I feel like these issues would be fixed if this series finally moved away from having two versions of a region. But it makes them money....so they have no reason of straying away from that. More development time and money focused on one version only.
The other theory is that GF have added a lot more developers since BW2 so that's why they can dish out another version so fast.
No, the dual version has nothing to do with it. It's a matter of design direction from Game Freak and development time. Adding more devs could help, but if Game Freak doesn't want to make a content heavy game (which in interviews they've said they haven't), it isn't going to matter.
I don't see how XY and SM have been light on content compared to previous standards.The only debut games with more stuff in it would be GS(in which the 3rd version had the least amount of changes) and BW( and DP when compared to XY).They at worst have as much content as RB/RS.
For RB and GS you have a point, but those games are so primitive that they're not really relevant to the argument. But for the more recent ones, many of them had large post game sections, multiple extra features to mess around with (such as Contests and Secret Bases), and tons of National Dex Pokemon to catch. XY and SM, on the other hand, have smaller post game sections, little to no extra features, and not as many new Pokemon to look around for in the post game.
The link only brought me to the front page of Youtube. I'll do some looking and see if I can find it myself.
Bad link, try this:
https://www.youtube.com/watch?v=uMkBWg8XKh0
I wouldn't necessarily agree with that one myself. The Alola Dex already has 300 Pokémon in it. Another 100 would have it approaching the massive Kalos Dex, which I think was much too big and caused Pokémon to get lost. What they really need to do instead is add back National Dex and put in a significant amount of non-Alolan Dex Pokémon to catch post-game.
Well in this case, I wouldn't be as excited by that either. The Alola Dex is already fairly balanced, and much better off than some other regional dexes, the only real issue is too many 1st gen Pokemon and not enough 7th gen Pokemon (the latter of which isn't even fixable short of going a Gen 7.5 route but I don't think they want to do that). But having a ton of new Pokemon in the game is something that helps keep the game interested and different from the original, it really changes team dynamics and storyline battles.
I don't know if that's really fair. While it is true that the last two or three generations have been getting pretty simple, they're still far from the simplicity level of a mobile game.
Maybe not, but mobile is responsible for what's happened to the last 2 or 3 generations.
Well, that is what these games are. What's wrong with that?
Because the term "alternate universe" could easily describe a generic third version with minimal changes. Hell, if you have a copy/paste game with Lillie standing 3 squares to the right that's still an alternate universe.
Again, doesn't rule anything out but it does indicate that a sense of minimalism in this game.
Maybe gamefreak shouldn't have dropped their entire load into b2w2, to the point that every game since then has either felt incomplete or not good enough because they couldn't hold off stuff for future generation games. For example, hidden grottos and pokemon world tournament.
You can thank b2w2 for every game since then looking unfinished by the way.
BW2 has nothing to do with this either. That game is ancient history development wise and they haven't had problems coming up with creative new things when they actually want to. The problem is that they don't.
Also, Platinum and HGSS are better, just saying.
i remember masuda giving an interview during oras time saying kids in todays are on there smartphones and have less attention span so they didnt incluse the battle frontier. it sucks but thats the way there thinking now
Yeah this, this is what's probably going on. Game Freak is looking at the mobile market and how popular it is and thinks that if they make Pokemon more like a mobile game, it'll sell better. Unfortunately that's not necessarily true, the reason mobile is so popular is because it draws in a large market of people that just see video games as one part of a general entertainment package and aren't willing to invest a lot of time and money into it. Gamers of this mentality, for the most part, are unwilling to spend $200-$300 on a gaming focused device and then an extra $40-$60 on a game for it, so that market is not as big of a factor in the main games as Game Freak thinks they are.
Basically, at this point we just have to wait for Game Freak to realize that. In that sense, I'm actually glad USUM is getting a negative reception so far because it means Game Freak will come back with a better game next time if the game is really as awful as it's looking.