shoz999
Back when Tigers used to smoke.
As the title says folk. I'll kick off with this one.
A Nintendo Game's difficulty that is beyond extremely hard, a skill ceiling so high that you will appreciate Dark Souls and Monster Hunter for giving you those short opportunities to heal up during boss fights.
The game I'm talking about is F-Zero GX. In fact if were not counting any indies, F-Zero GX is probably one of the top five hardest video games ever to be created and this is in fact a Sega game published by Nintendo. If you think I'm overexaggerating... I'm not.
F-Zero GX is that difficult. Imagine the difficulty progressing from the first cup to the last cup or the first chapter to the last chapter of F-Zero GX ranging somewhere between the difficulty of the Super Meat Boy series and DMC's Hell and Hell mode where the player dies from one hit. That is how difficult F-Zero GX on normal mode. Yes, there are even harder difficulties. Something like Dark Souls or Monster Hunter doesn't even come close to F-Zero's difficulty, any of the F-Zero games, for the simple fact that unlike a racing game, RPGs like DS and MH can give enough rest and planning time before continuing on the adventure. Even during an epic boss battle, you can find chances to heal yourself or make a comeback. F-Zero being a racing game however, you have no time to plan before or during the race, there are no breaks unless you think the menu counts.
This had to do with mainly the fact that F-Zero GX is part of a series known for it's unique style of racing gameplay. It is so unique in-fact that it absolutely deserves it's own genre of racing where inspired games like Wipeout and Fast Racing Neo belong. F-Zero's style of racing consists of extremely-high speeds marketed as 2200km/h+ in a sci-fi futuristic world where the racing track changes from a road to a cylinder, upside down, left-side, right-side that it feels less like a racing simulator and more like a roller coaster. You have the option of using basically a speed boost surpassing your fellow racers through an energy boost at the cost of health. You think the cost of health is what makes this speed boost hard? That is the least of your worries. The biggest worry is using the speed boost at the wrong time as many racing tracks have some hard-turns and narrow pathways that can easily send your car flying off the map.
F-Zero GX. A game so difficult to access that it's probably the reason why Nintendo has kept it on the shelf too long.
A Nintendo Game's difficulty that is beyond extremely hard, a skill ceiling so high that you will appreciate Dark Souls and Monster Hunter for giving you those short opportunities to heal up during boss fights.
The game I'm talking about is F-Zero GX. In fact if were not counting any indies, F-Zero GX is probably one of the top five hardest video games ever to be created and this is in fact a Sega game published by Nintendo. If you think I'm overexaggerating... I'm not.
F-Zero GX is that difficult. Imagine the difficulty progressing from the first cup to the last cup or the first chapter to the last chapter of F-Zero GX ranging somewhere between the difficulty of the Super Meat Boy series and DMC's Hell and Hell mode where the player dies from one hit. That is how difficult F-Zero GX on normal mode. Yes, there are even harder difficulties. Something like Dark Souls or Monster Hunter doesn't even come close to F-Zero's difficulty, any of the F-Zero games, for the simple fact that unlike a racing game, RPGs like DS and MH can give enough rest and planning time before continuing on the adventure. Even during an epic boss battle, you can find chances to heal yourself or make a comeback. F-Zero being a racing game however, you have no time to plan before or during the race, there are no breaks unless you think the menu counts.
This had to do with mainly the fact that F-Zero GX is part of a series known for it's unique style of racing gameplay. It is so unique in-fact that it absolutely deserves it's own genre of racing where inspired games like Wipeout and Fast Racing Neo belong. F-Zero's style of racing consists of extremely-high speeds marketed as 2200km/h+ in a sci-fi futuristic world where the racing track changes from a road to a cylinder, upside down, left-side, right-side that it feels less like a racing simulator and more like a roller coaster. You have the option of using basically a speed boost surpassing your fellow racers through an energy boost at the cost of health. You think the cost of health is what makes this speed boost hard? That is the least of your worries. The biggest worry is using the speed boost at the wrong time as many racing tracks have some hard-turns and narrow pathways that can easily send your car flying off the map.
F-Zero GX. A game so difficult to access that it's probably the reason why Nintendo has kept it on the shelf too long.
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