Hauntershadow92
The Mono-type Man
The idea of this team is to make use of the best (in my opinion) type combination in the game; Ghost/Dark. Between these two types, all weaknesses are covered. I tend to play mono-type battles, so this style was right up my alley. Here is the team.
Note: I am really interested in Rotation Battles. I have never played one before, outside of in-game, and I was wondering if this team is viable. If not, what are some viable Ghost/Dark/Normal Pokemon for a Rotation battle and strategies involved?
Now for the team:
Gengar @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Trick
- Hypnosis
- Destiny Bond
- Shadow Ball
I usually lead with Gengar. This is a set that I (think) made up myself. While I did actually make it up myself, I'm not totally sure if this has been done before. Trick + Black Sludge cripples pretty much everything but Poison types while still being beneficial for Gengar. Combine this with Tyranitar's Sand Stream and the Burn status that is prevalent on my team, damage will add up quickly. Hypnosis provides me with a turn to get my bearings and choose where to go from there. Since it usually forces switches, especially after a Trick, it is pretty usefull. Destiny Bond is for when I know I'm going to get KOed, but don't have the easiest of switches. Shadow Ball is for STAB and something to attack with.
Sableye @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Recover
- Will-o-Wisp
- Substitute
- Taunt
Before I posted this here, I was running a TormentTran set on this: Tormet, Recover, Confuse Ray and Substitute. While this worked exceptionally well, allowing me to 1v1 Garchomp, it did not fit the team. That kind of set really needs hazards because it promotes a lot of switching. This set is the fairly standard Sableye set and helps me to dimish certain physical threats as well as preventing too many entry hazards from piling up. Will-o-Wisp + Recover allows Sableye to handle most physical threats, even with his poor stats. Substitute is great for scouting moves and creating a barrier in case of a switch and a miss of Will-o-wisp. Taunt is to prevent being Taunt bait.
Umbreon @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Wish
- Heal Bell
- Protect
- Foul Play
Umbreon is my team's pseudo-support as well as full on support. I use Umbreon to absorb status that is flung at me. Since I carry Heal Bell and Sychronize, I can safely switch into a predicted Will-o-wisp or toxic, shoot it back to them, and then heal off the status with Heal Bell. Wish and Protect gives healing powers to Umbreon and team. Foul Play is a great move to use when facing off against attacking threats, and even gets rid of the pesky Espeon and Xatu who make my Sableye and status heavy team angry.
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Rest
- Will-O-Wisp
- Sleep Talk
- Hex
Cofagrigus is my physical wall as well as Hazer Having Mummy and being a physical wall is quite an awesome ability. While Scizor may be a common threat, Cofagrigus basically nullifies him, especially Technician varients. The Will-o-wisp/Hex strategy is a strategy that is surprisingly scarce. While it may not hit as hard all the time garunteed, like Shadow Ball, when you are facing off someone with status, Cofagrigus hits very hard, much harder than you would think.
Golurk @ Life Orb
Trait: No Guard
EVs: 48 Hp / 252 Attack / 208 Speed
Adamant Nature
- Earthquake
- Dynamic Punch
- Ice Punch
- Rock Polish
or
Weavile @ Ice Gem / Life Orb
Trait: Pickpocket
EVs: 32 Hp / 252 Attack / 220 Speed
Jolly nature
- Ice Shard
- Pursuit
- Ice Punch
- Low Kick
I'm not entirely sure on this spot. Both Pokemon fill this role really well and have given me nothing to complain about. I like Golurk because first he is awesome, and second he can boost his speed. On the other hand, Weavile hits just a little bit softer, but starts off much faster. Pickpocket is also an interesting spin, but I'm not sure if I will really be able to pull it off. I'm leaning towards Golurk, but opinions are welcome!
