kingferret53
A duel well fought..
I have been playing around on pokemon showdown for awhile and decided to try this team out.
Luna (Clefable) (F) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonblast
- Fire Blast
- Wish
- Heal Bell
The star of the team really. Magic Guard protects against life orb damage, SR, weather damage, ect. Moonblast is pretty standard STAB and almost always OHKO against dragons and the like. Fire Blast takes care of steel types and especially ferrothorn. I have to go with Wish due to the lack of soft boil. Heal Bell takes care of status on Luna and the rest of the team. I wish I could make Luna more useful and more offensive.
Dryer (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Pretty standard wall. Pain split recovers HP, will-o-wisp takes down physicals and helps with those that keep recovering HP to stall. Hydro pump is STAB and takes care of fire types while VT is also STAB and allows a switch.
Royal (Serperior) (M) @ Assault Vest
Ability: Contrary
EVs: 66 Def / 252 SpA / 190 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Hidden Power [Rock]
- Dragon Pulse
This thing is just a wee bit OP. I try to Leaf Storm asap to boost my special and then proceed to sweep. Royal has taken whole halves of teams before on his own. Giga Drain recovers HP, Hidden Power Rock takes out Talonflame (hate that turkey) and others. Dragon Pulse is very useful against mega-evolved dragons.
Sharp Tooth (Sharpedo) (F) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
Protect off the bat. If they switch and protect doesn't go off, even better. Then I'll get two speed boosts off. Waterfall is STAB, Crunch is too (and it gets the mega ability boost), and ice fang takes care of grass types that may try to take him out.
Manny (Mamoswine) (M) @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Endeavor
This thing. This thing is beast if used correctly. Almost always the lead. Use SR to begin, then endeavor. Hopefully, they'll actually attack the second turn but not the first. If they do, and I get taken to the sash, I follow up with an Ice Shard to take them out. I've taken out two or three pokemon one after the other using this thing before people catch on.
Ligah (Arcanine) (M) @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Morning Sun
- Roar
- Flare Blitz
- Extreme Speed
Replaced my gengar. I really don't know what else to use for the sixth. Hasn't seen too much action either. Morning Sun for recovery, roar to chase away those that try to sweep, flare blitz for STAB and ES for priority.
So yeah, any help would be wonderful, because I'm at a bit of a loss. lol
Luna (Clefable) (F) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Moonblast
- Fire Blast
- Wish
- Heal Bell
The star of the team really. Magic Guard protects against life orb damage, SR, weather damage, ect. Moonblast is pretty standard STAB and almost always OHKO against dragons and the like. Fire Blast takes care of steel types and especially ferrothorn. I have to go with Wish due to the lack of soft boil. Heal Bell takes care of status on Luna and the rest of the team. I wish I could make Luna more useful and more offensive.
Dryer (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Pretty standard wall. Pain split recovers HP, will-o-wisp takes down physicals and helps with those that keep recovering HP to stall. Hydro pump is STAB and takes care of fire types while VT is also STAB and allows a switch.
Royal (Serperior) (M) @ Assault Vest
Ability: Contrary
EVs: 66 Def / 252 SpA / 190 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Hidden Power [Rock]
- Dragon Pulse
This thing is just a wee bit OP. I try to Leaf Storm asap to boost my special and then proceed to sweep. Royal has taken whole halves of teams before on his own. Giga Drain recovers HP, Hidden Power Rock takes out Talonflame (hate that turkey) and others. Dragon Pulse is very useful against mega-evolved dragons.
Sharp Tooth (Sharpedo) (F) @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Crunch
- Waterfall
- Ice Fang
Protect off the bat. If they switch and protect doesn't go off, even better. Then I'll get two speed boosts off. Waterfall is STAB, Crunch is too (and it gets the mega ability boost), and ice fang takes care of grass types that may try to take him out.
Manny (Mamoswine) (M) @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Endeavor
This thing. This thing is beast if used correctly. Almost always the lead. Use SR to begin, then endeavor. Hopefully, they'll actually attack the second turn but not the first. If they do, and I get taken to the sash, I follow up with an Ice Shard to take them out. I've taken out two or three pokemon one after the other using this thing before people catch on.
Ligah (Arcanine) (M) @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Morning Sun
- Roar
- Flare Blitz
- Extreme Speed
Replaced my gengar. I really don't know what else to use for the sixth. Hasn't seen too much action either. Morning Sun for recovery, roar to chase away those that try to sweep, flare blitz for STAB and ES for priority.
So yeah, any help would be wonderful, because I'm at a bit of a loss. lol