Pokewiz7o8
I know. I'm hot.
Hail Team.
Preview;
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Abomasnow (M) @ Leftovers
Ability: Snow Warning
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Leech Seed
- Substitute
- Wood Hammer
- Blizzard
Well, obviously, this is my lead. It sets up my Hail with Snow Warning. Not the best lead, in my opinion, but it sets up for the rest of my team. I usually Sub on the first turn, as many leads will either switch or set up SR. From there, I set up LS if I want it to switch, or attack with the move that would work best. I try to switch it out once the sub fades, because I might need to reactivate the hail later on. Also, it serves decently well as a SpD. wall, so if I need to preserve a sweeper like Luke, I switch this in and let it take the hit. Also, if Luke needs to switch moves and would die if it didn't, I switch this in and let it go down, maybe saving a sweep.
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Walrein (M) @ Leftovers
Ability: Ice Body
EVs: 220 HP/252 Def/36 SDef
Bold nature (+Def, -Atk)
- Protect
- Substitute
- Surf
- Toxic
The God of Stalling. If he can successfully get a Sub up, he literally has 32 turns of free life (that is, if Hail is still up.) Toxic effectively gives it a way to stall out other walls like Blissey, and its Surf is still quite powerful. This is my main wall and staller, and works amazingly.
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Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Stone Edge
- Earthquake
- Stealth Rock
My main physical sweeper. Life Orb for power. I chose this over CB for diversity, and the fact that he is my SR'er. If I switch in on something like a Dragon, there is no chance it will stay in, as it has priority Ice Shard. So, I SR on the switch, the proceed to sweep from there. Shard is for STAB Ice and priority, and is extremely lethal. Earthquake is extremely powerful with this set, providing great coverage too. Stone Edge is for those pesky Gyarados' that trouble my team.
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Lapras (M) @ Leftovers
Ability: Water Absorb
EVs: 32 HP/252 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Substitute
- Return
My bulky physical sweeper. Switch in on an unsuspecting weakling, and as it switches set up a sub. Then, start to DD. Once the sub breaks, I either set up another one or attack. This one is pretty simple.
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Cloyster (M) @ Leftovers
Ability: Shell Armor
EVs: 252 HP/4 Def/252 SDef
Bold nature (+Def, -Atk)
- Toxic Spikes
- Surf
- Rapid Spin
- Explosion
My defensive beast of a wall. Boasting 436 Def, it can take almost any physical hit. It sets up Toxic Spikes, which with two sets, can cripple any wall, barring that it's Steel, Flying, has Levitate, or Poison. Also, this is my spinner, which takes away the deadly Stealth Rocks that hurt all of my team badly. Explosion is for when it's done setting up, their SR'er is gone, and I just want to go out with a bang..literally.
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Froslass (F) @ Brightpowder
Ability: Snow Cloak
EVs: 248 HP/228 Def/32 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Thunder Wave
- Ice Beam
- Confuse Ray
This is my haxxer. Switch in, Thunder Wave for the parahax, or Sub if they switch. Then, whichever I didn't do the first turn, I do the second. After that, Confuse Ray. Ice Beam for STAB coverage.
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Preview;
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Abomasnow (M) @ Leftovers
Ability: Snow Warning
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Leech Seed
- Substitute
- Wood Hammer
- Blizzard
Well, obviously, this is my lead. It sets up my Hail with Snow Warning. Not the best lead, in my opinion, but it sets up for the rest of my team. I usually Sub on the first turn, as many leads will either switch or set up SR. From there, I set up LS if I want it to switch, or attack with the move that would work best. I try to switch it out once the sub fades, because I might need to reactivate the hail later on. Also, it serves decently well as a SpD. wall, so if I need to preserve a sweeper like Luke, I switch this in and let it take the hit. Also, if Luke needs to switch moves and would die if it didn't, I switch this in and let it go down, maybe saving a sweep.
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Walrein (M) @ Leftovers
Ability: Ice Body
EVs: 220 HP/252 Def/36 SDef
Bold nature (+Def, -Atk)
- Protect
- Substitute
- Surf
- Toxic
The God of Stalling. If he can successfully get a Sub up, he literally has 32 turns of free life (that is, if Hail is still up.) Toxic effectively gives it a way to stall out other walls like Blissey, and its Surf is still quite powerful. This is my main wall and staller, and works amazingly.
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Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Ice Shard
- Stone Edge
- Earthquake
- Stealth Rock
My main physical sweeper. Life Orb for power. I chose this over CB for diversity, and the fact that he is my SR'er. If I switch in on something like a Dragon, there is no chance it will stay in, as it has priority Ice Shard. So, I SR on the switch, the proceed to sweep from there. Shard is for STAB Ice and priority, and is extremely lethal. Earthquake is extremely powerful with this set, providing great coverage too. Stone Edge is for those pesky Gyarados' that trouble my team.
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Lapras (M) @ Leftovers
Ability: Water Absorb
EVs: 32 HP/252 Atk/224 SDef
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Substitute
- Return
My bulky physical sweeper. Switch in on an unsuspecting weakling, and as it switches set up a sub. Then, start to DD. Once the sub breaks, I either set up another one or attack. This one is pretty simple.
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Cloyster (M) @ Leftovers
Ability: Shell Armor
EVs: 252 HP/4 Def/252 SDef
Bold nature (+Def, -Atk)
- Toxic Spikes
- Surf
- Rapid Spin
- Explosion
My defensive beast of a wall. Boasting 436 Def, it can take almost any physical hit. It sets up Toxic Spikes, which with two sets, can cripple any wall, barring that it's Steel, Flying, has Levitate, or Poison. Also, this is my spinner, which takes away the deadly Stealth Rocks that hurt all of my team badly. Explosion is for when it's done setting up, their SR'er is gone, and I just want to go out with a bang..literally.
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Froslass (F) @ Brightpowder
Ability: Snow Cloak
EVs: 248 HP/228 Def/32 Spd
Timid nature (+Spd, -Atk)
- Substitute
- Thunder Wave
- Ice Beam
- Confuse Ray
This is my haxxer. Switch in, Thunder Wave for the parahax, or Sub if they switch. Then, whichever I didn't do the first turn, I do the second. After that, Confuse Ray. Ice Beam for STAB coverage.
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