i didn't see a thread for it so meh
anyway there are now meant to be gx packs coming out each pack contains 5 cards
pic-
http://img504.imageshack.us/img504/4977/englishduelistpacks6tq.jpg
and from dmcomet forums-
================Judai Edition
DP1-JP001
E-Hero Featherman
Wind/Warrior/3/1000/1000
Normal Monster
DP1-JP002
E-Hero Burst Lady
Fire/Warrior/3/1200/800
Normal Monster
DP1-JP003
E-Hero Clayman
Earth/Warrior/4/800/2000
Normal Monster
DP1-JP004
E-Hero Sparkman
Light/Warrior/4/1600/1400
Normal Monster
DP1-JP005
Hane Kuriboh
Light/Angel/1/300/200
This effect would be activate when this card is destroyed and sent to Graveyard from the
field. After the activation, all battle damages done to this card's controller are reduced
to zero until the end of turn.
Rare
DP1-JP006
Hane Kuriboh LV10
Light/Angel/10/300/200
This card cannot be Normal Summon. This card can only be special summon by the effect of [Evolution
Wings]. Sacrifice this face-up monster from your field, destroy all face-up monsters on opponent's
field, and do damage to opponent equal to the total original attack of those monsters. This effect
can only be activate during opponent's battle phase.
Rare
DP1-JP007
Friend Dog
Earth/Machine/3/800/1200
When this card is destroy as a result of battle and would be sent to Graveyard, put a monster
with [E-Hero] in its name and a [Fusion] card from your Graveyard into your hand.
DP1-JP008
Dark Catapaulter
Earth/Machine/4/1000/1500
During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove
the same number of card from your Graveyard equal to the number of counter on this card, destroy
the same number of Magic/Trap cards on the field. Remove all counters from this card afterward.
DP1-JP009
E-Hero Bubbleman
Water/Warrior/3/800/1200
If this card is the only card in your hand, you may special summon this card. When this card is
summon, reversed summon, or special summon, if you have no other cards on your field and hand,
you may draw 2 cards from your deck.
DP1-JP010
E-Hero Flame Wingman
Wind/Warrior - Fusion/6/2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special Summoned by Fusion Summon. When this card destroys and send
opponent's monster to Graveyard, do lifepoint damages to your opponent equal to the attack
strength of the destroyed monster.
Super Rare
DP1-JP011
E-Hero Thunder Giant
Light/Warrior - Fusion/6/2400/1500
[E-Hero Sparkman] + [E-Hero Clayman]
This card can only be special summoned by Fusion Summon. Discard a card from your hand, destroy
a face-up monster with attack strength lower than this card. This effect can only be activate
once per turn during your main phases.
Rare
DP1-JP012
E-Hero Rampart Gunner
Earth/Warrior - Fusion/6/2000/2500
[E-Hero Burst Lady] + [E-Hero Clayman]
This card can only be Special summon by Fusion Summon. When this card is in face-up defense mode,
you can direct attack opponent while it's still in defense mode. If so, the battle damages done
would be halved during Damage Calculation.
Rare
DP1-JP013
E-Hero Steam Healer
Water/Warrior - Fusion/5/1800/1000
[E-Hero Burst Lady] + [E-Hero Bubbleman]
This card can only be special summon by Fusion Summon. When this card destroy a monster
as a result of battle and sent it to Graveyard, increase your lifepoint equal to the
attack strength of the destroyed monster.
Ultra Rare
DP1-JP014
Fusion
Magic - Normal
Choose Fusion material monsters from your hand and/or field and put them into Graveyard, special
summon a Fusion monster from your Fusion deck.
DP1-JP015
Fusion Sage
Magic - Normal
Put a Magic card [Fusion] from your deck into your hand. Shuffle your deck afterward.
DP1-JP016
Warrior's Revival
Magic - Normal
Choose a Warrior sub-type monster in your Graveyard and add it to your hand.
DP1-JP017
Feather Shot
Magic - Normal
Choose a face-up [E-Hero Featherman] on your field to activate this card. During this
turn, the selected card can attack up to the number of monsters on your field. If so, you
cannot direct attack opponent, and all of your other monsters cannot attack.
DP1-JP018
Evolution Wing
Magic - Quickplay
Send a [Hane Kuriboh] from your field and 2 cards from your hand into Graveyard. Special Summon
a [Hane Kuriboh LV10] from your hand or deck.
DP1-JP019
Bubble Shuffle
Magic - Quickplay
This card can only be activate when [E-Hero Bubbleman] is face-up on the field. Change the mode of
a [E-Hero Bubbleman] in face-up attack mode on your field and a monster on opponent's field in
face-up attack mode to defense mode. Sacrifice a [E-Hero Bubbleman] in defense mode, special summon
a monster with [E-Hero] in its name from your hand to the field.
DP1-JP020
Spark Gun
Magic - Equipment
This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to
change the mode of a face-up monster on the field. After this effect is use 3 times, destroy
this card.
DP1-JP021
Skyscraper
Magic - Field
When monsters with [E-Hero] in its name attack and the attack strength of the attacking monster
is less than the attack strength of the attacking target monster, the attack strength of the
attacking monster is increase by 1000 during Damage Calculation.
Rare
DP1-JP022
Burst Return
Magic - Normal
THis card can only be activate when a [E-Hero Burst Lady] is face-up on your field. Return all
monsters with [E-Hero] in its name except [E-Hero Burst Lady] into their owner's hand.
Super Rare
DP1-JP023
Bubble Shot
Magic - Equipment
This card can only be equipped on [E-Hero Bubbleman]. Increase the equipped monster's
attack strength by 800. If the equipped monster would be destroy as a result of battle,
destroy this card instead, and damages done to the controller of the equipped monsters
would become 0.
Super Rare
DP1-JP024
Bubble Illusion
Magic - Quickplay
This card can only be activate when a [E-Hero Bubbleman] is face-up on your field. During this
turn, you may activate a Trap card from your hand.
Ultra Rare
DP1-JP025
Hero Emerge
Trap - Normal
When opponent declare attack, opponent player randomly choose a card in your hand. Special Summon
the card to your field if it's a monster. Otherwise send it to Graveyard.
DP1-JP026
Drain Shield
Trap - Normal
Negate the attack of one opponent's monster, increase your lifepoints equal to the attack
strength of that monster.
DP1-JP027
Attack Nullification
Trap - Counter
This card can only be activate when opponent's monster attack, negate the attack, and end the
Battle Phase.
Rare
DP1-JP028
Hero Signal
Trap - Normal
This card can only be activate when one of your monster on the field is destroyed as a result of
battle. Special summon a monster with [E-Hero] in its name that is Level 4 or lower from your
hand or deck.
DP1-JP029
Feather Wind
Trap - Counter
This card can only be activate when a [E-Hero Featherman] is on face-up your field. Negate
an activation of a Magic/Trap card and destroy it.
Rare
DP1-JP030
Clay Charge
Trap - Normal
This card can only be activate when a [E-Hero Clayman] on your field would be target of attack
(If the chosen card would be set, this card is turned over and confirm). Destroy the attacking
monster and the chosen [E-Hero Clayman], and do 800 damages to opponent's lifepoints.
