Prologue
It is the beginning of the Sixth Age. Life is very different than the life you know. Oh, some things can never change. New discoveries are made constantly. Now that the people are more curious about the lands around them, the shipbuilding industry is more of an asset to the world than the creation of weapons was to your people. But perhaps the most noticeable change is that of the citizens of our lands.
There are fewer natives to the lands than you could guess. Don’t forget that long distance travel is very common. Every time a new land is discovered, it is scouted for natives. Most of the time, they are not found. Perhaps they conceal themselves with the skill of an assassin. But on occasion, people are discovered.
At the end of the journey, the captain of the ship always needs new shipmates. Either they die, or they want to stay in the new lands that are found. Either way, some of the natives are employed on the ship. In exchange for one year’s work, they are given the opportunity to inhabit our lands. Paying them would do no good, as more often than not, our currency of gold coins is different than whatever they use.
Whenever immigration is introduced to a nation, the results are always the same. At first, everyone is apprehensive. It was like that with them. Jobs were reserved for natural born citizens. Discrimination took place. In the worst cases, there were murders and riots. Chaos was brought forth, and for a while, it seemed that the Abyss would flood our dimension, and the gods of death and evil would rise.
It wasn’t until the end of the Fifth Age that the prejudice ceased. It was then learned that the settlers possessed skills that were much needed then. For example, during the Great Famine of Misthalin, food was scarce. A day’s meal would cost the equivalent of three day’s toil. It seemed that we would be forced into eternal poverty, when the settlers used talents that were previously unseen in our lands to produce food for the entire kingdom.
The second milestone for the acceptance of the settlers was the cure for the Pestilence. The Pestilence was created by the Chaos God’s druids and clerics as a more efficient way to kill. One vial of the deadly toxins was released into each village of Asgarnia. In a day’s time, the first symptoms came. By the night hours, mortal agony persisted, and most stricken with this epidemic would not see the light of the next day.
However, once again, the settlers came through. They demonstrated a mastery of herblore rivaled by the druids themselves. After but a fortnight’s research, a serum to combat the disease was perfected, and released into the air. Since then, the Pestilence has not struck but once, when it was used to punish the ones who created it. By then, however, many native citizens had died, and the practices of the settlers were far more commonly accepted.
The final test of the settlers was the Bestial War of Kandarin. The Chaos God wanted to weed out those who had committed an offense to his disciples, so he summoned a legion of fiends. The lowest ranking monsters were strong enough to wipe out a small town, so you can imagine the might of the most feared beasts. In addition to the ones that you might recognize, like the Kalphite Queen and the King Black Dragon (the Tz-Tok Jad has since gone extinct), there were more newly discovered demons, like the Adramelech, a levitating ram head with suspended claws, and the Manticore, who had the head of a man, the body of a lion, and a scorpion’s tail.
Yet the settlers came through again. Their people are naturally skilled warriors, and before great casualties were amassed, the minions of the Chaos God were slaughtered. By then, they were not only fully respected, but they outnumbered the native born citizens in size. They were a minority no more.
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