This is the continuation of my original Gravihazard team, which I had posted a little while earlier. The idea was to set up Gravity and a lot of hazards so that nobody could avoid the hazards. Gravity also lets my pokemon use wildly inaccurate moves, and helps their type coverage (ground and normal hits everything in gravity). This is the new team:
Lead:
Deoxys-D @ Mental Herb
Ability: Pressure
Nature: Impish
EVs: 252 HP, 116 Def, 140 Sp Def
-Thunder Wave
-Taunt
-Spikes
-Recover
Deoxys starts with Thunder Wave unless the opponent is obviously setting something up (Whimsicott, Forretress), in which case it starts with Taunt. If the foe uses Taunt in the turn that Deoxys uses Thunder Wave (Taunt is rendered useless once by Mental Herb), Deoxys follows up with Taunt, making the Taunter unable to Taunt. After that, Deoxys spreads Spikes and heals with Recover. Pressure helps this, as the foe may exhaust its useable movepool while Deoxys is stalling.
Gravihazard setup / cleric:
Chansey @ Eject Button
Ability: Natural Cure
Nature: Relaxed
EVs: 240 HP, 252 Def, 16 Sp Def
-Gravity
-Stealth Rock
-Heal Bell
-Wish / Softboiled
Chansey sets up everything it can, then switches out. It comes back in the lategame to set up Gravity again and cure the team of status. I would have given it Eviolite, but Scolipede and Zoroark need a way to come into play without being damaged on the switch.
Physical Sweeper:
Scolipede @ Focus Sash
Ability: Swarm
Nature: Jolly
EVs: 252 Atk, 252 Spd, 4 HP
-Swords Dance
-Megahorn
-Earthquake
-Toxic Spikes
Scolipede powers itself up to insane heights with SD, and sweeps. Bug/Ground hits everything but Bug/Flying pokemon for neutral damage in Gravity. Megahorn also gets 100% accuracy in Gravity and powered up by Swarm for massive damage.
Mixer:
Blastoise @ Salac Berry
Ability: Torrent
Nature: Careful
EVs: 252 HP, 100 Def, 156 Spd
-Rest
-Sleep Talk
-Dragon Tail
-Roar
Blastoise bears the first hit and uses Rest. Then, when it uses Sleep Talk, it ignores the negative priority of Roar and Dragon Tail. Essentially, this means that as long as Blastoise goes first, the foe will be switched out of play before it can act. Salac Berry increases its speed to the point that only things like Electrode and Ninjask (which are usually leads and are paralyzed by Deoxys-D) could outspeed it. Its bulk was necessary to survive a hit in case Sleep Talk make it use Rest, which happens 1/3 of the time.
Special Sweeper:
Zoroark @ Absorb Bulb / Focus Sash
Ability: Illusion
Nature: Timid
EVs: 200 Sp Atk, 252 Spd, 56 HP
-Nasty Plot
-Night Daze
-Focus Blast
-Memento
I think Zoroark fits perfectly on this team. While he’s disguised as Golurk, the opponent will hurl Ghost and Dark moves at him, allowing him a free turn to set up Nasty Plot. If he can get hit by a water move (not hard, as Golurk is a ground type), the Absorb Bulb will increase his Sp Atk even more. Memento is a nice last move, since just about any of the pokemon on my team could use a free turn to set up. This could give Scolipede an extra SD, Golurk could use Rock Polish, or Chansey could have the opportunity to set up Heal Bell or Gravity again. He may seem evil, but he’s a team player at heart.
Spin-Blocker:
Golurk @ Focus Sash / Life Orb
Ability: Iron Fist
Nature: Adamant
EVs: 252 Atk, 200 Spd, 56 HP
-Rock Polish
-Shadow Punch
-DynamicPunch
-Rain Dance / Earthquake
Every good hazard team needs a Spin-Blocker, so that all of the work of setting up all of these entry hazards doesn’t go to waste. If the opponent even sends up a pokemon that might know Rapid Spin (Starmie, Forretress, Blastoise), I’ll switch this thing in. With a great attack stat, it can demolish anything after a single Rock Polish. Rain Dance is there entirely for the purpose of messing up Sun / Sandstorm teams. This is the one pokemon that I still don’t feel that sure about. It’s relatively easy for a Blastoise to Surf it to oblivion.
Please give me some advice on which items / pokemon to change. I haven’t actually started breeding any of these pokemon yet, so I’ll take any suggestions into consideration. Thanks!
I started with my mixer, which at the time was Meganium. I liked the idea of using Sleep Talk to bypass the negative priority of Dragon Tail, so I built the team around it.
I added Accelgor as my lead to set up spikes, Dusknoir as a spin-blocker, and Regirock as the Gravity/Stealth Rock setup.
I threw in Eviolite Ferroseed for additional Spikes, and then realized my team was too Fire-weak. That's when I changed Meganium to Blastoise. I also added Persian to use Hypnosis, Nasty Plot, and sweep, because my team had a sweeper deficiency. This gave me the team that I had posted in my first Gravihazard RMT.
Ferroseed was a terrible staller, and I needed a new sweeper to add power to the team, so I came up with a Scolipede moveset that worked really well in Gravity. Accelgor was also not very effective at setting up Spikes, so I replaced it with Deoxys-D.
My team had no lightning resistances, and Dusknoir was not too good at destroying the likes of Starmie and Donphan as was his job as a SpinBlocker. I replaced him with Golurk, which also brought more power to the team.
Regirock was now the problem. It wasn't defensive enough to set up Gravity and Stealth Rock, and its capacity as a sweeper was very limited. I also needed a cleric for the team, as status crippled my sweepers. This led me to Chansey, which could use Heal Bell as well as set up Gravity and Stealth Rock.
The last issue was the team's overall weakness to dark. Not only that, but I didn't like the thought of having 2 same-type pokemon on the team, so it was clear that Persian had to go. Zoroark made the perfect replacement sweeper, able to set up Nasty Plot and attack. I rearranged the team to disguise Zoroark as Golurk, thus encouraging Dark and Ghost-type attacks against it.
I added Accelgor as my lead to set up spikes, Dusknoir as a spin-blocker, and Regirock as the Gravity/Stealth Rock setup.
I threw in Eviolite Ferroseed for additional Spikes, and then realized my team was too Fire-weak. That's when I changed Meganium to Blastoise. I also added Persian to use Hypnosis, Nasty Plot, and sweep, because my team had a sweeper deficiency. This gave me the team that I had posted in my first Gravihazard RMT.
Ferroseed was a terrible staller, and I needed a new sweeper to add power to the team, so I came up with a Scolipede moveset that worked really well in Gravity. Accelgor was also not very effective at setting up Spikes, so I replaced it with Deoxys-D.
My team had no lightning resistances, and Dusknoir was not too good at destroying the likes of Starmie and Donphan as was his job as a SpinBlocker. I replaced him with Golurk, which also brought more power to the team.
Regirock was now the problem. It wasn't defensive enough to set up Gravity and Stealth Rock, and its capacity as a sweeper was very limited. I also needed a cleric for the team, as status crippled my sweepers. This led me to Chansey, which could use Heal Bell as well as set up Gravity and Stealth Rock.
The last issue was the team's overall weakness to dark. Not only that, but I didn't like the thought of having 2 same-type pokemon on the team, so it was clear that Persian had to go. Zoroark made the perfect replacement sweeper, able to set up Nasty Plot and attack. I rearranged the team to disguise Zoroark as Golurk, thus encouraging Dark and Ghost-type attacks against it.