Super Rare
================Manjynome Edition
DP2-JP001
V - Tiger Jet
Light/Machine/4/1600/1800
Normal Monster
DP2-JP002
Ojama Green
Light/Beast/2/0/1000
Normal Monster
DP2-JP003
Ojama Yellow
Light/Beast/2/0/1000
Normal Monster
DP2-JP004
Ojama Black
Light/Beast/2/0/1000
Normal Monster
DP2-JP005
X - Head Cannon
Light/Machine/4/1800/1500
Normal Monster
DP2-JP006
Y - Dragon Head
Light/Machine - Union/4/1500/1600
Once per turn during your Main Phase, you may treat this card as an Equipment card
and Equip it on 1 of your [X-Head Cannon], or remove it from being an Equipment card
and place it in face-up attack mode. While this card effect is treated as an equipment
card, increase the attack and defense strength of the Equipped Monster by 400. (A Monster
can only have one Union Equipment card Equipped on it. If the Equipped Monster would be
destroyed as a result of battle, this card would be destroyed instead).
DP2-JP007
Z - Metal Caterpillar
Light/Machine - Union/4/1500/1300
Once per turn during your Main Phase, you may treat this card as an Equipment card and
Equip it on 1 of your [X-Head Cannon] or [Y-Dragon Head], or remove it from being an
Equipment card and place it in face-up attack mode. While this card effect is treated
as an equipment card, increase the Equipped Monster's attack and defense strengths by
600. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped
Monster would be destroyed as a result of battle, this card would be destroyed instead).
DP2-JP008
W - Wing Catapult
Light/Machine - Union/4/1300/1500
Once during your Main Phase, you may treated this card as an equipment card and equip
it on your [V - Tiger Jet], or remove it from being equipment and special summon it in
face-up attack mode. Increase the equipped monster's attack and defense strength by
400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped
Monster would be destroyed as a result of battle, destroy this card instead.)
DP2-JP009
Flame Majin - Hell Burner
Fire/Demon/6/2800/1800
This card cannot be Normal Summoned other than by discard all cards in your hand other than this
card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or
more. For each monster card on opponent's field, increase this card's attack strength by
200. For each monster card on your field other than this card, decrease this card's attack
strength by 500.
Rare
DP2-JP010
Armed Dragon LV3
Wind/Dragon/3/1200/900
During your standby phase, you may put this face-up card into the Graveyard to special summoned
a [Armed Dragon LV5] from your deck or hand.
DP2-JP011
Armed Dragon LV5
Wind/Dragon/5/2400/1700
Discard a monster card from your hand to the Graveyard to destroy a monster on your opponent's
field with attack strength equal or below the attack strength of the monster discarded. During
the End Phase of a turn that this card destroyed a monster as a result of battle, the controller of this card
may put this card into the Graveyard to Special Summon a [Armed Dragon LV7] from his/her hand
or deck.
DP2-JP012
Armed Dragon LV7
Wind/Dragon/7/2800/1000
This card cannot be Normal Summon. This card can only be special summon by the effect of
[Armed Dragon LV5]. Discard a monster card from your hand, destroy all face-up monsters
on opponent's field with attack strength lower than the discarded monster.
Super Rare
DP2-JP013
Armed Dragon LV10
Wind/Dragon/10/3000/2000
This card cannot be Normal Summon. This card can only be special summon by sacrificing an
[Armed Dragon LV7] on your field. Discard one card from your hand to destroy all face-up
monsters on opponent's field.
Ultra Rare
DP2-JP014
XYZ-Dragon Cannon
Light/Machine - Fusion/8/2800/2600
[X-Head Cannon] + [Y-Dragon Head] + [Z-Metal Caterpillar]
This card is special summon by removing the above monsters on your field from the game (The
Magic card [Fusion] is not required). This card cannot be special summon from Graveyard. Discard
a card from your hand, destroy 1 of your opponent's card on the field.
Rare
DP2-JP015
Ojama King
Light/Beast - Fusion/6/0/3000
[Ojama Green] + [Ojama Yellow] + [Ojama Black]
When this card is face-up on the field, up to 3 opponent's monster space cannot be use.
DP2-JP016
VW - Tiger Catapult
Light/Machine - Fusion/6/2000/1500
[V - Tiger Jet] + [W - Wing Catapult]
This card is special summon by removing the above monsters on your field from the
game (The card [Fusion] is not required). Discard a card from your hand, change the mode
of a monster on opponent's field (Reverse effects of reversed monsters are not activated).
