Sparkling Sevirachi
Beginning Trainer
Hi all, I am kinda new to these forums - I hadn't played Pokemon for a while (so my original user account was decomissioned) but reading about Diamond + Pearl I have really been brought back, and will be tempted to splash out on a DS.
I haven't seen a thread like this before so I hope this is ok:
I was always an obsessive with making a team with perfect EVs, nature, e.t.c
I wonder how DP will deal with them. . .
I think these worked ok in R/S/FR/LG but maybe there could be a few extras -
I think there were 24 natures originally. I think a setup like the following would be good -
50 Natures overall.
20 Natures that increase 1 stat, decrease 1 stat (exactly like originally - they could be copied over) (each has a 1/40 chance) (1/2 chance of getting one of these)
10 Natures that improve 1 stat, but don't hinder another (rare - 1/55) chance) (2/11 chance of getting one of these)
10 Natures that decrease 1 stat but don't increase another (rare - 1/55) (2/11 chance of getting one of these)
5 Natures that do nothing - (13/110 of gettin one of these - just above 1/10)
1 Nature that improves all stats (very rare 1/1000)
1 Nature that hinders all stats (very rare 1/1000)
3 Special Natures - 1 increases both at. and sp.att, 1 increases def and sp.def, and 1 increases speed 2 notches. (Rare - 1/200)( so 3/200 chance of getting on of these)
And yes, they kinda add up to 1. Bit OTT maybe, but somethign like that would be fun - pokemon would be more varied between each other and there could be natures that add a lot of value to a pokemon, but you don't want, so would have a high value in trading. The names might be tough to think up, but you could just have 'Adamant' and 'Very Adamant'.
I haven't seen a thread like this before so I hope this is ok:
I was always an obsessive with making a team with perfect EVs, nature, e.t.c
I wonder how DP will deal with them. . .
Natures
I think these worked ok in R/S/FR/LG but maybe there could be a few extras -
I think there were 24 natures originally. I think a setup like the following would be good -
50 Natures overall.
20 Natures that increase 1 stat, decrease 1 stat (exactly like originally - they could be copied over) (each has a 1/40 chance) (1/2 chance of getting one of these)
10 Natures that improve 1 stat, but don't hinder another (rare - 1/55) chance) (2/11 chance of getting one of these)
10 Natures that decrease 1 stat but don't increase another (rare - 1/55) (2/11 chance of getting one of these)
5 Natures that do nothing - (13/110 of gettin one of these - just above 1/10)
1 Nature that improves all stats (very rare 1/1000)
1 Nature that hinders all stats (very rare 1/1000)
3 Special Natures - 1 increases both at. and sp.att, 1 increases def and sp.def, and 1 increases speed 2 notches. (Rare - 1/200)( so 3/200 chance of getting on of these)
And yes, they kinda add up to 1. Bit OTT maybe, but somethign like that would be fun - pokemon would be more varied between each other and there could be natures that add a lot of value to a pokemon, but you don't want, so would have a high value in trading. The names might be tough to think up, but you could just have 'Adamant' and 'Very Adamant'.
EVs
I can't think of anything to good for EVs apart from -
Discuss.
- Pokemon should gain more evs per pokemon defeated (maybe equal to whatever the item is that doubled it) - EV training took too long originally.
- Maybe a hold item that stops the pokemon picking up EVs when winning a battle would help to control them.
Discuss.