Two words: focus sash, and fyi, you are not supposed to just post a random threat and not say how to counter it, and plus, I also have Dnite to counter mamoswine, as well as venusaur in that situation.
._. Mamoswine counters Dnite most of the time.
Anyway, I would personally drop Growth for Earthquake because Heatran can wall Venusaur without it.
Espeon is a spinner, screen support, wish support, and hazard user. I don't see a better support next to I see your point on Lum Berry and Will-o-Wisp, but why would I add roar on a choice scarf? That's kinda an oxymoron.
*blinks twice* *blinks again* am I JUST noticing a physical dnite with SpA investment???
Ok, so if I do go with the set above, what would be a good Ev setup/nature for Venusaur, and yes, it was a typo.Derp, completely forgot scarf on Heatran. Your right, Roar wouldn't work so well in that case lol.
Espeon is quite epic, but when I replied last you were looking for a second ground immunity iirc, that's mostly why I mentioned Lati@s. Dragonite and Espeon will be fine as is. You may have some hazard issues from Gyro Ball Ferrothorn/Forretress, and TTar is quite capable of using it, but overall its solid.
As for the last few posts, Mamoswine is a pretty... effective counter to Dragonite with Icicle Spear.
Energy Ball/HP Ice/Growth/EQ sounds best for the proposed change to Venusaur, as the mentioned Steels are no match for Heatran and Ninetales. Sleep Powder+Growth sounds like a sacrifice though. I guess it depends on if you want a 75% of an easy setup/chance to cripple something or higher coverage. If you test it out and get walled a lot, the mentioned set should do the trick, otherwise try what you got
Yup, 252 Spe/252 Sp.A/4 HP. I assumed it was just a typo.
Ok, so if I do go with the set above, what would be a good Ev setup/nature for Venusaur, and yes, it was a typo.
hmm, I see. I see your logic in your choice, I'll keep it in the back of my head.Venusaur @ Life Orb
-Hidden Power Ice
EV Spread: 4 Atk, 252 Sp. Atk, 252 Speed
Mild is chosen as Venusaur naturally resists Mach Punch/Aqua Jet, and helps you deal with Water/Electric moves better by not lowering Sp. Def.
A +2 LO Earthquake will OHKO 4/0 Heatran, you'd need a pretty high Atk invest and probably Lonely to OHKO without Growth. A switch into Energy Ball/HP Ice will pop the balloon.
I *think* that EQ would also 2HKO Specially Defensive Jirachi at +2. Not entirely sure.
Speed wise: you outspeed anything slower than +1 Jolly Terrakion with Sun active. 518 Speed with Sun, Scarf Jolly Terrakion is 519.
If someone feels a sprinkle of Atk is needed or I'm wrong on Speed/damage, feel free to correct me
I am very fond of my Scarf Heatran so I need him, this team is hyper-offensive sun team (kind of) and I have never been good with walls.Use a defensive Heatran, he is your only answer to Dragon attacks. You have plenty of sweepers but you need a pivot and Heatran can do it defensively
got it, fixed it, better now?expand on your descriptions so i don't have to lock this.
on ninetails, im pretty sure HP dragon provides better coverage and still hits dragons SE though ice hits dragonite better. That power herb would be wasted if you used solar beam in sun though. and politoed is hardly OHKOed by solarbeam off ninetails.
Hmm.... the vena set is hard to say, mix set is OK but i would say as a general rule to have sweepers specialize because mix sweepers are either slow or frail because they need to use a nature that takes away from either speed or a defense stat. HP fire is good for scizor though that lets dragonite wall you cold, having a x4 resist to grass STAB , resisting HP fire and taking nothing from EQ. Completely ignore sleep power, you need coverage, use some strong poison STAB to hit dragons neutrally, keep HP fire since scizor is the most used poke and ferro would cause some troubles.
your volcarana is walled by a rock type, end of story. And from what im told volcarana are bulky. I wouldnt use one though, show me a team without SR and i will show you an idiot.
dragonite needs roost, maybe ditch DD if you dont want to get walled, but get roost on there, abuse that bulk, especially with multiscale. but if you choose to ignore roost you need leftovers, i wouldnt ignore roost though, most people dont. I mean at +2 dragon claw is effectively neutral on anything.
i would psyshock on espeon since only dragonite could touch blissey, use morning sun for recover since it heals 2/3 in sun.
scarftran isnt the best revenge killer in the world, maybe put extreme sped on dragonite for that purpose. Heatran could probably do better with SR(you will need this)/lava plume(burn chance)/earth power(counter oposing heatran)/roar or toxic. i disagree with the earlier suggestion of dragon pulse as dragon pulse is weak and next to useless without STAB.
terakion trashes your team too. Stone edge hits half your team super effectively while hitting the rest neutrally, espeons low defense wont stand against a neutral attack(plus the thing carries x scizor) and heatran is KOed by close combat. The only thing hit neutrally here is venasaur, i dont know what other move terrakion carries but there are 5 more teammates to kill venasaur. fix the rock weakness should be first priority, get rid of one of the three ones weak to it and add a resist, nothing on your team resists it.
this may seem a dumb suggestion given this poke is LU but try scarf typhlosion over heatran, it can easily revenge kill with 150 BP STAB eruption, which is 300 BP in sun with STAB factored in, complete coverage of weaknesses in solar beam and focus blast to kill things like heatran and that rock weakness i told you about, then you have one slot left over for more coverage. HP dragon perhaps? or maybe flame thrower for when typhlosion is lower on HP.