Rare
DP2-JP017
VWXYZ - Dragon Catapult Cannon
Light/Machine - Fusion/8/3000/2800
[VW - Tiger Catapult] + [XYZ - Dragon Cannon]
This card is special summon by removing the above monster on your field from game
(The card [Fusion] is not required). Once during your turn, you may remove a card on
opponent's field from game. When this card attack, you may change the mode of the monster
this card attack (Reverse effects of reversed monsters are not activated).
Rare
DP2-JP018
Ojama Delta Hurricane!!
Magic - Normal
This card can only be activate when you have [Ojama Green], [Ojama Yellow] and [Ojama Black]
face-up on your field. Destroy all cards on opponent's field.
DP2-JP019
Level Tuning
Magic - Normal
Your opponent draw 2 cards. Choose a monster with [LV] in its name from your Graveyard,
special summon it and ignore the summoning condition. The monster special summon by this
effect cannot attack, cannot activate effect, and effect would not be activate during that
turn.
Rare
DP2-JP020
Ojamagic
Magic - Normal
When this card is sent from your hand or field to Graveyard, add a [Ojama Green],
[Ojama Yellow] and [Ojama Black] from your deck to your hand.
Rare
DP2-JP021
Ojamuscle
Magic - Normal
Select a face-up [Ojama King] on the field. Other than the selected [Ojama King], destroy
all monsters with [Ojama] in their name. Increase the attack strength of that [Ojama
King] by 1000 for each monsters destroyed by this effect.
Rare
DP2-JP022
Hell Alliance
Magic - Equipment
The attack strength of equipped monster would be increase by 800 for each monster with
the same name as the equipped monster on the field.
DP2-JP023
Armed Changer
Magic - Equipment
Discard an Equipment card from your hand to activate. When the equipped monster destroy
a monster as a result of battle, the controller of the equipped monster may add a monster
with attack strength less than the equipped monster from his/her Graveyard to his/her hand.
DP2-JP024
Mallet of Luck
Magic - Normal
Shuffle any number of cards from your hand into your deck, draw from your deck that number of
cards afterward.
Super Rare
DP2-JP025
Reckless Summoning of Hell
Magic - Quickplay
This card can only be activate when opponent have a face-up monster on his/her field, and you
successfully special summon a monster with attack strength of 1500 or less. Special Summon any
number of monster cards that have the same name as the monster that was special summon from
your your hand, deck, or Graveyard in attack mode. Afterward, opponent choose one of the
monster on his/her field and he/she special summon any number of the chosen monster from
his/her deck, hand, or Graveyard.
Super Rare
DP2-JP026
Defense Ring
Magic - Quickplay
The damages as result from effect of Trap card would become 0.
Ultra Rare
DP2-JP027
Ojama Trio
Trap - Normal
Special Summon 3 [Ojama Token] (Light/Beast/2/0/1000) on opponent's field in defense mode (they
cannot be sacrifice as sacrifice summon). When a [Ojama Token] is destroy, do 300 damages to
the controller of the token.
DP2-JP028
Hell Blast
Trap - Normal
This card can only be activated when a face-up monster on your field is destroyed and
sent to Graveyard. Destroy the face-up monster with lowest attack strength on the field
and each player would receive damage equal to half of the attack strength of the monster
destroyed by this card's effect.
DP2-JP029
Hell Polymer
Trap - Normal
This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice a monster on your field to gain control of that Fusion monster.
DP2-JP030
Gravepit of Revival
Trap - Normal
This card can only be activate when you have a monster that is destroy as result of battle and sent to Graveyard. Both players choose a monster in their own Graveyard, and special summon them onto their field in face-up defense mode. The monsters special summon this way cannot change
their mode.
