Ok I'm making competitive mono-type teams. The first is of my fav type being Flying. Currently I do know only one strategy that could decimate this team but if you dont have it, it is really good. But, I'm going to leave it up to you guys. Here it goes, rate my team.
:581:
Swanna @ Focus Sash
Nature: Modest
Ability: Big Pecks
EV Spread: 252 Sp Att, 252 Spd, 4 HP
-Scald
-Hurricane
-Ice Beam
-Tailwind
Used mainly to set up Tailwind, but can also take out Rock types and somewhat wall Ice types. With the ability to Scald pokemon, It has that extra chance to burn pokemon, as well as having a strong water type move. If I even was put into a rain weather situation, thats wehere swanna really shines with scald getting a better boost and hurricane never missing. Ice Beam is there for coverage.
;227;
Skarmory @ Rocky Helmet
Nature: Jolly
Ability: Sturdy
EVS: Stange Mix, 252 Def, 128 Att, 132 Spd
-Swords Dance
-Stealth Rock
-Steel Wing
-Aerial Ace
My immunity bird as I call him. Used to throw out Steath Rocks to get rid of Focus Sashs and Sturdy Pokemon (Gigalith inspired). Other than that, If left out on the field, Swords Dance and Aerial Ace will do the trick. Steel Wing is for Stab bonus that can take out aerodactyl threats and it can hit terrakion once or twice.
;472;
Gliscor @ Toxic Orb
Nature: Impish
Ability: Poision Heal
EVS: 252 Def, 184 Att, 72 Spd
-Swords Dance
-Earthquake
-Ice Fang/Fire fang
-Taunt/Protect
EDIT: For the Electric Types! I had hyper cutter before, but I realized that this was much better with Poison Heal, I still need a little help with EVS if people want to make suggestions. Swords Dance to gain some attack power, earthquake for stabs that can rid electric types and steel types. Ice fang or fire fang for coverage. I prefer Ice fang for dragon types though. Taunt to hopefully rid stealth rock users, but it depends how fast I throw out my gliscor. Protect to help gain toxic orb advantage and stall for potential ice beamers. (Any other suggestions would be greatly appreciated)
;398;
Staraptor @ Life Orb
Nature: Hasty/Jolly
Ability: Reckless
EVS: 252 Att, 252 Spd, 4 HP
-Double Edge
-Quick Attack/U-Turn
-Brave Bird
-Close Combat
My physical sweeper. Probably one of my best pokemon in this team. It has the power to wreck almost every pokemon with its ability and life orb alone. Brave Bird is the most commonly used move to take out neutral and super effective types. Double Edge is mainly to wipe out electric pokemon. And Close combat is for rock, ice and steel type. If I happen to not kill you with my physical assault, quick attack will take care of you(Unless your ghost....dang) . If that's the case, I would choose U-turn over Quick Attack to flee from potential doom
;469;
Yanmega @ Miracle Seed/Big Root
Nature: Modest
Ability: Speed Boost
EVS: 252 Sp Att, 252 Spd, 4 HP
-Protect
-Bug Buzz
-Giga Drain
-Air Slash
I got the NEED! The NEED to SPEED! Yeah...borderlands. Any rate. Built to be my special sweeper, with a wide base coverage, it can do some significant damage. Rock being its main weakness, I decided to go with Giga Drain to not only inflict damage to rock types but as a much needed recovery move. Protect to stall moves and raise speed obviously, and stabs!
;164;
Noctowl @ Flame Orb
Nature: Bold
Ability: Insomnia
EVS: 252 Def, 104 HP, 156 Sp. Def
-Feather Dance
-Psycho Shift
-Night Shade
-Roost
At first I was unsure of the power of Noctowl, I mean shes a decent sp defense wall with a lot of HP, but her defense is lacking greatly...I decided to try to amend that. After making this pokemon I found out that physical attackers (Unless you have guts) are absolutely screwed. Featherdance the first turn to lower your attack harshly and gain burn status. Psycho Shift to pass on my status problem. Roost to heal from any damage cause by physical attackers or burn damage. And Night shade as a solid hit with constant damage. The biggest problem that i saw with Noctowl is special attackers, taunt, Defiant users, Guts, and Clear Body. Other than that, physical hitters dont stand a chance against noctowl.
EDIT:The following pokemon were suggested and could be seen as a possible replacement for the pokemon named in parenthesis. Feel free to rate them as well! Here they are:
;178;
Xatu @ Choice Scarf
Nature: Modest
Ability:Magic Bounce
EVS: 252 Sp. Att, 252 Spd, 4 HP
-Psychic
-Shadow Ball
-Heat Wave
-Me First/Signal Beam
(Would replace either Swanna or Yanmega) Psychic for stab, shadow ball for decent coverage with ghosts and other psychics, heat wave for steel types and ice types, and me first to tag along with Choice Scarf for that extra 1.5x damage. But i am willing to swap it for Signal Beam for dark type coverage. This would be the Stealth Rocks Staller who could try to sweep and do damage.
Xatu @ Leftovers
Trait: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spd
Bold Nature
- U-turn
- Heat Wave
- Roost
- Featherdance
(Replacement for Noctowl) A recommended support Pokemon. Heat Wave lets it manhandle common hazard setters like Ferrothorn, Forretress, and Skarmory, as well as giving it a burn chance. 56 Spe EVs beats Adamant Breloom, so it stops him pretty well too. Featherdance for helping curbstomp SD TechniLoom and weakening an incoming Terrakion. This set seems to be a better replacement for what Noctowl can do while avoiding Stealth Rocks at the same time.
;373;
Salamence @ Lum Berry/Focus Sash/Choice Scarf
Nature: Lonely/Hasty
Ability: Moxie
EVS: 252 Att, 252 Spd, 4 Sp Att
-Outrage
-Dragon Dance/Rock Slide
-Fire Blast
-Earthquake/Rock Slide
(Replacement for Swanna/Yanmega) Most people suggested Dragonite, but for the moveset that was given, I just prefer Salamence over Dragonite for capable sweeping abilities. Salamence with the Lum Berry would be able to use Outrage free without the cost of confusion, but Focus Sash would allow me to use Dragon Dance at least once. Fire Blast is for those Genesects that is supposedly my big problem (which its not). And earthquake to take out steel types and electric types. However I may switch it for Rock Slide for Ice coverage and flinching hax.
If I decide to use Choice Scarf, I would make it a Hasty. Someone suggested Naive, but i find that most people use ice beam over a stone edge on salamence so I would need as much special defence as possible. Dragon Dance would then be replaced with Rock Slide instead of Earthquake.
;468;
Togekiss @ Leftovers
Nature: Bold/Modest
Ability: Serene Grace
Bold EVS: 252 Def, 204 Sp Def, 54 HP
Modest EVS: 252 Sp Att, 252 HP, 4 Sp Def.
-Flamethrower
-Thunder Wave
-Encore
-Aura Sphere
(Replacement for Noctowl) Your typical thunder wave-Encore Combo. I would thunder wave as a means to scout for your move. If it turns out to be a status move, I would then encore it. Flamethrower is there for steel types, as well numerous type coverages. Aura sphere is also there for steel pokemon who are resistant to flame thrower, a.k.a Empoleon. It is also a guaranteed hit that can take out ice, rock, dark, and normal types as well. I like to have the extra bulk with Togekiss, however some people do suggest to make it a more modest approach.
:581:
Swanna @ Focus Sash
Nature: Modest
Ability: Big Pecks
EV Spread: 252 Sp Att, 252 Spd, 4 HP
-Scald
-Hurricane
-Ice Beam
-Tailwind
Used mainly to set up Tailwind, but can also take out Rock types and somewhat wall Ice types. With the ability to Scald pokemon, It has that extra chance to burn pokemon, as well as having a strong water type move. If I even was put into a rain weather situation, thats wehere swanna really shines with scald getting a better boost and hurricane never missing. Ice Beam is there for coverage.
;227;
Skarmory @ Rocky Helmet
Nature: Jolly
Ability: Sturdy
EVS: Stange Mix, 252 Def, 128 Att, 132 Spd
-Swords Dance
-Stealth Rock
-Steel Wing
-Aerial Ace
My immunity bird as I call him. Used to throw out Steath Rocks to get rid of Focus Sashs and Sturdy Pokemon (Gigalith inspired). Other than that, If left out on the field, Swords Dance and Aerial Ace will do the trick. Steel Wing is for Stab bonus that can take out aerodactyl threats and it can hit terrakion once or twice.
;472;
Gliscor @ Toxic Orb
Nature: Impish
Ability: Poision Heal
EVS: 252 Def, 184 Att, 72 Spd
-Swords Dance
-Earthquake
-Ice Fang/Fire fang
-Taunt/Protect
EDIT: For the Electric Types! I had hyper cutter before, but I realized that this was much better with Poison Heal, I still need a little help with EVS if people want to make suggestions. Swords Dance to gain some attack power, earthquake for stabs that can rid electric types and steel types. Ice fang or fire fang for coverage. I prefer Ice fang for dragon types though. Taunt to hopefully rid stealth rock users, but it depends how fast I throw out my gliscor. Protect to help gain toxic orb advantage and stall for potential ice beamers. (Any other suggestions would be greatly appreciated)
;398;
Staraptor @ Life Orb
Nature: Hasty/Jolly
Ability: Reckless
EVS: 252 Att, 252 Spd, 4 HP
-Double Edge
-Quick Attack/U-Turn
-Brave Bird
-Close Combat
My physical sweeper. Probably one of my best pokemon in this team. It has the power to wreck almost every pokemon with its ability and life orb alone. Brave Bird is the most commonly used move to take out neutral and super effective types. Double Edge is mainly to wipe out electric pokemon. And Close combat is for rock, ice and steel type. If I happen to not kill you with my physical assault, quick attack will take care of you(Unless your ghost....dang) . If that's the case, I would choose U-turn over Quick Attack to flee from potential doom
;469;
Yanmega @ Miracle Seed/Big Root
Nature: Modest
Ability: Speed Boost
EVS: 252 Sp Att, 252 Spd, 4 HP
-Protect
-Bug Buzz
-Giga Drain
-Air Slash
I got the NEED! The NEED to SPEED! Yeah...borderlands. Any rate. Built to be my special sweeper, with a wide base coverage, it can do some significant damage. Rock being its main weakness, I decided to go with Giga Drain to not only inflict damage to rock types but as a much needed recovery move. Protect to stall moves and raise speed obviously, and stabs!
