1. We have moved to a new forum system. All your posts and data should have transferred over. Welcome, to the new Serebii Forums. Details here
    Dismiss Notice
  2. Be sure to join the discussion on our discord at: Discord.gg/serebii
    Dismiss Notice
  3. If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders
    Dismiss Notice

Guidance needed plox

Discussion in 'Older Gen RMT' started by Thebritains, Apr 5, 2011.

  1. Thebritains

    Thebritains Soul Searchin'

    Alright so here is my somewhat iffy team, i'm not very experienced but i have a general idea of what to go for, i just dont know what set i should go for over what. I know it's alot to read but help would be much appreciated.
    Changes in orange

    ;260; Swampert [lead/rocks] Relaxed @Leftovers
    Torrent
    240 HP, 216 Def, 52 SpAtk
    -Stealth Rocks
    -Ice Beam
    -Waterfall
    -Earthquake

    Relaxed because he doesn't need the speed, 52 SpA so the ice beam can 2HKO the ever popular dragons (There was a reason i remember reading somewhere but i cant remember it :/). 216 Def so it can take those hits, and 240 HP so it can survive said hits. His main purpose is sponge up them water/ice/ground attacks and to set up rocks in the process.

    :612: Haxorus [Physical sweeper] Jolly @Life orb
    Mold Breaker
    252 HP, 200 atk, 56 Spe
    -Dragon Dance or Swords Dance (reason in description)
    -Outrage or Dragon Claw
    -Earthquake
    -Night Slash

    Hes meant to DD or SD up and then sweep till he meets resistance. Outrage would be hitting the hardest which i think maybe might go best with a DD set up but dragon claw won't make it confused and locked into outrage (maybe better suited for SD set? Earthquake for added coverage. Night slash for the + %crit and the ghost/Psychic coverage.

    ;212; Scizor [revenge killer] Adamant @Choice band
    Technician
    252 Atk, 248 HP, 8 Spe
    -Bullet Punch
    -U turn
    -Superpower
    -Pursuit

    Scizor's meant to hit hard and fast with priority moves. Bullet punch for nice STAB and priority. U turn for when a switch comes in i don't like. Super power to prevent being walled by those pesky steel's. Pursuit is meant for hitting before the switch comes on psychic/Ghost types.

    :609: Chandelure [SpA sweeper] Timid @Choice scarf if not running calm mind, @Life orb if it is
    Flash Fire
    4 Def, 252 SpA, 252 Spe
    -Overheat
    -Calm Mind
    -Shadow ball
    -Substitue

    Chandelure is meant to be switched onto fire moves which are baited so well from Scizor. Overheat for the STAB, Substitute for the protection and ablitity to get a Calm Mind safely off. Shadow ball for more STAB and being against Psychic types.

    ;242; Blissey [Cleric] Bold @leftovers
    Natural Cure
    252 HP, 252 Def, 4 Spe
    -Soft boil
    -Aromatherapy
    -Thunder Wave
    -Seismic toss <---Cant get ahold of one with Seismic toss so have to change the move to something else. Fireblast maybe?

    This baby is meant to soak up those SpA attacks like a champ, T wave and heal off the damage, aromatherapy for taking those status changes and Seismic toss is the only logical attacking option.

    ;135; Jolteon [SpA attacker] Timid @choice Specs
    Volt Absorb
    252 SpA, ?, ?
    -Thunderbolt
    -Shadow Ball
    -HP Ice
    -Volt Switch

    This is my gyarados check, as well as Special Attacker with some nice coverage. Im unsure however of the EV spread because he cant outspeed a Gyarados with +1 Speed from a single DD and max Speed, but can if he doesnt have max speed depending on EV investment. I was debating about making this guy bulky, but still retaining max SpA investment but i don't know about any other threats Jolteon maybe be matched up against. HP Ice could be switched out for HP grass but i like the HP ice for another thing to threaten dragons and grasses with.


