SazandoraMASTER
♥ PSG ♥
Just want your guys' opinion for my future B/W team. This team is for Adventure, not for competitive battling.
Samurott:
Nature: Adamant/Jolly
Ability: Torrent
-Waterfall
-Surf
-X-Scissor
-Swords Dance
Im not really gonna use Surf in battles a lot, just gonna use it for HM reasons. I think that Adamant is a good nature since Samurott has a great Attack stat, and since he has Swords Dance at his arsenal, he could even be more deadlier. Jolly can be a good nature too, since he doesnt really star in Speed, also just to get a few Sword Dances. Waterfall is Samurott's STAB. I want to use Waterfall instead of Shell Blade, since Waterfall is more powerful and reliable and can cause flinch. X-Scissor can take out Grasses and Darks.
Stoutland:
Nature: Adamant/Jolly
Ability: Intimidate
-Return
-Crunch
-Cheer Up/Subsitute/Fire Fang/Reversal
-Cheer Up/Substitute
Return is Stoutland's STAB, but im gonna have Strength for the beginning of the game. Crunch takes out Pokemon who resist Return. Fire Fang is fair for hitting Steels. Reversal can also hurt Steels and is great when combined with Substitute. Cheer Up is my only option for an Attack boost and with Substitute and Intimidate, I can pull off a few Cheer Ups.
Excadrill:
Nature: Adamant/Jolly
Ability: Sand Force
-Earthquake
-Stone Edge
-Sandstorm
-Shadow Claw/X-Scissor/Metal Claw
I have a good feeling that this will be my star Pokemon instead of my starter. Earthquake is Excadrill's STAB and is just awesome. Stone Edge takes down Flying Pokemon and more...its also awesome. Shadow Claw can take down Ghosts and has a high chance for a critical hit. X-Scissor hurts Dark types, but thats probably all it can do. Metal Claw benefits from Excadrill's type and has high PP usage. Sandstorm takes things to a whole new level with Sand Force. Sand Force increases Ground, Rock and Steel type moves by 33.3%...wow...no need for Hone Claws. And since Excadrill is a Ground-Steel type....you know
Sigilyph:
Nature: Modest
Ability: Magic Guard
-Psychic
-Air Slash
-Calm Mind
-Fly
Sigilyph is almost invincable with Magic Guard, thats why I want to use him for my Flying type. Although Sigilyph has many weaknesses, he can still be a good Pokemon. Psychic and Air Slash are STABS. Calm Mind is great with Magic Guard. And Fly....just for the Adventure.
Zoroark:
Nature: Adamant/Jolly
Ability: Illusion
-Swords Dance
-Night Slash/Pursuit
-Flamethrower/Focus Blast/Ankle Sweep
-U-Turn/Extrasensory
Zoroark...not really a Pokemon I can handle, but I just love it because he looks cool...and has great offensive and Speed stats, but I want a physical Zoroark. Swords Dance is obviously a great move for a physical-sweeper. Night Slash is Zoroark's STAB, but Pursuit can also be great for people who switch out (although this is just an Adventure team). Flamethrower takes down Steels and Bugs. Focus Blast also can take down Steels, but with more power and less reliability. Ankle Sweep is a physical Steel killer, and lowers the opponent's Speed. U-Turn is great and just to get out a sticky situation. Extrasensory is a cool move that takes down Fighting types. Also, I know this moveset doesnt combine with Illusion.
Haxorus:
Nature: Adamant/Jolly
Ability: Mold Breaker
-Dragon Claw
-Earthquake
-Dragon Dance
-Brick Break/Crunch
Although my user name is SazandoraMASTER, I prefer Haxorus (I just like Sazandora/Hydregion because he looks cool). Dragon Claw is Haxorus's STAB and can hurt other Dragons. Earthquake murders Steels. Dragon Dance is an obvious choice to raise Haxorus's already-deadly Attack stat and average Speed. Brick Break hurts Steels that are immune to Earthquake. It also hurts Ice types. Crunch takes down Ghosts, but thats probably it.
I might put in these guys:
Eelektros:
Ability: Levitate
Nature: Adamant/Jolly/Rash
-Thunderbolt/Spark
-Dragon Tail/Dragon Claw
-Brick Break/Flamethrower
-Acrobatics/Return
Eelektros is obviously a good mix-sweeper (when used offensivly). Thunderbolt has great power and STAB, but Spark is physical, which is great with his better Attack stat. Dragon Tail hurts Dragons, and can switch them out, but you will always go last. Dragon Claw has more power and doesnt have to be used last. Brick Break hurts Rock, Ice, Dark and Steels. Flamethrower has more power and can also take down Ice, Bug, Grass and Steels. Acrobatics is great since im planning on not giving Eelektros an item. Doing that, Acrobatics power is doubled to 110. Return can be a good STAB and has more PP usage then Acrobatics.
Chandelure:
Ability: Flash Fire/Flame Body
Nature: Modest/Timid
-Shadow Ball
-Flamethrower
-Energy Ball/Substitute
-Calm Mind
Chandelure is just plain deadly, with some average stats and a horrifying Special Attack stat. Both of its abilities are great too. Shadow Ball and Flamethrower are powerful STABS. Energy Ball counters Chandelure's weaknesses aka Rocks, Grounds and Waters. Calm Mind makes its Special Attack and Special Defenses even deadlier, and is also a good combo with Substitute.