Super Rare
feedback?
anyway there are now meant to be gx packs coming out each pack contains 5 cards
pic-
http://img504.imageshack.us/img504/4977/englishduelistpacks6tq.jpg
and from dmcomet forums-
================Judai Edition
DP1-JP001
E-Hero Featherman
Wind/Warrior/3/1000/1000
Normal Monster
DP1-JP002
E-Hero Burst Lady
Fire/Warrior/3/1200/800
Normal Monster
DP1-JP003
E-Hero Clayman
Earth/Warrior/4/800/2000
Normal Monster
DP1-JP004
E-Hero Sparkman
Light/Warrior/4/1600/1400
Normal Monster
DP1-JP005
Hane Kuriboh
Light/Angel/1/300/200
This effect would be activate when this card is destroyed and sent to Graveyard from the
field. After the activation, all battle damages done to this card's controller are reduced
to zero until the end of turn.
Rare
DP1-JP006
Hane Kuriboh LV10
Light/Angel/10/300/200
This card cannot be Normal Summon. This card can only be special summon by the effect of [Evolution
Wings]. Sacrifice this face-up monster from your field, destroy all face-up monsters on opponent's
field, and do damage to opponent equal to the total original attack of those monsters. This effect
can only be activate during opponent's battle phase.
Rare
DP1-JP007
Friend Dog
Earth/Machine/3/800/1200
When this card is destroy as a result of battle and would be sent to Graveyard, put a monster
with [E-Hero] in its name and a [Fusion] card from your Graveyard into your hand.
DP1-JP008
Dark Catapaulter
Earth/Machine/4/1000/1500
During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove
the same number of card from your Graveyard equal to the number of counter on this card, destroy
the same number of Magic/Trap cards on the field. Remove all counters from this card afterward.
DP1-JP009
E-Hero Bubbleman
Water/Warrior/3/800/1200
If this card is the only card in your hand, you may special summon this card. When this card is
summon, reversed summon, or special summon, if you have no other cards on your field and hand,
you may draw 2 cards from your deck.
DP1-JP010
E-Hero Flame Wingman
Wind/Warrior - Fusion/6/2100/1200
[E-Hero Featherman] + [E-Hero Burst Lady]
This card can only be Special Summoned by Fusion Summon. When this card destroys and send
opponent's monster to Graveyard, do lifepoint damages to your opponent equal to the attack
strength of the destroyed monster.
Super Rare
DP1-JP011
E-Hero Thunder Giant
Light/Warrior - Fusion/6/2400/1500
[E-Hero Sparkman] + [E-Hero Clayman]
This card can only be special summoned by Fusion Summon. Discard a card from your hand, destroy
a face-up monster with attack strength lower than this card. This effect can only be activate
once per turn during your main phases.
Rare
DP1-JP012
E-Hero Rampart Gunner
Earth/Warrior - Fusion/6/2000/2500
[E-Hero Burst Lady] + [E-Hero Clayman]
This card can only be Special summon by Fusion Summon. When this card is in face-up defense mode,
you can direct attack opponent while it's still in defense mode. If so, the battle damages done
would be halved during Damage Calculation.
Rare
DP1-JP013
E-Hero Steam Healer
Water/Warrior - Fusion/5/1800/1000
[E-Hero Burst Lady] + [E-Hero Bubbleman]
This card can only be special summon by Fusion Summon. When this card destroy a monster
as a result of battle and sent it to Graveyard, increase your lifepoint equal to the
attack strength of the destroyed monster.
Ultra Rare
DP1-JP014
Fusion
Magic - Normal
Choose Fusion material monsters from your hand and/or field and put them into Graveyard, special
summon a Fusion monster from your Fusion deck.
DP1-JP015
Fusion Sage
Magic - Normal
Put a Magic card [Fusion] from your deck into your hand. Shuffle your deck afterward.
DP1-JP016
Warrior's Revival
Magic - Normal
Choose a Warrior sub-type monster in your Graveyard and add it to your hand.