Jellicent @ Choice Specs
Trait: Water Absorb
EVs: 174 Hp / 252 SpAtk / 84 Speed
Careful Nature
- Water Spout / Hydro Pump / Surf / Scald
- Brine / Trick
- Shadow Ball
- Ice Beam / Giga Drain
Choice Specs Jellicent. Not many people actually expect it. I put this in over Sharpedo because I needed something that could handle walls and attack on the special side. Jellicent hits hard with Shadow Ball and Surf, but even harder with Water Spout. He is my main counter to Rain teams, who have otherwise been a nuisance. Note: I'm not sure if Jellicent fits this team. Perhaps I can opt Surf/Hydro Pump and put in Trick. I'm not sure. I know this set has uber amounts of choices, but really it boils down to what water move fits this set best, whether Trick is a good idea and whether I need Ice Beam or Giga Drain. Thanks!
Before I go on to my threat list, this is by far the best battle I've had with this team: http://www.pokemonshowdown.com/replay/ou-14263870
(I have since updated the team, but haven't gotten around to getting a good battle. It is hard to concentrate when you are in class haha)
This is the most recent battle I had: http://www.pokemonshowdown.com/replay/ou-15505676
While it is against a non-standard team (mono-ghost), it is my team's main weakness. And while I should have lost, this was a great battle. My biggest threat, I realized, is Chandelure. It has an attack for EVERY member on my team. That thing is powerful.
Threat List:
-Chandelure. With access to Fire Blast, Shadow Ball and Energy Ball, this Pokemon can sweep my entire team. Umbreon can effectively take it out is 2 hits, but getting those two hits in is hard. If the sun is up, game over. To be honest, I don't think there is much to do. Its high SpAtk is hard to beat.
Things to note:
-I hate demanding things, but I would really appreciate it if you kept suggestions to the Ghost and Dark types. I will accept Normal type as I eventually want to include Normal types into my teams. But limit it to one for now. Thanks!
-I appreciate really gimmicky sets. Don't be afraid to suggest something totally against the norm. I used to run (and still have) a Stall team that ended with a Belly Drum Slowbro sweep. Fun stuff. I play for fun, so yeah! (It is also so much fun to watch people scream at you for using gimmicks and then them losing).
-I want to turn this team into a Rotation team. I have never played so I have no idea if this is viable. I figured the combination of types would make it viable, as well as the set-up of status and stuff. But again, I have no idea.
Thank you so much for reading and helping! I haven't played a true team in a while that I enjoyed. I've played a Ghost monotype, but it didn't work nearly as well. As well as other bog standard teams. Thanks again!
Note: I am really interested in Rotation Battles. I have never played one before, outside of in-game, and I was wondering if this team is viable. If not, what are some viable Ghost/Dark/Normal Pokemon for a Rotation battle and strategies involved?
Now for the team:
Gengar @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Trick
- Hypnosis
- Destiny Bond
- Shadow Ball
I usually lead with Gengar. This is a set that I (think) made up myself. While I did actually make it up myself, I'm not totally sure if this has been done before. Trick + Black Sludge cripples pretty much everything but Poison types while still being beneficial for Gengar. Combine this with Tyranitar's Sand Stream and the Burn status that is prevalent on my team, damage will add up quickly. Hypnosis provides me with a turn to get my bearings and choose where to go from there. Since it usually forces switches, especially after a Trick, it is pretty usefull. Destiny Bond is for when I know I'm going to get KOed, but don't have the easiest of switches. Shadow Ball is for STAB and something to attack with.
Sableye @ Leftovers
Trait: Prankster
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature
- Recover
- Will-o-Wisp
- Substitute
- Taunt
Before I posted this here, I was running a TormentTran set on this: Tormet, Recover, Confuse Ray and Substitute. While this worked exceptionally well, allowing me to 1v1 Garchomp, it did not fit the team. That kind of set really needs hazards because it promotes a lot of switching. This set is the fairly standard Sableye set and helps me to dimish certain physical threats as well as preventing too many entry hazards from piling up. Will-o-Wisp + Recover allows Sableye to handle most physical threats, even with his poor stats. Substitute is great for scouting moves and creating a barrier in case of a switch and a miss of Will-o-wisp. Taunt is to prevent being Taunt bait.
Umbreon @ Leftovers
Trait: Synchronize
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Wish
- Heal Bell
- Protect
- Foul Play
Umbreon is my team's pseudo-support as well as full on support. I use Umbreon to absorb status that is flung at me. Since I carry Heal Bell and Sychronize, I can safely switch into a predicted Will-o-wisp or toxic, shoot it back to them, and then heal off the status with Heal Bell. Wish and Protect gives healing powers to Umbreon and team. Foul Play is a great move to use when facing off against attacking threats, and even gets rid of the pesky Espeon and Xatu who make my Sableye and status heavy team angry.