;164;
Noctowl @ Flame Orb
Nature: Bold
Ability: Insomnia
EVS: 252 Def, 104 HP, 156 Sp. Def
-Feather Dance
-Psycho Shift
-Night Shade
-Roost
At first I was unsure of the power of Noctowl, I mean shes a decent sp defense wall with a lot of HP, but her defense is lacking greatly...I decided to try to amend that. After making this pokemon I found out that physical attackers (Unless you have guts) are absolutely screwed. Featherdance the first turn to lower your attack harshly and gain burn status. Psycho Shift to pass on my status problem. Roost to heal from any damage cause by physical attackers or burn damage. And Night shade as a solid hit with constant damage. The biggest problem that i saw with Noctowl is special attackers, taunt, Defiant users, Guts, and Clear Body. Other than that, physical hitters dont stand a chance against noctowl.
EDIT:The following pokemon were suggested and could be seen as a possible replacement for the pokemon named in parenthesis. Feel free to rate them as well! Here they are:
;178;
Xatu @ Choice Scarf
Nature: Modest
Ability:Magic Bounce
EVS: 252 Sp. Att, 252 Spd, 4 HP
-Psychic
-Shadow Ball
-Heat Wave
-Me First/Signal Beam
(Would replace either Swanna or Yanmega) Psychic for stab, shadow ball for decent coverage with ghosts and other psychics, heat wave for steel types and ice types, and me first to tag along with Choice Scarf for that extra 1.5x damage. But i am willing to swap it for Signal Beam for dark type coverage. This would be the Stealth Rocks Staller who could try to sweep and do damage.
Xatu @ Leftovers
Trait: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spd
Bold Nature
- U-turn
- Heat Wave
- Roost
- Featherdance
(Replacement for Noctowl) A recommended support Pokemon. Heat Wave lets it manhandle common hazard setters like Ferrothorn, Forretress, and Skarmory, as well as giving it a burn chance. 56 Spe EVs beats Adamant Breloom, so it stops him pretty well too. Featherdance for helping curbstomp SD TechniLoom and weakening an incoming Terrakion. This set seems to be a better replacement for what Noctowl can do while avoiding Stealth Rocks at the same time.
;373;
Salamence @ Lum Berry/Focus Sash/Choice Scarf
Nature: Lonely/Hasty
Ability: Moxie
EVS: 252 Att, 252 Spd, 4 Sp Att
-Outrage
-Dragon Dance/Rock Slide
-Fire Blast
-Earthquake/Rock Slide
(Replacement for Swanna/Yanmega) Most people suggested Dragonite, but for the moveset that was given, I just prefer Salamence over Dragonite for capable sweeping abilities. Salamence with the Lum Berry would be able to use Outrage free without the cost of confusion, but Focus Sash would allow me to use Dragon Dance at least once. Fire Blast is for those Genesects that is supposedly my big problem (which its not). And earthquake to take out steel types and electric types. However I may switch it for Rock Slide for Ice coverage and flinching hax.
If I decide to use Choice Scarf, I would make it a Hasty. Someone suggested Naive, but i find that most people use ice beam over a stone edge on salamence so I would need as much special defence as possible. Dragon Dance would then be replaced with Rock Slide instead of Earthquake.
;468;
Togekiss @ Leftovers
Nature: Bold/Modest
Ability: Serene Grace
Bold EVS: 252 Def, 204 Sp Def, 54 HP
Modest EVS: 252 Sp Att, 252 HP, 4 Sp Def.
-Flamethrower
-Thunder Wave
-Encore
-Aura Sphere
(Replacement for Noctowl) Your typical thunder wave-Encore Combo. I would thunder wave as a means to scout for your move. If it turns out to be a status move, I would then encore it. Flamethrower is there for steel types, as well numerous type coverages. Aura sphere is also there for steel pokemon who are resistant to flame thrower, a.k.a Empoleon. It is also a guaranteed hit that can take out ice, rock, dark, and normal types as well. I like to have the extra bulk with Togekiss, however some people do suggest to make it a more modest approach.
Last edited: