Sorry if this have been made before,but I would really appreciate an answer.
"GRASS" is weak to 5 types!!!! ( Never understood why to POISON". It's resisted by 7 types and effective against only 3. ( And we all know the gimmick of water types using ice beam and electric types using signal beam).
So, do u think that Grass is dwarfed by the other starters? or by the other types as well? what changes do u think the pokechart should undergo in order to balance grass? or do u think it is already usable and on bar with water and fire? Thanks
Everyone knows you can poison grass. It's a real-life effect. Try it on weeds.
Anyway, no, grass is the best starter--especially for Kanto gyms and Hoenn gyms. Why? Because Rock types suck. That's why.
I see a pattern, Grass for advantage against the first badges and weakness in the long run; Water for neutrality/advantage against first, second and sometimes third badges and more neutrality in the long run; fire for weakness against the first, and sometimes second badges, and varying weakness/advantage in the long run.
Fire usually has more power and aims at one-hit takedowns like Blazibun and Typhlosion. Water is usually the defensive starter like Empoleon or Blasty. Grass is usually the status and strategical starter like Venusaur or Meganium.
Although my initial statement is an opinion and cannot be proven, I say this despite the fact that I usually choose fire starters with the exception of Empoleon ( I just don't like monkeys. No offense to Infernape--flaming poo-throwing monkey--fans.)
As for the Grass TYPE: I think Grass is indeed severely crippled in weakness. But, this is okay given that most grass-types supply ample amounts of status-crippling power. Examples: Shroomish's Leech Seed and Effect Spore (Nuff said), Roselia's Toxic, Tropius's Chlorophyllic Solarbeams, Vileplume's relentless powder supply.
Yeah, stfu. Grass is a mean type that deserves the weaknesses it has! -rage-