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Rest
- Will-O-Wisp
- Sleep Talk
- Hex
Cofagrigus is my physical wall as well as Hazer Having Mummy and being a physical wall is quite an awesome ability. While Scizor may be a common threat, Cofagrigus basically nullifies him, especially Technician varients. The Will-o-wisp/Hex strategy is a strategy that is surprisingly scarce. While it may not hit as hard all the time garunteed, like Shadow Ball, when you are facing off someone with status, Cofagrigus hits very hard, much harder than you would think.
Golurk @ Life Orb
Trait: No Guard
EVs: 48 Hp / 252 Attack / 208 Speed
Adamant Nature
- Earthquake
- Dynamic Punch
- Ice Punch
- Rock Polish
or
Weavile @ Ice Gem / Life Orb
Trait: Pickpocket
EVs: 32 Hp / 252 Attack / 220 Speed
Jolly nature
- Ice Shard
- Pursuit
- Ice Punch
- Low Kick
I'm not entirely sure on this spot. Both Pokemon fill this role really well and have given me nothing to complain about. I like Golurk because first he is awesome, and second he can boost his speed. On the other hand, Weavile hits just a little bit softer, but starts off much faster. Pickpocket is also an interesting spin, but I'm not sure if I will really be able to pull it off. I'm leaning towards Golurk, but opinions are welcome!
Jellicent @ Choice Specs
Trait: Water Absorb
EVs: 174 Hp / 252 SpAtk / 84 Speed
Careful Nature
- Water Spout / Hydro Pump / Surf / Scald
- Brine / Trick
- Shadow Ball
- Ice Beam / Giga Drain
Choice Specs Jellicent. Not many people actually expect it. I put this in over Sharpedo because I needed something that could handle walls and attack on the special side. Jellicent hits hard with Shadow Ball and Surf, but even harder with Water Spout. He is my main counter to Rain teams, who have otherwise been a nuisance. Note: I'm not sure if Jellicent fits this team. Perhaps I can opt Surf/Hydro Pump and put in Trick. I'm not sure. I know this set has uber amounts of choices, but really it boils down to what water move fits this set best, whether Trick is a good idea and whether I need Ice Beam or Giga Drain. Thanks!
Before I go on to my threat list, this is by far the best battle I've had with this team: http://www.pokemonshowdown.com/replay/ou-14263870
(I have since updated the team, but haven't gotten around to getting a good battle. It is hard to concentrate when you are in class haha)
This is the most recent battle I had: http://www.pokemonshowdown.com/replay/ou-15505676
While it is against a non-standard team (mono-ghost), it is my team's main weakness. And while I should have lost, this was a great battle. My biggest threat, I realized, is Chandelure. It has an attack for EVERY member on my team. That thing is powerful.
Threat List:
-Chandelure. With access to Fire Blast, Shadow Ball and Energy Ball, this Pokemon can sweep my entire team. Umbreon can effectively take it out is 2 hits, but getting those two hits in is hard. If the sun is up, game over. To be honest, I don't think there is much to do. Its high SpAtk is hard to beat.
Things to note:
-I hate demanding things, but I would really appreciate it if you kept suggestions to the Ghost and Dark types. I will accept Normal type as I eventually want to include Normal types into my teams. But limit it to one for now. Thanks!
-I appreciate really gimmicky sets. Don't be afraid to suggest something totally against the norm. I used to run (and still have) a Stall team that ended with a Belly Drum Slowbro sweep. Fun stuff. I play for fun, so yeah! (It is also so much fun to watch people scream at you for using gimmicks and then them losing).
-I want to turn this team into a Rotation team. I have never played so I have no idea if this is viable. I figured the combination of types would make it viable, as well as the set-up of status and stuff. But again, I have no idea.
Thank you so much for reading and helping! I haven't played a true team in a while that I enjoyed. I've played a Ghost monotype, but it didn't work nearly as well. As well as other bog standard teams. Thanks again!
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