CyberCubed said:
Are you serious? The coordinators are some of the best developed characters on the show. Grace, The Phantom Masked Coordinator, Drew, Harley, Robert, Kelly, Savannah, Eriko and the Salaryman are all very well written and interesting characters.
Um.... you sure about that? Shuu's just become a repeat of Shigeru at this point, and Robert.... all we know about the guy is that he's very good at contests, [spoil]and he somehow got Satoshi's Yukiwarashi to master Ice Beam[/spoil].
CyberCubed said:
Salaryman = Amusing guitarist who has his mother watch over him
No, that's his wife.
Both are pretty damn good, both offer cleverly-written battle strategies that could never work out in the restrictions of the video games. However, there is an aspect of the contests that bug the hell out of me, and that's the whole judging system. I liked how at first, they'd show a number score in the appeal rounds, but they elliminated that and now we don't know what the hell the judges thought about Haruka in comparison to the other entrants. In the contest battles, the way those bar gauges go down seem pretty damn unrealistic at times.
For that matter, if the battles are fought on an appeal gauge system, why the hell do the writers find it necessary for Haruka to knock out every opponent she faces? I mean, some of the KOs are realistic enough, but at times, it feels a bit unnecessary when the opponent's score is low enough as is, and it's as though they're not giving Haruka's opponents enough credibility (and just adding salt to the wound when it's a really cheap victory). I mean, considering what they've been doing with Satoshi's team in AG, and how realistically they've been making him win, you'd think they'd leave the unevolved cuties' spotlight to contests because they're a method of getting a victory without actually KOing a stronger opponent. Hell, when they're making Haruka KO nearly every opponent, it's almost like they're treating these contest battles as a regular knock-out match, somewhat killing its purpose. Within her entire contest campaign, I can only count about 3 battles she had that ended with her having a better score (only one of them being at the finals; mind you, I'm not counting the time she faced Musashi's Dokucale as Musashi was cheating): Kent's speedy Ametama, Tetsuko's Hellgar, and Kanata's Buupig.
Now, if they fixed this flaw, have more battles end based on score rather than just being one big knock-out fest, and bring back the appeal scores, dammit, then they'd be close to perfect. But hey, they're good enough already, add something new to the series and all.... they're still about even for me in the end, though, but I guess this flaw of the contests would put them a little beneath gyms in my opinion.