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Future 5th gen only (5th gen pokes only)

Shinymoonumbreon

Darkness user
first time at making a 5th gen only team, dont know much about them, have never really used them. so criticize it.

:598: Ferrothorn @ Normal gem
Nature: Sassy
Ability: Iron Barbs
Evs: 252 hp / 52 def / 204 sp def
- Spikes / Stealth rock
- Gyro Ball
- Explosion
- Leech Seed
Sets up Spikes/SR, Leech seed to heal life, Gyro ball for damage, and when hes running low use explosion + damange from normal gem.

:563: Cofagrigus @ Chesto berry?
Nature: Bold
Ability: Mummy
Evs: 136 Def / 252 Hp/ 120 Sp def
- Rest
- Hex/Shadow ball
- Will-o-wisp
- Curse/haze

Rest for after cofagrigus uses curse to lay a curse on the opponet while,
Will-o-wisp before using curse/rest. Chesto berry to wake cofagrigus up, and hex/shadowball are its only attacking moves.


:560: Scrafty @
Nature: Jolly
Ablilty: Moxie
EVs: 4 hp/ 252 atk / 252 speed
- Dragon dance
- Drain punch
- Ice punch
- Crunch

Dragon Dance Boost stats, Drain punch to heal and do good damage, Ice punch for coverage from dragons/ gliscor Crunch for stab and ghost.

:635: Hydregion @ Flying gem
Nature: Timid
Ability: Levitate
Evs: 4 hp / 252 Sp atk / 252 speed
- Draco Meteor
- Dark pulse
- FlameThrower
- Acrrobatics

Draco Meteor for Stab as long with Dark pulse, Dark pulse to hit stuff weak to ghost good, Flamethrower coverage from grass , Acrobatics to cover weakness from fighting types.

:637: volacrona @
Nature: Timid
Ability: flame body
Ev's: 252 speed / 4 hp / 252 SP atk.
- Aerial ace
- Fire blast/Heatwave/Overheat
- Bug buzz
- Quiver dance

Aerial ace to cover my Weaknesses to fighting types, Fire blast/heatwave/overheat to hurt grass and other types, Bug buzz to hurt water, Quiver Dance to Boost stats

:565: Carracosta @ leftovers
Nature: Careful
Ability: Solid Rock
Ev's: 252hp / 252 sp.d / 4 atk
- Curse
- Stone edge
- Earthquake
- Waterfall/Aqua Jet

Curse boost Attack defence - speed, does damage next turn, earthquake powerful ground attack, surf/aqua jet for stab
 
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PhoenixShad0w13

Sword Master
first off, Aerial Ace off of Vol. I recommend Hurricane, but it is inaccurate. Vol doesn't have the Attack stat for much, and Fire tends to spot most Fighting.

Surf on Hydre, instead of Acrobatics. Better coverage.

On your fossil turtle, why have shell smash and curse? It's kind of counter productive. Just go with Shell Smash, with Sturdy for ability.

That's all I got at the moment.
 

TrollFreak

Pit is Awesome :P
:598: Ferrothorn @ Leftovers
Nature: Sassy
Ability: Iron Barbs
Evs: 252 hp / 52 def / 204 sp def
- Spikes / Stealth rock
- Gyro Ball
- Power Whip/Thunder Wave
- Leech Seed

Leftys is Ferro's Friend, You really can rack up the HP with Leech Seed and Leftys going, since ferro has no auto-recovery moves. Power Whip is a another STAB attack that can be used over Explosion which isnt as great as it was 4th Gen OR T-Wave which helps the other pokemon on this team or hurts the opponent by crippling the oppo

:563: Cofagrigus @ Chesto berry Yes i Love Chesto-Resto
Nature: Bold
Ability: Mummy
Evs: 136 Def / 252 Hp/ 120 Sp def
- Rest
- Hex/Shadow ball
- Will-o-wisp/HP Fight
- Calm Mind

Chesto-Resto Confagrigus is well, its ok but this set works. Will-O-Wisp and hex you covered, Calm Mind boosts Sp.Atk and Sp.Def so its very useful. Hp Fight helps you with dark and steel types that can usually dispose of Confagrigus, but then Hex must be dropped for Shadow Ball for more offensive power

:560: Scrafty @ Life Orb
Nature: Jolly
Ablilty: Moxie
EVs: 4 hp/ 252 atk / 252 speed
- Dragon dance
- Hi Jump Kick
- Ice punch
- Crunch

I personally dont like offensive scarfty, but hey, its not my RMT DD with scafty isnt that great(349 ATk, 295 Spd) but with 2 or 3 as Scarftys Bulk Permits its gets really powerful. Hi Jump Kick is a STAB 130 BasePowerMove, not to be messed with. Crunch is a another great STAB attack. And Ice Punch is Ice Punch

:635: Hydregion @ Choice Scarf
Nature: Timid
Ability: Levitate
Evs: 4 hp / 252 Sp atk / 252 speed
- Draco Meteor
- Dark pulse
- FlameThrower
- Surf/Earth Power

Scarf Revenge Killing Hydregion With Surf or E-Power Replacing Acrobatics

:637: volacrona @ Life Orb/Lum Berry
Nature: Timid
Ability: flame body
Ev's: 252 speed / 4 hp / 252 SP atk.
- Hp Ground/Rock
- Fire blast/ Fiery Dance
- Bug buzz
- Quiver dance

Okay, Life Orb Or Lum Berry Are your options here. Life Orb for power, Lum Berry to protect from status. Fiery Dance gives you a SP.Atk boost 50% of the time, which is very useful. And Hp Ground/Rock helps with other fire types, which could hav walled this things for days.

:565: Carracosta @ White Herb
Nature: Careful
Ability: Solid Rock
Ev's: 252hp / 252 sp.d / 4 atk
- Stone Edge
- Shell Smash
- Earthquake
- Waterfall

Stone Edge and Waterfall for Power, and with the ablity and Ec spread youre using, White Herb goes nicely​

Changes in Bold, Read for opinions
 

Huspoel

Well-Known Member
You will probably use Rocky Helmet over Lefties/Gem. It will take 1/4 Damage away (From the opponent) if you get a physical hit!
 

cheeselord

Largely Inactive
I would use psychic over HP something or aerial ace.
 

3.14kachu

2.72pic √(-1)nventor
Judging by your description of how "Shell Smash" should work in your Carracosta strategy, I think you mean Skull Bash. Carracosta can't learn Skull Bash, though, so you should stick with Earthquake, Stone Edge, and Aqua Jet/Waterfall as the other 3 moves besides curse.
 
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