DP1-JP017
Feather Shot
Magic - Normal
Choose a face-up [E-Hero Featherman] on your field to activate this card. During this
turn, the selected card can attack up to the number of monsters on your field. If so, you
cannot direct attack opponent, and all of your other monsters cannot attack.
DP1-JP018
Evolution Wing
Magic - Quickplay
Send a [Hane Kuriboh] from your field and 2 cards from your hand into Graveyard. Special Summon
a [Hane Kuriboh LV10] from your hand or deck.
DP1-JP019
Bubble Shuffle
Magic - Quickplay
This card can only be activate when [E-Hero Bubbleman] is face-up on the field. Change the mode of
a [E-Hero Bubbleman] in face-up attack mode on your field and a monster on opponent's field in
face-up attack mode to defense mode. Sacrifice a [E-Hero Bubbleman] in defense mode, special summon
a monster with [E-Hero] in its name from your hand to the field.
DP1-JP020
Spark Gun
Magic - Equipment
This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to
change the mode of a face-up monster on the field. After this effect is use 3 times, destroy
this card.
DP1-JP021
Skyscraper
Magic - Field
When monsters with [E-Hero] in its name attack and the attack strength of the attacking monster
is less than the attack strength of the attacking target monster, the attack strength of the
attacking monster is increase by 1000 during Damage Calculation.
Rare
DP1-JP022
Burst Return
Magic - Normal
THis card can only be activate when a [E-Hero Burst Lady] is face-up on your field. Return all
monsters with [E-Hero] in its name except [E-Hero Burst Lady] into their owner's hand.
Super Rare
DP1-JP023
Bubble Shot
Magic - Equipment
This card can only be equipped on [E-Hero Bubbleman]. Increase the equipped monster's
attack strength by 800. If the equipped monster would be destroy as a result of battle,
destroy this card instead, and damages done to the controller of the equipped monsters
would become 0.
Super Rare
DP1-JP024
Bubble Illusion
Magic - Quickplay
This card can only be activate when a [E-Hero Bubbleman] is face-up on your field. During this
turn, you may activate a Trap card from your hand.
Ultra Rare
DP1-JP025
Hero Emerge
Trap - Normal
When opponent declare attack, opponent player randomly choose a card in your hand. Special Summon
the card to your field if it's a monster. Otherwise send it to Graveyard.
DP1-JP026
Drain Shield
Trap - Normal
Negate the attack of one opponent's monster, increase your lifepoints equal to the attack
strength of that monster.
DP1-JP027
Attack Nullification
Trap - Counter
This card can only be activate when opponent's monster attack, negate the attack, and end the
Battle Phase.
Rare
DP1-JP028
Hero Signal
Trap - Normal
This card can only be activate when one of your monster on the field is destroyed as a result of
battle. Special summon a monster with [E-Hero] in its name that is Level 4 or lower from your
hand or deck.
DP1-JP029
Feather Wind
Trap - Counter
This card can only be activate when a [E-Hero Featherman] is on face-up your field. Negate
an activation of a Magic/Trap card and destroy it.
Rare
DP1-JP030
Clay Charge
Trap - Normal
This card can only be activate when a [E-Hero Clayman] on your field would be target of attack
(If the chosen card would be set, this card is turned over and confirm). Destroy the attacking
monster and the chosen [E-Hero Clayman], and do 800 damages to opponent's lifepoints.
