But, are there any blaring problems?
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[IMG]http://i33.photobucket.com/albums/d78/ShadowCat78191/Pokemon%20Teams/Blissey.png[/IMG]
[B]Blissey[/B] @ Leftovers
{Healer /Special Wall}
Calm Natured - Natural Cure
EVs - 252 Defense, 250 HP, 8 Sp Atc.
+
o [B]Aromatherapy[/B]
o [B]Ice Beam / Grass Knot[/B]
o [B]Softboiled[/B]
o [B]Thunderwave[/B]
* [B]Held Item[/B] - Pretty sure on this.
* [B]Nature[/B] - Taking advice - rather help her strength then a weakness that can only be brought up to below average.
* [B]EVs[/B] - Same case as the nature. Should I spend more in Special Attack, however?
* [B]Moveset[/B] - Using what you guys told me, I'm pretty confident with the set now. Well, save for the debate between Ice Beam and Grass Knot. Pretty sure I want Ice Beam more, but you guys are the experts.
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