Ninjask (M) @ Starf Berry
Trait: Speed Boost
EVs: 116 HP / 252 Atk / 140 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Hidden Power [Flying]
- Substitute
- Swords Dance
Yup, its ninjask. No magneton though so skarm can cause some troubles, but I haven't had problems with it that much. Speed and hp for enemy ninjask. Starf is meh, might replace with something else.
Zapdos @ Leftovers
Trait: Pressure
EVs: 92 HP / 136 Atk / 112 Spd / 168 SAtk
Rash Nature (+SAtk, -SDef)
- Baton Pass
- Drill Peck
- Substitute
- Thunderbolt
"Mix"dos, benefits from both calm mind and swords dance and can pass them right along to other recivers.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 104 Def / 152 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Calm Mind
- Recover
- Swords Dance
Yea, I know it has no attacks, but I like both (not that I get enough time to set up that much) and I haven't come across a situation where I need one.
Marowak (M) @ Thick Club
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Focus Punch
- Rock Slide
- Swords Dance
Meh, its marowak. you should know how this works. Might replace with something else.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 204 HP / 176 Atk / 40 SAtk / 88 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Earthquake
- Fire Blast
- Shadow Ball
Allout attaking snorlax, benefits from passing.
Metagross @ Leftovers
Trait: Clear Body
EVs: 76 HP / 252 Atk / 84 Def / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Explosion
- Meteor Mash
Another reciever.
As you can see, this team revolves around baton passing which might be bad. It can either win 6-0 or lose badly. It is mostly offensive so I haven't really put that much defensive in it, thoough swampert or something might go over marowak.
Trait: Speed Boost
EVs: 116 HP / 252 Atk / 140 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Hidden Power [Flying]
- Substitute
- Swords Dance
Yup, its ninjask. No magneton though so skarm can cause some troubles, but I haven't had problems with it that much. Speed and hp for enemy ninjask. Starf is meh, might replace with something else.
Zapdos @ Leftovers
Trait: Pressure
EVs: 92 HP / 136 Atk / 112 Spd / 168 SAtk
Rash Nature (+SAtk, -SDef)
- Baton Pass
- Drill Peck
- Substitute
- Thunderbolt
"Mix"dos, benefits from both calm mind and swords dance and can pass them right along to other recivers.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 104 Def / 152 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Calm Mind
- Recover
- Swords Dance
Yea, I know it has no attacks, but I like both (not that I get enough time to set up that much) and I haven't come across a situation where I need one.
Marowak (M) @ Thick Club
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Focus Punch
- Rock Slide
- Swords Dance
Meh, its marowak. you should know how this works. Might replace with something else.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 204 HP / 176 Atk / 40 SAtk / 88 SDef
Sassy Nature (+SDef, -Spd)
- Body Slam
- Earthquake
- Fire Blast
- Shadow Ball
Allout attaking snorlax, benefits from passing.
Metagross @ Leftovers
Trait: Clear Body
EVs: 76 HP / 252 Atk / 84 Def / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Agility
- Earthquake
- Explosion
- Meteor Mash
Another reciever.
As you can see, this team revolves around baton passing which might be bad. It can either win 6-0 or lose badly. It is mostly offensive so I haven't really put that much defensive in it, thoough swampert or something might go over marowak.