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Game Mechanics - Evs, Natures e.t.c.

Sparkling Sevirachi

Beginning Trainer
Hi all, I am kinda new to these forums - I hadn't played Pokemon for a while (so my original user account was decomissioned) but reading about Diamond + Pearl I have really been brought back, and will be tempted to splash out on a DS.

I haven't seen a thread like this before so I hope this is ok:

I was always an obsessive with making a team with perfect EVs, nature, e.t.c

I wonder how DP will deal with them. . .

Natures


I think these worked ok in R/S/FR/LG but maybe there could be a few extras -

I think there were 24 natures originally. I think a setup like the following would be good -

50 Natures overall.

20 Natures that increase 1 stat, decrease 1 stat (exactly like originally - they could be copied over) (each has a 1/40 chance) (1/2 chance of getting one of these)

10 Natures that improve 1 stat, but don't hinder another (rare - 1/55) chance) (2/11 chance of getting one of these)

10 Natures that decrease 1 stat but don't increase another (rare - 1/55)
(2/11 chance of getting one of these)

5 Natures that do nothing - (13/110 of gettin one of these - just above 1/10)

1 Nature that improves all stats (very rare 1/1000)
1 Nature that hinders all stats (very rare 1/1000)

3 Special Natures - 1 increases both at. and sp.att, 1 increases def and sp.def, and 1 increases speed 2 notches. (Rare - 1/200)( so 3/200 chance of getting on of these)

And yes, they kinda add up to 1. Bit OTT maybe, but somethign like that would be fun - pokemon would be more varied between each other and there could be natures that add a lot of value to a pokemon, but you don't want, so would have a high value in trading. The names might be tough to think up, but you could just have 'Adamant' and 'Very Adamant'.

EVs

I can't think of anything to good for EVs apart from -
  • Pokemon should gain more evs per pokemon defeated (maybe equal to whatever the item is that doubled it) - EV training took too long originally.
  • Maybe a hold item that stops the pokemon picking up EVs when winning a battle would help to control them.
How do you want EVs and Natures to work in D/P?

Discuss.

 
or a weak pokemon strong .

the personality idea is very bad !That would make that some poeple get team with those super natures and then you do not have to think about natures ,just take the best one !1that increases all stats ....
 
Shadowz said:
How the hell would it make a weak Pokémon strong? What if yu catch a Raikou with a adamant nature? Or a Ho-oh with jolly? They're useless and crappy effects that will ruin prized Pokémon

THE END
Ho-Oh can have timid too .
Raikou can have modest too .
l do not see why the adamant nature makes my scizor weaker ,because scizor does not uses his sp.att. And why would my Shedinja become weaker just because he has a lonely nature ?

natures can make your pokemon weaker and stronger ,it depends .

Or can you explain why a shedinja would become weaker with a nature that reduces defence and raises attack ?or explain how a physical based scizor becomes weaker because of a nature that reduces sp.att. and raises attack .
 
Natures that increase stats are good, but most of the time you'll never get a good nature on rare Pokémon. In fact I was trying to get a perfect Ho-oh from the Mout. Battle challange, and guess what? It came with adament. They ruin Pokémon as you have only a 1 in 26 chance of getting a good one
 
Did you know that Ho-Oh's base attack is higer then its special ?Ho-Oh with adamant can be a good thing !His STAB on flying helps too !

Just give him shadow ball and earthquake and so on !
But some pokemon have good natures ,My venusaur for the solar had modest l said earlier about my shedinja and scizor ,but my blissey is calm .
lt takes a little more time ,but natures are more strategy and so on .Besides ,l like pokemon to have their own personality .
 
i dont think the natures should change anything at all, they can be there just to make the pokemon feel more real.

i never got EVs, so i never bothered with them, i just couldnt get my head around them at all
 

Moonlight.

Well-Known Member
I don't think they'll make that many changes to the battle mechanics. Well, at least not as many as there were between the 2nd and 3rd gens. In order to make these games compatible with RSEFRLG they have to keep most of it the same, or base new values or mechanics on values already existing (like how Special Attack and Defense shared a DV in GSC).

I don't see how new natures would work. The ones that we have the moment cover everything in a fair way. Having natures that raise all stats cause cause inbalance, and would totally ruin the concept of natures.
 
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yeah ,that is so treu !

A Nature that rases all stats would have caused that you do not have to think about natures ,because there would be a best 1 !
that would suck !
 

Char1016

Pokemon Communist
Remember that in G/S/C a Pokemon doesn't have the same stats, a simple proof is, buy 2 Pokemon in Game Corner, example, 2 Abras, and see their stats. This maybe doesn't have anything to do with natures, EVs or whatever, but Shadowz said something about this.
And I hope they make natures that raise up 2 stats, and lower 2 others, this way a Pokemon can be better. And Natures to raise HP, or anything that has to do with Pokemon's Accuary and Evasion. This would be cool, but all I do is wait until the game comes out and see for myself.
 

Zora

perpetually tired
There will not be any new natures. Natures can not raise HP because HP is a rather offbeat stat as compared to others. What they done is make every stat has a nature that lowers every other stat, and when lowers itself, it becomes a neatrual nature. Like Serious could be (+Def, -Def). Also, 10% is not that bad. That is only like 20 stat points.
 