Super Rare
================Manjynome Edition
DP2-JP001
V - Tiger Jet
Light/Machine/4/1600/1800
Normal Monster
DP2-JP002
Ojama Green
Light/Beast/2/0/1000
Normal Monster
DP2-JP003
Ojama Yellow
Light/Beast/2/0/1000
Normal Monster
DP2-JP004
Ojama Black
Light/Beast/2/0/1000
Normal Monster
DP2-JP005
X - Head Cannon
Light/Machine/4/1800/1500
Normal Monster
DP2-JP006
Y - Dragon Head
Light/Machine - Union/4/1500/1600
Once per turn during your Main Phase, you may treat this card as an Equipment card
and Equip it on 1 of your [X-Head Cannon], or remove it from being an Equipment card
and place it in face-up attack mode. While this card effect is treated as an equipment
card, increase the attack and defense strength of the Equipped Monster by 400. (A Monster
can only have one Union Equipment card Equipped on it. If the Equipped Monster would be
destroyed as a result of battle, this card would be destroyed instead).
DP2-JP007
Z - Metal Caterpillar
Light/Machine - Union/4/1500/1300
Once per turn during your Main Phase, you may treat this card as an Equipment card and
Equip it on 1 of your [X-Head Cannon] or [Y-Dragon Head], or remove it from being an
Equipment card and place it in face-up attack mode. While this card effect is treated
as an equipment card, increase the Equipped Monster's attack and defense strengths by
600. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped
Monster would be destroyed as a result of battle, this card would be destroyed instead).
DP2-JP008
W - Wing Catapult
Light/Machine - Union/4/1300/1500
Once during your Main Phase, you may treated this card as an equipment card and equip
it on your [V - Tiger Jet], or remove it from being equipment and special summon it in
face-up attack mode. Increase the equipped monster's attack and defense strength by
400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped
Monster would be destroyed as a result of battle, destroy this card instead.)
DP2-JP009
Flame Majin - Hell Burner
Fire/Demon/6/2800/1800
This card cannot be Normal Summoned other than by discard all cards in your hand other than this
card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or
more. For each monster card on opponent's field, increase this card's attack strength by
200. For each monster card on your field other than this card, decrease this card's attack
strength by 500.
Rare
DP2-JP010
Armed Dragon LV3
Wind/Dragon/3/1200/900
During your standby phase, you may put this face-up card into the Graveyard to special summoned
a [Armed Dragon LV5] from your deck or hand.
DP2-JP011
Armed Dragon LV5
Wind/Dragon/5/2400/1700
Discard a monster card from your hand to the Graveyard to destroy a monster on your opponent's
field with attack strength equal or below the attack strength of the monster discarded. During
the End Phase of a turn that this card destroyed a monster as a result of battle, the controller of this card
may put this card into the Graveyard to Special Summon a [Armed Dragon LV7] from his/her hand
or deck.
DP2-JP012
Armed Dragon LV7
Wind/Dragon/7/2800/1000
This card cannot be Normal Summon. This card can only be special summon by the effect of
[Armed Dragon LV5]. Discard a monster card from your hand, destroy all face-up monsters
on opponent's field with attack strength lower than the discarded monster.
Super Rare
DP2-JP013
Armed Dragon LV10
Wind/Dragon/10/3000/2000
This card cannot be Normal Summon. This card can only be special summon by sacrificing an
[Armed Dragon LV7] on your field. Discard one card from your hand to destroy all face-up
monsters on opponent's field.
Ultra Rare
DP2-JP014
XYZ-Dragon Cannon
Light/Machine - Fusion/8/2800/2600
[X-Head Cannon] + [Y-Dragon Head] + [Z-Metal Caterpillar]
This card is special summon by removing the above monsters on your field from the game (The
Magic card [Fusion] is not required). This card cannot be special summon from Graveyard. Discard
a card from your hand, destroy 1 of your opponent's card on the field.
Rare
DP2-JP015
Ojama King
Light/Beast - Fusion/6/0/3000
[Ojama Green] + [Ojama Yellow] + [Ojama Black]
When this card is face-up on the field, up to 3 opponent's monster space cannot be use.
DP2-JP016
VW - Tiger Catapult
Light/Machine - Fusion/6/2000/1500
[V - Tiger Jet] + [W - Wing Catapult]
This card is special summon by removing the above monsters on your field from the
game (The card [Fusion] is not required). Discard a card from your hand, change the mode
of a monster on opponent's field (Reverse effects of reversed monsters are not activated).
