Intro
So yeah, it's been super long since I've posted an RMT, or even made a team at all. I'm super lazy and like to make as few teams as possible. While laddering I started to see a few teams with a double intimidate tactic. I decided to try it for fun and origionally the team started as a joke. (It had 4 Intimidators) But once it didn't suck as bad as I thought it would I decided to adjust it and its doing pretty well. I'm playing around the mid 1300's on the ladder with it, so I thought I'd post the team here and try to maximize its potential.
LandorusTherian@Lefties
252 Atk 252 HP 4 Spe
Adamant
Intimidate
-Earthquake
-Stone Edge
-U-Turn
-Stealth Rock
Usually the teams lead, Landy is the first half of the teams scare duo. Lando and Dos work together to suppress physical pokemon throughout the battle and Lando's sizeable bulk and offensive presence make it a great scout and all around offensive pivot. This makes U-turn a great move to have as well as stealth rock as if I can;t get one off in the lead slot a time usually comes up throughout the match. StoneQuake coverage makes good use of the strong attack. Landos typing also plays a huge role in backing up gyrados, rachi, and lucario.
Gyarados@Lefties
252 ATK 252 SPE 4 HP
Adament
Intimidate
-Waterfall
-Ice Fang
-Earthquake
-Dragon Dance
The second half of the duo. The synergy with Lando is nice here. Pretty standard DD set. Intimidate gives Gyara a better chance to set up and sweep, and Ice Fang + Quake gives the needed coverage.
Latias@life orb
252 SPA 252 SPE 4 HP
Timid
Levi
-Draco Meteor
-HP Fire
-Surf
-Recover
Latias is here in large part to deal with some of the threats to the team, being Thundy and Landy I. Recover heals off life orb damage well and the other attacks are to put as much pressure on the opponents as possible. Surf can nail Landy and Thundy on the switch in and hp fire does a number on scizor among other threats trying to U-turn it.
Chansey@ Eviolite
252 HP 252 Def
Bold
Natural Cure
-Soft Boiled
-Toxic
-Heal Bell
-Seismic Toss
Chansey is here to further buffer the special attacks aimed at the scary guys. She also acts as a great team player with heal bell taking away the burns that could plague the physical pokemon on the team. Toxic to win stall wars and further ware down physical foes trying to best Lando and Gyara. Seismic toss was mostly a filler, didn't want her to be completely offensively helpless I guess.
Breloom@Fighting Gem
252 Atk 252 Spe 4Hp
Adament
Technician
-Spore
-Bullet Punch
-Mach Punch
-Sword Dance
Breloom provides the much needed prio for the team as well as some fighting type presence to deal with Ferro and other steel type threats. Breloom also fends off Rotom Wash who could otherwise do a number on the scarers. I also get the added benefit of spore to eliminate a pokemon on their team and potentially get a sweep with swords. Gem punch can help put a stop to a lot of sweeps and is a pretty effective way of dealing with any terraks and all scizors after 1 boost.
Jirachi@Scarf
252 SPA 252 ATK
Naive
Serene Grace
-HP Ice
-psychic
-Iron Head
-U-Turn
The last poke is where I hit a snag. I knew I needed more steel or else I would be dragon food, but that I also needed more special attacking ability or else pokemon like Gliscor and Skarmory would screw me over. I had never seen a special jirchi not in rain though, so I made on myself. This mixed scarf set is the most ridiculous set I ever put on a team, but it can kill landos on the switch in and piss people off with Iron Head, so there is that.
What I Like About the Team
-Eliminates physical threats well
-Has great synergy
-Capable of creating comebacks and sweep oppurtunities
-Handles weather well enough
-U turners keep the team moving
Weaknesses and Threats
Steels can still be a problem, especially Skarmory and Ferro in sand.
I'm open to any and all suggestions for improvement other than telling me the team sucks and should be scrapped
Thanks for Reading!
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