@Mrmagius: I meant did you want me to pick your opponent Pokemon. The longer battles will likely have back and forth writing, but for this singles round, it might be more efficient for just you challengers to write it. At least, I think so.
@Jason-Kun: Don't need to win. You need to show that you know what you're doing. The mistake Tim made was going exclusively with a first-evo Pokemon that naturally learns just two attacks.
Okay, the dice system. BASICS: In case anybody here hasn't played Dungeons and Dragons, here's how it goes. There will be a set number, out of 20, with which my dice roll has to beat in order for the proposed challenger to win. For instance, a regular Trainer vs Trainer battle has a set par of 10. The challenger needs to have a roll 10 or higher to win the battle/round.
But there's the modifier numbers. If the Challenger has a Pokemon with a type advantage over the Opponent, there is a -1 modifier, so the par is down to 9. There's other modifiers too, and the set par is different for certain opponents.
And there's the extremes. If the dice roll is 1, the Challenger mades a horrible mistake or simply had the worst luck possible (Ex: the Pokemon somehow trips and gives the opponent a free shot at KO). If the dice roll is 20, something extremely lucky happens to help the Challenger (Ex: Critical hit leading to OHKO).
GENERAL: The dice roll determines the outcome; you need to roleplay how it happens. The margin can give you an idea of how close the match is.
I have lifesharker's match outcome. I'll put up the modifiers now, so if anyone thinks something's off or should be done differently, make a suggestion. I'd like to get this ironed out before we get into having PC League Challengers around.
Note that I assume test matches are being played at Tier 1. Otherwise, Simon's Tier level is 3.
Weepingbell vs Weezing
GL battle par: 15
Leader Modifiers
Type Res: +1
Tier1: -3
Final evo: +1
Challenger Modifiers
None
Final par: 14
Dice roll: 12
Result: Weepingbell loses