Rare
DP2-JP017
VWXYZ - Dragon Catapult Cannon
Light/Machine - Fusion/8/3000/2800
[VW - Tiger Catapult] + [XYZ - Dragon Cannon]
This card is special summon by removing the above monster on your field from game
(The card [Fusion] is not required). Once during your turn, you may remove a card on
opponent's field from game. When this card attack, you may change the mode of the monster
this card attack (Reverse effects of reversed monsters are not activated).
Rare
DP2-JP018
Ojama Delta Hurricane!!
Magic - Normal
This card can only be activate when you have [Ojama Green], [Ojama Yellow] and [Ojama Black]
face-up on your field. Destroy all cards on opponent's field.
DP2-JP019
Level Tuning
Magic - Normal
Your opponent draw 2 cards. Choose a monster with [LV] in its name from your Graveyard,
special summon it and ignore the summoning condition. The monster special summon by this
effect cannot attack, cannot activate effect, and effect would not be activate during that
turn.
Rare
DP2-JP020
Ojamagic
Magic - Normal
When this card is sent from your hand or field to Graveyard, add a [Ojama Green],
[Ojama Yellow] and [Ojama Black] from your deck to your hand.
Rare
DP2-JP021
Ojamuscle
Magic - Normal
Select a face-up [Ojama King] on the field. Other than the selected [Ojama King], destroy
all monsters with [Ojama] in their name. Increase the attack strength of that [Ojama
King] by 1000 for each monsters destroyed by this effect.
Rare
DP2-JP022
Hell Alliance
Magic - Equipment
The attack strength of equipped monster would be increase by 800 for each monster with
the same name as the equipped monster on the field.
DP2-JP023
Armed Changer
Magic - Equipment
Discard an Equipment card from your hand to activate. When the equipped monster destroy
a monster as a result of battle, the controller of the equipped monster may add a monster
with attack strength less than the equipped monster from his/her Graveyard to his/her hand.
DP2-JP024
Mallet of Luck
Magic - Normal
Shuffle any number of cards from your hand into your deck, draw from your deck that number of
cards afterward.
Super Rare
DP2-JP025
Reckless Summoning of Hell
Magic - Quickplay
This card can only be activate when opponent have a face-up monster on his/her field, and you
successfully special summon a monster with attack strength of 1500 or less. Special Summon any
number of monster cards that have the same name as the monster that was special summon from
your your hand, deck, or Graveyard in attack mode. Afterward, opponent choose one of the
monster on his/her field and he/she special summon any number of the chosen monster from
his/her deck, hand, or Graveyard.
Super Rare
DP2-JP026
Defense Ring
Magic - Quickplay
The damages as result from effect of Trap card would become 0.
Ultra Rare
DP2-JP027
Ojama Trio
Trap - Normal
Special Summon 3 [Ojama Token] (Light/Beast/2/0/1000) on opponent's field in defense mode (they
cannot be sacrifice as sacrifice summon). When a [Ojama Token] is destroy, do 300 damages to
the controller of the token.
DP2-JP028
Hell Blast
Trap - Normal
This card can only be activated when a face-up monster on your field is destroyed and
sent to Graveyard. Destroy the face-up monster with lowest attack strength on the field
and each player would receive damage equal to half of the attack strength of the monster
destroyed by this card's effect.
DP2-JP029
Hell Polymer
Trap - Normal
This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice a monster on your field to gain control of that Fusion monster.
DP2-JP030
Gravepit of Revival
Trap - Normal
This card can only be activate when you have a monster that is destroy as result of battle and sent to Graveyard. Both players choose a monster in their own Graveyard, and special summon them onto their field in face-up defense mode. The monsters special summon this way cannot change
their mode.
Super Rare
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