So, a new Hatoful Boyfriend game is on the way, and apparently a bunch of people in one of the gaming discords I'm in are like "dafuq" about it -- a response that confounds me in [current_year_argument].
I've heard about it. What is it, exactly? I think I saw it described as a pigeon dating sim, but like... are you (player character) a pigeon, or what's going on there?
Yeah, I can't claim to know a lot about it, but a lot of MAL users are the "basic *****" tier of anime fan. Like, they have the decency to not put SAO in the top list, I guess, but I also looked and, for all the Gintama series at the top of the list, most of those have very few people watching them compared to things like FMA Brotherhood or Steins;Gate. The top list is a poor metric, too.
Then again, after logging in, apparently a lot of people are highly anticipating the next Attack on Titan season. Because they have no ****in' taste whatsoever.
Gintama is pretty legit, though.
Seems to me that most anime fans are **** tier, which I guess would then also hold true on MAL. I remember making a comment somewhere (imgur, I think? Some crap site) about Naruto/Bleach being bad anime, and I was downvoted to ****. I still haven't watched
Steins;Gate or
Gintama (want to play the VN for S;G, and I don't know if I should start with the manga
Gintama), but
Brotherhood, while good, seems pretty overwatched/overrated, since it's held up as one of the best. Of course, it's nearly 100% faithful to the manga, which, you'd think would be some sort of hint for producers. (as you can tell, I'm a stickler about how originals and their adaptations compare)
This is definitely a huge problem, re: pacing in anime just in general. I feel like writers, especially in recent shows, have no idea what we do and do not want details on, either, which just adds to it.
Yeah, I don't know if it's just animes or what. Most of the Western shows/movies I watch are comedies, so their stories don't need to necessarily 100% work. But for things that want you to take their story seriously, it is (or at least should be) a pretty big bugaboo for people. I feel like several newer games I've played have had this problem, too. We're talking very generally here, so it's hard to get too specific, but I also feel like a lot of stories are too centered on the main character(s) (so, a lot of development about them, maybe not so much for other characters, the world, the plot, etc.). Which sucks for me, since I'm often more compelled by random side characters than I am the main ones.
Dating Sims are somehow getting more and more popular. It could be the one industry millenials won't kill.
I'm confident we'll find a way.
Another has a pretty brilliant core premise, utterly ruined by the actions of the characters. Truly effective horror has believable people reacting as rationally as they can to a situation hey have no power over - Another would work so much better if the entire cast wasn't already aware that the curse was completely localised to a single class, in a single school, in a single town (to say nothing of the character capable of ending the mystery from day one!).
I was unsure if just the adaptation was bad or if the original was, too, but when you put it that way, it's pretty obvious. Forget everything bad about the plot for a second, wasn't the curse only supposed to kill students and their families while they were still in the town? And they all know it? If so, skipping town for a year would be by far the rational reaction -- to say nothing of continuing to use the class in the first place.