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Gyms only type specific?

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SUBRICK

Hypnotize...
Aside from the trainers and mazes/puzzles, the only difference from the gyms are the types. I really liked the idea presented in Norman's gym. We could have gyms that are attack specific, double battle specific, stat specific, or maybe even dual type gyms! Gyms are getting way too predictable. In the first games, it was fun discovering the type differences, since few of us knew them before we played. But over the years it has gotten a little to cliched.

What do you all think? I'm sorry if this is a repeat topic, close when necessary.
 
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BelugaWhale

Guest
I think Norman's Gym was awesome, and the dual idea would be cool, cause they did mention some stuff about New Type Combonations, that would be cool if it effected the gyms too.
 

Porygandrew

Well-Known Member
I'd like to see an option for a 2-on-2 battle with one person (aka, the Gym Leader), as well as dual type gyms where the two types compliment each other, like grass and fire, or water and electric. most pokemon are of either type, but then there'd be one or two that are that dual-type.
On top of this, I think Earl's Pokemon Academy in PS2 or something had it where each section was based on something different (such as raising stats, causing conditions, crits & flinching, things like that). Each gym would have one of these options as well.
So not only are you going against a fighting and ghost gym, but you have to watch out for critical hits and flinching. (Alakazam vs. Hariyama & Banette: Hariyama uses Fake Out to make Alakazam flinch, Banette uses Shadow Ball)
 

Aptenodytes

Well-Known Member
I liked the one type gym idea, it was fun for me :D It would be cool if they did like a one color gym idea for like green pokemon o_O
 
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xPokerusx

Guest
i would like to see an exclusive pokemon gym so people can get hard to find monsters in thier pokedex
 

umbreot

God of Fusions
Not a bad idea, gyms with a more fun attidude rather than just battles would be nice too. I know that they do have traps and stuff, but it doesn't compare to the trick master. They should also have the mechadolls that the trick master uses( If you don't have R/S, you won't know what I mean).

Gyms should also have wild pokemon, in addition to trainers.
 
For the umptemth time... no.

There are OH SO MANY things that can tie many Pokémon together. Not only the stupid Type. By basing GYMs after Pokémon height, Pokémon weight, Pokémon color, or even certain strategies, they'd both make GYMs MUCH MORE interesting and make them MUCH MORE challenging. Screw Monotypes plz. They make the game WAY too easy... and kills variety. Badly.

Besides that, the GYMs are OK. More trends like the one in Petalburg would be welcome, though...
 

Jack Russell

Advancedshipper
No, what would be cool is having like 16 gyms so you can choose where you want to get your eight badges from and so that you still have places to go after the elite 4
 

Da Master of Unowns

You're too slow!
I just had a brainstorm!
What if one of the gyms had wild Pokemon in it?
I mean, like a cave gym where you'd meet wild Pokemon like Zubat in addition to the trainers at the gym.
Or maybe a grass-type gym with grass where wild Pokemon would appear.
Just a thought. :)
 

Wolf Goddess

~Lupo Di Autunno~
*Orion* said:
For the umptemth time... no.

There are OH SO MANY things that can tie many Pokémon together. Not only the stupid Type. By basing GYMs after Pokémon height, Pokémon weight, Pokémon color, or even certain strategies, they'd both make GYMs MUCH MORE interesting and make them MUCH MORE challenging. Screw Monotypes plz. They make the game WAY too easy... and kills variety. Badly.

Besides that, the GYMs are OK. More trends like the one in Petalburg would be welcome, though...

*Orion* for President! ;-;

Seriously, it's just so sad. All you have to do currently is have a decent-level Pokemon with a strong type that's super effective against the gym's type. It's not hard in the least.
 

PDL

disenchanted
as much as non-type based gyms would be awesome... I don't really see that happening I'm afraid... :(

I don't want to sound like a party-pooper or something, but since the game's marketed towards children, they would have to use the simple straedgy of type match-ups, so kids and pokemon newbies can get the hang of the game easily.

the closest thing to what we (the fourm-goers) are suggesting that exists in offical games are the GCN games's bosses.
 

Eszett

one love
But PDL, if the older protagonists in Pokemon Ranger signify anything, it is that the franchise is starting to notice its older fanbase and thus gearing the games towards it. We older, more sapient fanatics of these dainty pastimes would evidently look favorably upon the gymnasiums employing the whole gamut of strategies and artificial intelligence. We've gone a long way since the days where you could just deplete Morty's Gengar of its PP by toggling your active Pokemon between a Hypnotized Normal type and some non-sleeping Pokemon, but we have yet to embark on any serious fronts to make the gyms actually worth their salt.

Mono types force you to use a powerful SE move over and over again. Strategy-based gyms force you to think, to plan, to devise. Though you do raise a good point, the younger fans whose encephalons still develop cannot be expected to exhibit the same caliber of cognition as we elder kinsmen. In an ideal world, we would configure which path we would opt to take with a difficulty system, but I fear that may tax the memory of the DS card too much.
 

PDL

disenchanted
hmm.. when you put it that way... It would be excellent if they did incorparate some new ways of beating the gym leader through unconventional means...

Norman's gym battle's a great example of this, the use of Facade really made me actually think about how to get around beating the first Slaking, then having to change gears when Vigoroth came out, and then having to shift to a different stradgey when the second Slaking finally appeared.

It'd be wonderful to have the gym leaders new attacks/moves and strategies that are very different from the "normal" way that the current battle metagame usually plays out. Or maybe new type combinations that makes the usual gameplan against pokemon of that particular type completely ineffective.
 

Tropical Spirit

YAY! Original>You =3
Wolf Goddess said:
*Orion* for President! ;-;
Hell yeah. ;-;

But I still have something to add: I don't think it's impossible for them to do so, really. Why don't include the type chart in the guide like they did back in R/B/Y? And look at the GCN games bosses (Cipher Admins, area leaders, colosseum battle trainers, etc..)-That's what I'm talking about. A good example is a good in XD that said "I'm looking forward to a tasty victory!" And used pokemon based on... "edible things", like Breloom and Miltank. Even though that's a strange idea, it's creative and proves that many things can unite pokemon.
 

MaskedManAbsolkid

Well-Known Member
Leave them as they are, but make at least one type specific. Like said, it was good in the GCN games where there were different varieties (eg: Lovrina using cutesy pokemon, Snattle using naturistic/earth status pokemon and Gorigan using humanshape pokemon), but they should stay to the baddies.
 
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