    My end thoughts
    As you can probably tell I've got alot of "if"s and im not completly sure of what to do, some EV spreads might be iffy because i dont know the exact calculations for _________to take out ________ so any help would be awesome. Thanks for reading ^_^[/SIZE]
     
    Last edited: Apr 8, 2011
  2. cheeselord

    cheeselord Largely Inactive

    Choice scarf and calm mind? I will probably rate this properly later but I am busy at the moment.
     
  3. Thebritains

    Thebritains Soul Searchin'

    Ah missed that, fixed
     
  4. For one, X-scissor may have more power than Night Slash, but it doesn't really need that Grass-type advantage. Your Haxorus already has a resistance to grass types, and the other moves could probably take care of grass-types easily. Plus, Night Slash has a higher Crit. Hit ratio.
     
  5. Thebritains

    Thebritains Soul Searchin'

    Now onto to breeding one with Night Slash :D thanks
     
  6. Thebritains

    Thebritains Soul Searchin'

    Is there nothing else to help me improve my team? It's not too Physically dependent? Is there any pokemon that will just roll my team? Any comments or help are welcomed!
     
  7. Ai7iS

    Ai7iS Head Forum Moderator

    Gyrados could probably hurt your team bad, with the right moves of course. Maybe try someone with an electric move?
     
  8. cheeselord

    cheeselord Largely Inactive

    Yeah I agree, any bulky pokemon with dd realy is a major counter to most of your team.
     
  9. Thebritains

    Thebritains Soul Searchin'

    So I should replace one of my guys with a physical wall, a Ferrothorn or something?
     
  10. cheeselord

    cheeselord Largely Inactive

    You could just redistribute the evs and make scizor and haxorus more defensive.
     
  11. Thebritains

    Thebritains Soul Searchin'

    Would a 252 HP/100 Atk/156 Def spread work well on Haxorus? I dont know the math but I would like him to atleast outspeed stuff thats not scarfed when he has +1 dragon dance or maybe even two.
     
  12. cheeselord

    cheeselord Largely Inactive

    Maybe, 252 hp, 200 atk, 56 spd But then definatly use dragon dance you you stay reasonably fast.
     
  13. Thebritains

    Thebritains Soul Searchin'

    Alright sounds good, and having several pokemon with defensive ish spread will make Blissey that much more important. One question: I cant get ahold of a Blissey with Seismic toss (because its from some move tutor in Emerald or LG/FR should i replace it with Fire Blast as many people do?
     
  14. Ai7iS

    Ai7iS Head Forum Moderator

    Sorry, but why baton pass?
     
  15. Thebritains

    Thebritains Soul Searchin'

    Woops forgot to change that, it's put to Volt Switch now which makes more sense. The reason it was Baton Pass was because of the set on smogong saying it to be used for scouting purposes, but the more i think about it the more i dont understand why you cant jsut switch regularly XD
     
  16. Sizerdrix

    Sizerdrix RNGer

    Thought I'd chirp in on a couple of the bits and pieces since I've trained and tested a few myself.

    Jolteon should still run a standard 252 special sweeper EV build simply because it just can't take any hits regardless of how you try to EV it (unfortunately). HP Ice is superior over grass for the pseudo bolt-beam combo which gives far better coverage. Personally, however I don't use my jolteon these days (despite getting it to 100). I'm currently training a Galvantula since choiced thunder off that hits harder than Jolteon's thunderbolt and it also gets STAB on bug buzz, though otherwise they work pretty similarly. Perhaps that's something you could look in to?

    Blissey wise, again something I've got experience with, I love the aroma set, but I run Flamethrower/Toxic/Aromatherapy/Softboiled on mine and I find that it's a great special sponge. Flamethower and Toxic also have great coverage on anything not called Heatran.

    Finally, though I've not used Haxorus, I'd think DD would be preferable since Hydreigon is all the rage right now as far as dragons go I'd certainly go with dragon claw if you're running DD since the speed boost letting you go first will give you more options to what they switch in and the last thing you want is to then limit your options by being stuck in an outrage. You'd need 2 DD boosts to outspeed scarfed things, but you'd not beat them either way with SD, so at least with DD you have a chance.
     
    Last edited: Apr 23, 2011

Share This Page