shadow_burnt
HEAD BUTT GO!
Right, I'm doing a second thread to do with the second version. I've got Black 2 and got the challenge key for it, now I want to save up for White 2 to actually use it. I've seen the gyms and E4, and they really don't look that difficult, it's only a few levels and sometimes another pokemon. I've really seen no challenge in it at all. Hell, it'd be fun doing a nuzlocke on it but sadly not today.
I'm going to breed them on Black, trade them over to Black 2, then over to White 2. All moves would have to be egg moves or tm's as I'm not levelling them up. I faintly remember having a number of items as well, but not anything over the top like a life orb. Suggest something that doesn't run out but is also beneficial to me.
Mienshao @ fighting plate / black belt.
Nature: Jolly
Ability: Regenerator
- U-Turn
- Hi Jump Kick
- Aerial Ace
- Rock Slide
Hi Jump Kick has been chosen, and I'll have to do it. But my only real problem is that it doesn't have a lot of PP and it hurts me when I miss. Blablabla I have regenerator, I know, but I'd rather have a reliable move...
Serperior @ Miracle Seed
Nature: Adamant just to do as much damage as possible.
Ability: Overgrow That wasn't obvious.
- Coil
- Leaf Blade
- Leech Seed
- Aqua Tail
Essentially predictable. Leech Seed was chosen over Aerial Ace because it helps me heal up. Even though I have potions...
Salamence @ Dragon Fang
Nature: Jolly
Ability: Moxie
- Earthquake
- Dragon Claw
- Dragon Dance
- Fly
Earthquake has been added because I get walled by steels. Which isn't really bothering me, but EQ has been chosen so much I might as well have another one of my thousands that have it.
Manetric @ Magnet
Nature: Modest It's fast enough, needs power
Ability: Static No need for lightning rod, rather get lucky with paralysis.
- Thunderbolt
- Flamethrower
- Thunder wave / HP Ice
- Volt Switch
Hopefully I can get lucky and get a Hidden Power Ice of high power. Maybe like 60+? Anyone interested?
Aggron @ What ever makes a steel-plated dinosaur better
Nature: Adamant Ain't no rest for the wicked. And dinosaurs.
Ability: Rock Head No recoil with head smash!
- Head Smash
- Earthquake
- Rock Slide
- Fire punch / Aqua Tail
This has only changed in the aspect of the last move. If I don't have to breed either of those moves, I'm alright then.
Golurk @ ???
Nature: Adamant
Ability: Iron Fist
- Shadow Punch
- Earthquake
- Ice Punch
- Drain Punch
Shadow punch is priority while also being STAB. EQ is a powerful move, and is suggested for everything on this team. Can't use it? Too bad. Ice punch and Drain punch work well together and benefit off of his ability.
Now, rate the team and pick it apart if you want. Don't recommend EVs or IVs because it's only an in-game team.
I'm going to breed them on Black, trade them over to Black 2, then over to White 2. All moves would have to be egg moves or tm's as I'm not levelling them up. I faintly remember having a number of items as well, but not anything over the top like a life orb. Suggest something that doesn't run out but is also beneficial to me.
Mienshao @ fighting plate / black belt.
Nature: Jolly
Ability: Regenerator
- U-Turn
- Hi Jump Kick
- Aerial Ace
- Rock Slide
Hi Jump Kick has been chosen, and I'll have to do it. But my only real problem is that it doesn't have a lot of PP and it hurts me when I miss. Blablabla I have regenerator, I know, but I'd rather have a reliable move...
Serperior @ Miracle Seed
Nature: Adamant just to do as much damage as possible.
Ability: Overgrow That wasn't obvious.
- Coil
- Leaf Blade
- Leech Seed
- Aqua Tail
Essentially predictable. Leech Seed was chosen over Aerial Ace because it helps me heal up. Even though I have potions...
Salamence @ Dragon Fang
Nature: Jolly
Ability: Moxie
- Earthquake
- Dragon Claw
- Dragon Dance
- Fly
Earthquake has been added because I get walled by steels. Which isn't really bothering me, but EQ has been chosen so much I might as well have another one of my thousands that have it.
Manetric @ Magnet
Nature: Modest It's fast enough, needs power
Ability: Static No need for lightning rod, rather get lucky with paralysis.
- Thunderbolt
- Flamethrower
- Thunder wave / HP Ice
- Volt Switch
Hopefully I can get lucky and get a Hidden Power Ice of high power. Maybe like 60+? Anyone interested?
Aggron @ What ever makes a steel-plated dinosaur better
Nature: Adamant Ain't no rest for the wicked. And dinosaurs.
Ability: Rock Head No recoil with head smash!
- Head Smash
- Earthquake
- Rock Slide
- Fire punch / Aqua Tail
This has only changed in the aspect of the last move. If I don't have to breed either of those moves, I'm alright then.
Golurk @ ???
Nature: Adamant
Ability: Iron Fist
- Shadow Punch
- Earthquake
- Ice Punch
- Drain Punch
Shadow punch is priority while also being STAB. EQ is a powerful move, and is suggested for everything on this team. Can't use it? Too bad. Ice punch and Drain punch work well together and benefit off of his ability.
Now, rate the team and pick it apart if you want. Don't recommend EVs or IVs because it's only an in-game team.
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