Sparkling Sevirachi

Beginning Trainer
Yer good point about new natures and stuff - that might be tricky as you can trade with R/S/FR/LG.

I don't see how a nature 'ruins' a prized pokemon, they don't make too much of a big difference.

Take away natures and EVs, and teams only consist of pokemon with moves - theres too little variation there.

Evs and natures are a great optional thing for those who want to go one step further and raelly get a good team.

We don't want every pokemon to be the same do we? I know we still have IVs but natures are cool.. .

I don't think we should expect any change from R/S though thinking about it, so I agree with that.

How can you say 'The End' shadowz, I don't think i would bother making a team, if it was just getting moves, and levelling up. . .I mean theres not much skill in team building then is there?

As to whoever said, ''just take the best one that increases all stats" - that would be like a shiny (not quite as rare though obviously) so difficult to obtain.

Damn; I had thought there were more people here intrestested in the more 'dedicated' way of training.

I had hoped that at the end of the game there will be a trainer good enough that will require properly trained pokemon.
 
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Trainer Rachel

Let's do it!
Shadowz said:
Though it won't happen, I want GameFreak to get rid of natures, EVs, and all that crap. G/S/C was better keeping it good and simple. Now these natures and EVs might just make a strong Pokémon weak

Agreed.

But I love your idea for natures!! It'd be cool to get a nature that could boost all stats :D Of course, yeah, I wish EVs and stuff could just go...
 

Pkm Trainer_Dewgong

Sillent Watcher
Natures are ok by me, but I agree with Shadowz about the Ev stuff. They should give an end to this "perfect pokémon" crap, it destroy the dreams of anyone who enter in a tournment with a simple-trained team just for fun.
 
L

Legendary Master

Guest
I dont really care about the natures, but the stats I really look into. But I think youve looked way to into this.
 
J

Juice

Guest
they should just get rid of natures and evs its to confusing if im not on serebii(most of the time im not) but knowing nintendo they'll probably want to expand on that.
 

Sparkling Sevirachi

Beginning Trainer
Legendary Master said:
But I think youve looked way to into this.

The thread was only really to see what people's ideas are on how game mechanics will work in D/P. My first post was just a suggestion.

'Pkm Trainer_Dewgong' - What ''perfect pokemon' crap', IVs mean a perfect pokemon is near impossible (stratospheric odds). 'It destroys the dreams' eh? So you mean, people who have put less effort into their team than others, have their 'dreams destroyed'? I don't see the logic with that.

Just because many here don't like the time consuming and often boring job, of getting good EVs and good natures so they can have a better squad, doesn't mean they can call EVs and natures pointless.
 
Mysticalman Luigi said:
Did you know that Ho-Oh's base attack is higer then its special ?Ho-Oh with adamant can be a good thing !His STAB on flying helps too !
Sacred Fire was my plan on him

Like I said, natures and EVs are the 2 major dissapointments in the Pokémon world. They're crap that will in fact RUIN your Pokémon

The only good nature is Bashful, Hardy, and the other natures that don't unbalance stats. This is why Crystal version is still my main game; they kept it good and simple

Just because many here don't like the time consuming and often boring job, of getting good EVs and good natures so they can have a better squad, doesn't mean they can call EVs and natures pointless.
Like I sid, they'll probably ruin prized Pokémon, and should be removed as they are crap
 

Trainer Rachel

Let's do it!
Sparkling Sevirachi said:
The thread was only really to see what people's ideas are on how game mechanics will work in D/P. My first post was just a suggestion.

'Pkm Trainer_Dewgong' - What ''perfect pokemon' crap', IVs mean a perfect pokemon is near impossible (stratospheric odds). 'It destroys the dreams' eh? So you mean, people who have put less effort into their team than others, have their 'dreams destroyed'? I don't see the logic with that.

Think of how many people don't even KNOW about EVs. (like people who don't have the internet) It just doesn't seem right for someone who's a pro at the game and actually loves playing it (as opposed to people who hack perfect IVs and play just for the sake of winning and gloating in people's faces) to go into a tournament with a "perfect" team as far as movesets go and everything and who's skilled at the game to then lose to some single EV trained, perfect IV'd Pokemon. I know it adds "variety" and "skill" to the game and yada yada yada, but I'm just sick of it.
Just because many here don't like the time consuming and often boring job, of getting good EVs and good natures so they can have a better squad, doesn't mean they can call EVs and natures pointless.

I don't think anyone said that Evs and natures are pointless. Just, as Dewgong put it, "crap."

I personally don't want to have to think this deeply into Pokemon. It's a game, and games are supposed to be fun. This, I think, is just crossing the line... I mean, I personally grow attached to different Pokemon as I play through the games (like my starter) and chances are it aint gonna have real good IVs, so that would mean if I wanted to stand a chance in a tournament, I'd have to just toss it in a box and breed countless times to get the ultimate fighting machine. I just don't like that =\

I mean, why can't there be a more fun way of training them to be champions as opposed to EVs and IVs? Like, maybe something that totally involved skill, as opposed to luck (with IVs). Heck, I'd like it better if they just made the Pokemon's stats increase at random, as long as I didn't have to worry about it.


Sorry if this post came across as too harsh, or just psychotic. I'm tired.
 
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