Samurott:
Nature: Adamant/Jolly
Ability: Torrent
-Waterfall
-Surf
-X-Scissor
-Swords Dance
Im not really gonna use Surf in battles a lot, just gonna use it for HM reasons. I think that Adamant is a good nature since Samurott has a great Attack stat, and since he has Swords Dance at his arsenal, he could even be more deadlier. Jolly can be a good nature too, since he doesnt really star in Speed, also just to get a few Sword Dances. Waterfall is Samurott's STAB. I want to use Waterfall instead of Shell Blade, since Waterfall is more powerful and reliable and can cause flinch. X-Scissor can take out Grasses and Darks.
Stoutland:
Nature: Adamant/Jolly
Ability: Intimidate
-Return
-Crunch
-Cheer Up/Subsitute/Fire Fang/Reversal
-Cheer Up/Substitute
Return is Stoutland's STAB, but im gonna have Strength for the beginning of the game. Crunch takes out Pokemon who resist Return. Fire Fang is fair for hitting Steels. Reversal can also hurt Steels and is great when combined with Substitute. Cheer Up is my only option for an Attack boost and with Substitute and Intimidate, I can pull off a few Cheer Ups.
Excadrill:
Nature: Adamant/Jolly
Ability: Sand Force
-Earthquake
-Stone Edge
-Sandstorm
-Shadow Claw/X-Scissor/Metal Claw
I have a good feeling that this will be my star Pokemon instead of my starter. Earthquake is Excadrill's STAB and is just awesome. Stone Edge takes down Flying Pokemon and more...its also awesome. Shadow Claw can take down Ghosts and has a high chance for a critical hit. X-Scissor hurts Dark types, but thats probably all it can do. Metal Claw benefits from Excadrill's type and has high PP usage. Sandstorm takes things to a whole new level with Sand Force. Sand Force increases Ground, Rock and Steel type moves by 33.3%...wow...no need for Hone Claws. And since Excadrill is a Ground-Steel type....you know
Sigilyph:
Nature: Modest
Ability: Magic Guard
-Psychic
-Air Slash
-Calm Mind
-Fly
Sigilyph is almost invincable with Magic Guard, thats why I want to use him for my Flying type. Although Sigilyph has many weaknesses, he can still be a good Pokemon. Psychic and Air Slash are STABS. Calm Mind is great with Magic Guard. And Fly....just for the Adventure.
Zoroark:
Nature: Adamant/Jolly
Ability: Illusion
-Swords Dance
-Night Slash/Pursuit
-Flamethrower/Focus Blast/Ankle Sweep
-U-Turn/Extrasensory
Zoroark...not really a Pokemon I can handle, but I just love it because he looks cool...and has great offensive and Speed stats, but I want a physical Zoroark. Swords Dance is obviously a great move for a physical-sweeper. Night Slash is Zoroark's STAB, but Pursuit can also be great for people who switch out (although this is just an Adventure team). Flamethrower takes down Steels and Bugs. Focus Blast also can take down Steels, but with more power and less reliability. Ankle Sweep is a physical Steel killer, and lowers the opponent's Speed. U-Turn is great and just to get out a sticky situation. Extrasensory is a cool move that takes down Fighting types. Also, I know this moveset doesnt combine with Illusion.
Haxorus:
Nature: Adamant/Jolly
Ability: Mold Breaker
-Dragon Claw
-Earthquake
-Dragon Dance
-Brick Break/Crunch
Although my user name is SazandoraMASTER, I prefer Haxorus (I just like Sazandora/Hydregion because he looks cool). Dragon Claw is Haxorus's STAB and can hurt other Dragons. Earthquake murders Steels. Dragon Dance is an obvious choice to raise Haxorus's already-deadly Attack stat and average Speed. Brick Break hurts Steels that are immune to Earthquake. It also hurts Ice types. Crunch takes down Ghosts, but thats probably it.
I might put in these guys:
Eelektros:
Ability: Levitate
Nature: Adamant/Jolly/Rash
-Thunderbolt/Spark
-Dragon Tail/Dragon Claw
-Brick Break/Flamethrower
-Acrobatics/Return
Eelektros is obviously a good mix-sweeper (when used offensivly). Thunderbolt has great power and STAB, but Spark is physical, which is great with his better Attack stat. Dragon Tail hurts Dragons, and can switch them out, but you will always go last. Dragon Claw has more power and doesnt have to be used last. Brick Break hurts Rock, Ice, Dark and Steels. Flamethrower has more power and can also take down Ice, Bug, Grass and Steels. Acrobatics is great since im planning on not giving Eelektros an item. Doing that, Acrobatics power is doubled to 110. Return can be a good STAB and has more PP usage then Acrobatics.
Chandelure:
Ability: Flash Fire/Flame Body
Nature: Modest/Timid
-Shadow Ball
-Flamethrower
-Energy Ball/Substitute
-Calm Mind
Chandelure is just plain deadly, with some average stats and a horrifying Special Attack stat. Both of its abilities are great too. Shadow Ball and Flamethrower are powerful STABS. Energy Ball counters Chandelure's weaknesses aka Rocks, Grounds and Waters. Calm Mind makes its Special Attack and Special Defenses even deadlier, and is also a good combo with Substitute.
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