ReneEnjolras
Explorer of Ruins
They can keep Trials for Z-Crystals. But I do want Gym battles back.
I'm honestly kind of disappointed by the amount of people that want gyms back. I'm personally going to be a bit disappointed if they do for the sole fact that I don't want to see old traditions resurfacing.
I would expect so. More pokémon being accessible deeper into generations has usually been used as a selling point., this including legendaries.
I hope that if we do get any old legendaries that they get proper areas this time, and not just portals stuck around on generic islands like in ORAS.
The complete lack of a National Dex in SM makes me curious how they will handle it though.
I'm honestly kind of disappointed by the amount of people that want gyms back. I'm personally going to be a bit disappointed if they do for the sole fact that I don't want to see old traditions resurfacing.
I'd personally like it if both Gyms and Trials merged to form a distinct system and a more challenging game. You have to defeat the trial before you defeat the Gym, and when you defeat the Gym you can move to the next area, or something like that.
All the semantics about what they mean by "alternative" being discussed I'll point this out:
We literally don't know what they meant by it yet, it could be a number of things, nobody is right or wrong yet.
I'm not trying to get any hopes up because I've already reconciled the idea of them just being a traditional "third version" and don't want to set myself up for disappointment, but "additions to the story" could refer to a whole new chapter instead of snippets added here and there. I think they intentionally used vague phrases both on the website and in the direct to keep us guessing.Actually, the USM page on Pokémon.com states that the game will have "new additions to the story and features of Pokémon Sun and Pokémon Moon."
This is essentially a traditional update version, contrary to that of Black 2 & White 2. You can read the full piece below.
I'm not trying to get any hopes up because I've already reconciled the idea of them just being a traditional "third version" and don't want to set myself up for disappointment, but "additions to the story" could refer to a whole new chapter instead of snippets added here and there. I think they intentionally used vague phrases both on the website and in the direct to keep us guessing.
I'm going to continue to not hope for much and wait for details to emerge until the games are released.
So would Past Gen Legendary Pokémon popping up Post Game be good?
Examples:
Groudon - Volcano
Lugia - Basement in a Sea Cave
Regice - A Ice Cave by Pokémon League
Mewtwo - Near Battle Tree
I agree, though objectively speaking only Black 2 and White 2 refused to have mascot legendaries catchable. All other end of generation games made mascot legendaries catchable in some form or other, and all third versions had catchable legendaries from previous generations.I don't see the cover legendaries being available, but possibly the others. Especially if they turn the UB storyline bigger and say more legendaries come to help with the battle(wishful thinking), but it'd be cool.
I think that's reading more into it then they actually intend. When B2W2 were revealed, they didn't really disguise the fact that it was a sequel, these games they use terms like 'alternate' or 'additional', which don't imply a completely new story, it implies a similar story with some of its own twists and changes.
I do understand the desire for sequels over third versions, but the wording does not suggest sequels by any means. So it's best to assume the worst and go with what's been stated then trying to twist words into meaning what you want them to mean.
I'm honestly kind of disappointed by the amount of people that want gyms back. I'm personally going to be a bit disappointed if they do for the sole fact that I don't want to see old traditions resurfacing.
It's really all about preferences, really. Trials were disappointing for me: a silly, too-easy quest followed up by a laggy battle with rather terrible music and no real sense of challenge or experience gain. Compare it to Gyms, where a multitude of trainers had to be fought before the leader, which was great for experience and building up excitement; then you get to the leader, whose battle kicks in most of the time with AMAZING music (namely BW/B2W2's, oh dear), who often finishes with the strongest Pokémon that usually has a trick up their sleeves, and when you're finally done, rewards you with a cool-looking badge, a decent TM and a sense of accomplishment.
I dunno. I would not mind a new trial experience if they make trials decently hard and gratifying. We'll see, I suppose!
Definitely agree with this! Gyms FELT like a challenge. There were numerous times, throughout the years, that I really struggled with a certain gym leader, unable to defeat him/her, sometimes more than once. When you FINALLY make it through, and you take them down, the feeling of " Hell yea! I did it!" was amazing. With the Trials, I never got that. They are a neat concept, and I think that they could be useful in say, distributing the Z Crystals, but for that to be the main challenge, it didn't feel challenging.
I don't see the need for Gyms if we have Trials unless you go to another region post-game.
Definitely agree with this! Gyms FELT like a challenge. There were numerous times, throughout the years, that I really struggled with a certain gym leader, unable to defeat him/her, sometimes more than once. When you FINALLY make it through, and you take them down, the feeling of " Hell yea! I did it!" was amazing. With the Trials, I never got that. They are a neat concept, and I think that they could be useful in say, distributing the Z Crystals, but for that to be the main challenge, it didn't feel challenging.