Water only has two weaknesses (Grass and Electric) whereas Grass and Fire each have 3 (Fire, Flying, Bug and Water, Ground, Rock) Which gives it a slight advantage over the other 2. Empoleon Rocks. I just wish it wasn't so prone to Earthquake and Close Combat/Superpower etc. which are all too common.
Grass has 3 weaknesses?
More like 5 xD
The most crucial one that you missed: Ice
You cant just look at weaknesses either. Sure none of these have immunities, but Water and Fire also have a nice handful of resistaces.
First Ill try to assign scores for each offensive type, based on the type chart and how common they are:
Normal-**
Fire-****
Electric-****
Ice-*****
Grass-***
Water-***
Ground-*****
Flying-***
Fighting-*****
Psychic-**
Poison-*
Dark-***
Bug-***
Rock-******
Dragon-****
Ghost-**
Steel-*
*-barely any usage
**-when its used, its for some specific purpose or STAB and due to lack of better alternatives
***-casual STAB move
****-pretty common and useful, plenty of non-STAB use
*****-the real threats
******-real threat with common hazard..in other words, Rock
Weaknesses:
Water
-Electric- yep ****
-Grass- oh well ***
W-Score=6
No serious hole here.
Fire
-Rock- death! ******
-Ground- death! *****
-Water- I guess.... ***
W-Score=14
Watch the hell out if you wanna live.
Grass
-Bug- every now and then ***
-Flying- good one, just not that common ***
-Poison- lol *
-Fire- something always has a fire move ****
-Ice- oh **** *****
W-Score=16
Whatever you're facing, you're probably not safe without some aid.
So so far, Grass and Fire have serious things to worry about, while Water can play quite nicely.
Resistances:
Lets say they are negatively half as important as weaknesses for the score.
Water
-Water- better than none ***
-Ice- thats pretty handy! *****
-Steel- lol *
-Fire- ****
R-Score=13
Final Score= W - R/2 = 6 - 6.5 = -0.5
Thats one tough type. Can walk into cold or hot attacks and doesn't fear anything too serious.
Fire
-Bug- yeh ***
-Fire- fun ****
-Grass- uhuh ***
-Steel- lol *
-Ice- woohoo *****
R-Score= 16
Final Score= W - R/2 = 14 - 8 = 6
Thats not what you'd call a healthy type. Smack some stuff and run when you smell threat.
Grass
-Electric- thats neat ****
-Ground- one heck of a useful resist there *****
-Water- why not ***
-Grass- ^ ***
R-Score= 15
Final Score= W - R/2 = 16 - 7.5 = 8.5
If you're Grass type, you're gonna have a bad time.
Here are the extremes for comparison
Steel
W: Fire Ground Fighting
**** ***** ***** = 14
R: Normal Steel Rock Psy Ice Grass Ghost Flying Dragon
Dark Bug
** * ****** ** ***** *** ** *** **** *** *** = 34 -> 17
I: Poison
* = 1 -> 1.5
F= 14 - 17 - 1.5 = -4.5
Ice
W: Fire Fighting Rock Steel
**** ***** ****** * = 16
R: Ice
***** = 5 -> 2.5
F= 16 - 2.5 = 13.5
So
good-----------------------------------------bad
-5_4_3_2_1_0_1_2_3_4_5_6_7_8_9_0_1_2_3_4_15
-__S__________________________________I____
-_________w____________f____g______________
EDIT:
I realized that Ghost is actually a better defensive type than Steel.
Ghost
W: Dark Ghost
*** ** = 5
R: Bug Poison
*** * = 4 -> 2
I: Fighting Normal
***** * = 6 -> 9
F: 5 - 2 - 9 = -6
good--------------------------------------bad
6_5_4_3_2_1_0_1_2_3_4_5_6_7_8_9_0_1_2_3_4_(1)5
G___s___________D________B___________R_____ Ghost Steel Dragon Bug Rock
___________w__eg________f____g_________I'___ Water Electric Ground Fire Grass Ice
__________F___P_FD___P_____________________ Fighting Poison Flying Dark Psychic
______________N____________________________ Normal
Rock and Ice are the worst. Then Grass. Then everything else is better off. Ghost and Steel are uber, followed by tough Fighting and Water.
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