Lead:
Deoxys-D @ Mental Herb
Ability: Pressure
Nature: Impish
EVs: 252 HP, 116 Def, 140 Sp Def
-Thunder Wave
-Taunt
-Spikes
-Recover
Deoxys starts with Thunder Wave unless the opponent is obviously setting something up (Whimsicott, Forretress), in which case it starts with Taunt. If the foe uses Taunt in the turn that Deoxys uses Thunder Wave (Taunt is rendered useless once by Mental Herb), Deoxys follows up with Taunt, making the Taunter unable to Taunt. After that, Deoxys spreads Spikes and heals with Recover. Pressure helps this, as the foe may exhaust its useable movepool while Deoxys is stalling.
Gravihazard setup / cleric:
Chansey @ Eject Button
Ability: Natural Cure
Nature: Relaxed
EVs: 240 HP, 252 Def, 16 Sp Def
-Gravity
-Stealth Rock
-Heal Bell
-Wish / Softboiled
Chansey sets up everything it can, then switches out. It comes back in the lategame to set up Gravity again and cure the team of status. I would have given it Eviolite, but Scolipede and Zoroark need a way to come into play without being damaged on the switch.
Physical Sweeper:
Scolipede @ Focus Sash
Ability: Swarm
Nature: Jolly
EVs: 252 Atk, 252 Spd, 4 HP
-Swords Dance
-Megahorn
-Earthquake
-Toxic Spikes
Scolipede powers itself up to insane heights with SD, and sweeps. Bug/Ground hits everything but Bug/Flying pokemon for neutral damage in Gravity. Megahorn also gets 100% accuracy in Gravity and powered up by Swarm for massive damage.
Mixer:
Blastoise @ Salac Berry
Ability: Torrent
Nature: Careful
EVs: 252 HP, 100 Def, 156 Spd
-Rest
-Sleep Talk
-Dragon Tail
-Roar
Blastoise bears the first hit and uses Rest. Then, when it uses Sleep Talk, it ignores the negative priority of Roar and Dragon Tail. Essentially, this means that as long as Blastoise goes first, the foe will be switched out of play before it can act. Salac Berry increases its speed to the point that only things like Electrode and Ninjask (which are usually leads and are paralyzed by Deoxys-D) could outspeed it. Its bulk was necessary to survive a hit in case Sleep Talk make it use Rest, which happens 1/3 of the time.
Special Sweeper:
Zoroark @ Absorb Bulb / Focus Sash
Ability: Illusion
Nature: Timid
EVs: 200 Sp Atk, 252 Spd, 56 HP
-Nasty Plot
-Night Daze
-Focus Blast
-Memento
I think Zoroark fits perfectly on this team. While he’s disguised as Golurk, the opponent will hurl Ghost and Dark moves at him, allowing him a free turn to set up Nasty Plot. If he can get hit by a water move (not hard, as Golurk is a ground type), the Absorb Bulb will increase his Sp Atk even more. Memento is a nice last move, since just about any of the pokemon on my team could use a free turn to set up. This could give Scolipede an extra SD, Golurk could use Rock Polish, or Chansey could have the opportunity to set up Heal Bell or Gravity again. He may seem evil, but he’s a team player at heart.
Spin-Blocker:
Golurk @ Focus Sash / Life Orb
Ability: Iron Fist
Nature: Adamant
EVs: 252 Atk, 200 Spd, 56 HP
-Rock Polish
-Shadow Punch
-DynamicPunch
-Rain Dance / Earthquake
Every good hazard team needs a Spin-Blocker, so that all of the work of setting up all of these entry hazards doesn’t go to waste. If the opponent even sends up a pokemon that might know Rapid Spin (Starmie, Forretress, Blastoise), I’ll switch this thing in. With a great attack stat, it can demolish anything after a single Rock Polish. Rain Dance is there entirely for the purpose of messing up Sun / Sandstorm teams. This is the one pokemon that I still don’t feel that sure about. It’s relatively easy for a Blastoise to Surf it to oblivion.
Please give me some advice on which items / pokemon to change. I haven’t actually started breeding any of these pokemon yet, so I’ll take any suggestions into consideration. Thanks!