Not even a little. The gap between original titles and their eventual remakes is always going to be wide enough to make them worthwhile. There will always be fans whose first exposure to a region is the remakes and not the originals.
No. There will always be people who want to replay older games as well as those whose first exposure to those regions are remakes. I have a lot of issues with BDSP but I still had more fun with it than I did with SwSh and its DLC. Don't see why we have to settle between something like BDSP or LA when we got both.
While there is always going to be a need to expose younger generations to games older than they are, remakes are not the only way to do that and I'm not even convinced they're the best way. As has been brought up by me and several others in this thread, emulated versions of the original games can also be distributed through online services such as NSO.
It will still be years before Unova is seen again
Will it? Do we really know that? It might be, but if they don't want a full retail Johto game and think GSC on the NSO is sufficient, they could skip Johto for Unova and release it as soon as next year. And that wouldn't be terribly outlandish either, DP and BW were both on the same hardware, why can't BDSP and BW remakes be as well?
and already it’s a quantum leap from what the DS could do with the originals and what the Switch and future hardware can and will be able to do.
Yes, but are remakes like LGPE and BDSP really taking advantage of that quantum leap? Compare games like DPPt, BW, and BW2 to SwSh, LA, and SV and I'd agree with you. It'd be extremely difficult to argue that that comparison doesn't feel like a night and day difference and utterly laughable to think the DS could've gotten anything remotely resembling those three Switch games. But RBYFRLG to LGPE and DP to BDSP? I wouldn't say that's a quantum leap at all. BDSP is intentionally handcuffing itself to the limitations of the DS and only offering a minor upgrade in graphics, a handful of QoL upgrades, and little else. LGPE had a graphical style a bit closer to more modern games, but largely ignored the archaic design and limited gameplay elements that make Kanto feel so heavily outdated compared to the Switch games. Is that really taking advantage of what the Switch can do?
DP to LA feels more like how a DS to Switch leap should feel IMO. That game truly feels like how a Sinnoh game would be designed from the ground up on the Switch. I think NSO + Legends (or another similar reimagining of an old region) would be a much better combo to get the best of both worlds with revisiting old regions than remake + Legends. If they want to stick to the same design conventions for the sake of not ruining the original experience, just give us the original experience itself for cheap, I don't think it's really worth it for either TPC or the fans to waste time and money recreating the games from the ground up just for them to be extremely similar to the originals.
Up to ORAS, the remakes were invaluable. Let’s Go P/E is when they just became unnecessary. Nothing is holding Tendy or GF from releasing emulators on the Switch for our original previous entries. Nothing. They released RBY on 3DS some years back and even allowed transfers to the Gen VI carts! Switch online has GB, NES, SNES, and N64 games. And if you REALLY want the essential nostalgic original experience, you’ll suffer through the early mechanics like the rest of us did. Otherwise, the remakes have been reimagined versions of what we’ve had. And neither of the two recent releases have done anything spectacular that the originals wouldn’t have.
FRLG, HSSS, and ORAS were practically ground-ups and kept the current mechanics intact while adding to them, which made them progressive. ORAS was the last entry in Gen VI, making it the de facto for battling in that Gen. It added new formes, moves, areas, story, items, mechanics, etc. A playthrough of the GBA games compared to the 3DS games would be a stark eye-opener, worthy of the moniker “remake”. BDSP by extension is a side hustle that added absolutely nothing, a “rehash” with a paint job.
In general I agree with you, but I do think there's reasonable doubt about there being absolutely nothing keeping them from throwing the old games on NSO. The one thing I could see being a barrier to implementing this is if they're having trouble getting NSO to work with Home. Transfers are extremely important to this fanbase, they were upset when they were unable to allow Gen 2 to 3 transfers at all and the VC games allowed transfers to Bank so if they can't similarly allow you to transfer your Pokemon from the NSO games to Home there's going to be a huge backlash. Now for the record I don't think this is the case, I think they have somehow worked out how they can transfer NSO -> Home and we might see Pokemon on NSO announced some time in the coming months, but it's hard to say for sure until it's confirmed.
I don't think they have. BDSP could have been better but I think its fair to note that BDSP was a bit different given it was outsourced and the company that did the remake probably didn't want to make too many changes (and development may or may not have been impacted by world events). I think its fair to say that i'd be cautious when outsourcing and make sure to take the lessons from this game in future remakes but I still think future remakes could be great.
I don't think it's ILCA's fault that BDSP was so similar, I think Masuda was the one that told them to redesign it similar to the originals. When you look at what Game Freak themselves did with games like ORAS and LGPE, ignoring updates from third versions and FRLG, LGPE throwing out all Pokemon that didn't exist in the originals, BDSP fits with Game Freak's MO and if Game Freak themselves were working on the game I don't think it would've turned out terribly differently (at best maybe we would've had SwSh's graphic style, but gameplay wise there probably would've been little to no improvement in the final product).
I think Game Freak or maybe TPC are the ones saying the remakes have to be largely similar because they want the new games to recreate the experience of the originals. Change too much and the feeling of replaying the original game is broken. This is probably part of the reason why Game Freak wanted to work on LA and outsourced BDSP to ILCA. With a game like LA there's no obligation to stick to the script, they can take a lot more liberties to make the experience feel truly new and modern and they can better flex their creative muscles with such a game.