Shinymoonumbreon
Darkness user
first time at making a 5th gen only team, dont know much about them, have never really used them. so criticize it.
:598: Ferrothorn @ Normal gem
Nature: Sassy
Ability: Iron Barbs
Evs: 252 hp / 52 def / 204 sp def
- Spikes / Stealth rock
- Gyro Ball
- Explosion
- Leech Seed
Sets up Spikes/SR, Leech seed to heal life, Gyro ball for damage, and when hes running low use explosion + damange from normal gem.
:563: Cofagrigus @ Chesto berry?
Nature: Bold
Ability: Mummy
Evs: 136 Def / 252 Hp/ 120 Sp def
- Rest
- Hex/Shadow ball
- Will-o-wisp
- Curse/haze
Rest for after cofagrigus uses curse to lay a curse on the opponet while,
Will-o-wisp before using curse/rest. Chesto berry to wake cofagrigus up, and hex/shadowball are its only attacking moves.
:560: Scrafty @
Nature: Jolly
Ablilty: Moxie
EVs: 4 hp/ 252 atk / 252 speed
- Dragon dance
- Drain punch
- Ice punch
- Crunch
Dragon Dance Boost stats, Drain punch to heal and do good damage, Ice punch for coverage from dragons/ gliscor Crunch for stab and ghost.
:635: Hydregion @ Flying gem
Nature: Timid
Ability: Levitate
Evs: 4 hp / 252 Sp atk / 252 speed
- Draco Meteor
- Dark pulse
- FlameThrower
- Acrrobatics
Draco Meteor for Stab as long with Dark pulse, Dark pulse to hit stuff weak to ghost good, Flamethrower coverage from grass , Acrobatics to cover weakness from fighting types.
:637: volacrona @
Nature: Timid
Ability: flame body
Ev's: 252 speed / 4 hp / 252 SP atk.
- Aerial ace
- Fire blast/Heatwave/Overheat
- Bug buzz
- Quiver dance
Aerial ace to cover my Weaknesses to fighting types, Fire blast/heatwave/overheat to hurt grass and other types, Bug buzz to hurt water, Quiver Dance to Boost stats
:565: Carracosta @ leftovers
Nature: Careful
Ability: Solid Rock
Ev's: 252hp / 252 sp.d / 4 atk
- Curse
- Stone edge
- Earthquake
- Waterfall/Aqua Jet
Curse boost Attack defence - speed, does damage next turn, earthquake powerful ground attack, surf/aqua jet for stab
:598: Ferrothorn @ Normal gem
Nature: Sassy
Ability: Iron Barbs
Evs: 252 hp / 52 def / 204 sp def
- Spikes / Stealth rock
- Gyro Ball
- Explosion
- Leech Seed
Sets up Spikes/SR, Leech seed to heal life, Gyro ball for damage, and when hes running low use explosion + damange from normal gem.
:563: Cofagrigus @ Chesto berry?
Nature: Bold
Ability: Mummy
Evs: 136 Def / 252 Hp/ 120 Sp def
- Rest
- Hex/Shadow ball
- Will-o-wisp
- Curse/haze
Rest for after cofagrigus uses curse to lay a curse on the opponet while,
Will-o-wisp before using curse/rest. Chesto berry to wake cofagrigus up, and hex/shadowball are its only attacking moves.
:560: Scrafty @
Nature: Jolly
Ablilty: Moxie
EVs: 4 hp/ 252 atk / 252 speed
- Dragon dance
- Drain punch
- Ice punch
- Crunch
Dragon Dance Boost stats, Drain punch to heal and do good damage, Ice punch for coverage from dragons/ gliscor Crunch for stab and ghost.
:635: Hydregion @ Flying gem
Nature: Timid
Ability: Levitate
Evs: 4 hp / 252 Sp atk / 252 speed
- Draco Meteor
- Dark pulse
- FlameThrower
- Acrrobatics
Draco Meteor for Stab as long with Dark pulse, Dark pulse to hit stuff weak to ghost good, Flamethrower coverage from grass , Acrobatics to cover weakness from fighting types.
:637: volacrona @
Nature: Timid
Ability: flame body
Ev's: 252 speed / 4 hp / 252 SP atk.
- Aerial ace
- Fire blast/Heatwave/Overheat
- Bug buzz
- Quiver dance
Aerial ace to cover my Weaknesses to fighting types, Fire blast/heatwave/overheat to hurt grass and other types, Bug buzz to hurt water, Quiver Dance to Boost stats
:565: Carracosta @ leftovers
Nature: Careful
Ability: Solid Rock
Ev's: 252hp / 252 sp.d / 4 atk
- Curse
- Stone edge
- Earthquake
- Waterfall/Aqua Jet
Curse boost Attack defence - speed, does damage next turn, earthquake powerful ground attack, surf/aqua jet for stab
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