BlitzGirl41
Well-Known Member
^ Pretty much this, plus requiring a player to look up information online or gain it from promotion material is very, very bad game design. Every story or gameplay relevant information should be contained within the game itself, except for very early titles when they didn't have enough room on the cartridge for the whole story and had to put it in the manual. But those times are long gone, that was before our time.
Hence why, as a fan of the Halo games since the beginning, the insistence of new management to have tons of very important plot developments and character introductions occur in graphic novels and novels has been infuriating me. I don't like the idea of having to look up extra stuff to understand something in a game, even if it just means going onto a wiki. I don't want to see that happen to Pokemon, or any other big video game franchise. Extra info is great, but let it be optional stuff. (Sorry, getting a bit side-tracked, now!)
I also hope that professors in S/M are way more informative and important to the story compared to past ones.