zerozoner
Well-Known Member
I made this team based on a challenge I received in another one of my RMT to try and use all three original starters on a sun team, so I did and I took it one step farther and made my team roster completely out of guys from the first gen. So far I've had good success with this team and would like some feed back on it. Just noted as I was getting the images for this RMT that none of my Pokemon Dex numbers are over a hundred, Weird.
Ninetales (F) @ Air Balloon
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Toxic
- Overheat
- Solar Beam
For some reason I can Never get a Nasty Plot strategy to work with Ninetails. So I went with a heavy hitting status infliction set. WoW and Toxic can ruin many leads and switch ins with proper timing, I personally love hitting a Gliscor with WoW before it Toxic orb takes effect. Overheat is strong in and out of the sun and since I need Ninetails to live to bring the sun out I'll be switching her out often. Solar Beam is for water, rock, and ground type coverage.
Venusaur (M) @ Black Sludge
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Sludge Bomb
- SolarBeam
- Hidden Power [Ice]
Another face with a move set that is seen on almost every sun team now days, it just took five generations for this starter to really out shine the rest of it's grass brethren.
Charizard (M) @ Life Orb
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Focus Blast
- SolarBeam/Air Slash
- Hidden Power [Ice]
Since the beginning everyone seemed to love Charizard and now with the ability Solar Power he's even stronger even though Stealth Rock can be a problem or an additional strategy that I've sometime have used on other teams. Most of this set is in stone, but I can't decide if I want to use Solar Beam again or Air Slash that receives STAB.
Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 56 Def / 200 SDef
Sassy Nature (+SDef, -Spd)
- Rapid Spin
- Toxic/Ice Beam
- Rest
- Sleep Talk
A water type in the sun...This is the best set I could think of since Blastoise water STAB is useless in the sun. I'm currently running the set with Toxic and it's been working for me, but another Ice attack is always nice.
Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Ice Beam
- Thunderbolt/Super Power
TWO FREE LIFE ORB BOOSTS WITH NO RECOIL!!! Is all I need to say about Nidoking, sure he may not have the base stats, but he has a awesome ability and massive move pool to make it work. Considering Super Power so Chansey can't completely wall my team.
Machamp (M) @ Expert Belt
Trait: No Guard
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Stone Edge
- Ice Punch
- Fire Punch
My Physical hitter of my team that prevents Chansey from walling me to the end of the world and back. Also has an impressive move pool that works well with No Guard
Ninetales (F) @ Air Balloon
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Will-O-Wisp
- Toxic
- Overheat
- Solar Beam
For some reason I can Never get a Nasty Plot strategy to work with Ninetails. So I went with a heavy hitting status infliction set. WoW and Toxic can ruin many leads and switch ins with proper timing, I personally love hitting a Gliscor with WoW before it Toxic orb takes effect. Overheat is strong in and out of the sun and since I need Ninetails to live to bring the sun out I'll be switching her out often. Solar Beam is for water, rock, and ground type coverage.
Venusaur (M) @ Black Sludge
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Sludge Bomb
- SolarBeam
- Hidden Power [Ice]
Another face with a move set that is seen on almost every sun team now days, it just took five generations for this starter to really out shine the rest of it's grass brethren.
Charizard (M) @ Life Orb
Trait: Solar Power
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Focus Blast
- SolarBeam/Air Slash
- Hidden Power [Ice]
Since the beginning everyone seemed to love Charizard and now with the ability Solar Power he's even stronger even though Stealth Rock can be a problem or an additional strategy that I've sometime have used on other teams. Most of this set is in stone, but I can't decide if I want to use Solar Beam again or Air Slash that receives STAB.
Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 56 Def / 200 SDef
Sassy Nature (+SDef, -Spd)
- Rapid Spin
- Toxic/Ice Beam
- Rest
- Sleep Talk
A water type in the sun...This is the best set I could think of since Blastoise water STAB is useless in the sun. I'm currently running the set with Toxic and it's been working for me, but another Ice attack is always nice.
Nidoking (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Ice Beam
- Thunderbolt/Super Power
TWO FREE LIFE ORB BOOSTS WITH NO RECOIL!!! Is all I need to say about Nidoking, sure he may not have the base stats, but he has a awesome ability and massive move pool to make it work. Considering Super Power so Chansey can't completely wall my team.
Machamp (M) @ Expert Belt
Trait: No Guard
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Stone Edge
- Ice Punch
- Fire Punch
My Physical hitter of my team that prevents Chansey from walling me to the end of the world and back. Also has an impressive move pool that works well with No Guard
Last edited: