That will be the phrase used before combat for this team when it gets perfected thanks to your wise help.
This is for the uber metagame.
Darkrai
Timid with 252 evs in speed and sp. Atk, 6 in HP
Dark Hall
Substitute
Calm Mind
Dark Pulse
@Leftovers
Lead: Simple, place to sleep opponents, raise a substitute, then Calm Mind, until they wake up or change poke. To ensure that your substitute becomes less breakable on the sp. defense side. Then you can attack, or place to sleep again.
Rayquaza
Jolly with 252 Evs in Atk, 252 in Speed, 6 in Sp. Def
Earthquake
Dragon Dance/Swords Dance
Outrage
Extremespeed/Crunch
@Life Orb
Ok, after suggestions I decided on this. Physical Rayquaza has the extraordinary ability of using Swords Dance and then hurting everything like hell, but...it is to slow and Lati@s kills it before. That is why I'm selecting first Dragon Dance because even if you set slower you'll outspeed most everything after one Dragon Dance. Dragon Claw is a must, while Earthquake seems a very good option. I have chosen Extremespeed over Crunch in order to finish off some of thos pests that can hurt you badly and even if we're crossing over psychic territory, STAB Dragon Claw does more to them than Crunch even if super effective.
Kyogre
Modest with 252 Evs in Sp. Atk, 252 Evs in Sp. Def, 6 in HP
Surf
Ice Beam
Thunder
Calm Mind
@Leftovers
I'll face it. Kyogre is very slow, and having that tremendous sp. def, why not abuse it? The point is that as I know I will not outspeed almost anything with Kyogre, I'll resist it and with Calm Mind + Leftovers make it harder for them to take me down, and suddenly a Calminded attack is something that must be taken seriously.
Parukia
Timid with 252 Evs in Sp. Atk, 220 Evs in Speed, 38 in HP
Space Break
Surf
Aqua Tail
Thunder
@Pearl Orb
Kyogre's best friend. With the leviathan's support, Parukia can make much more damage with Surf and Aqua Tail. I'm hoping Blissey shows her face, it that happens, if she does not have a single Ev in defense, she's dead. Aqua Tail + STAB + Drizzle + Pear Orb = an OHKO even with 714 HP Bliss. Thunder is for other Kyogre.
Arceus
Modest with 252 Ev in Sp. Atk, 134 in Def, 124 in Speed
Judgement Pebble
Recover
Sleep Talk
Grass Rope
@Bug Plate
This can be used as a Darkrai counter with Judgement Pebble. At the same time it is a more defensive Arseus that can survive longer with the evs in def that will make it only take 40% - 47% on Groudon's Swordsdanced once Earthquake. Then being faster able to use Grass Rope delivering at least 87% damage in a turn.
Mewtwo
Timid with 252 Evs in Sp. Atk, 216 Evs in Speed, 42 in HP
Ice Beam
Pulse Bomb
Calm Mind
Recover
@Life Orb
Cleaner: Mewtwo is here to finish the job. Basically the boltbeam set from advance but I chose Pulse Bomb because it can get rid of one of the pokemon that will give him greater headaches: Darkrai. If Darkrai has no Evs in Sp. Def (as most of will), then Mewtwo who will be faster OHKO's Darkrai with Pulse Bomb and Life Orb. Ice Beam is there to handle Lati@s, Giratina, and because it is very effective attacking other psychic pokemon.
Please suggest things that this team needs: I think it has a Groudon weakness therefore I've already thought about a Latios set to counter it, but I'm not sure who to take out in order for Latios to be in the team. Thanks for the help.
This is for the uber metagame.
Darkrai
Timid with 252 evs in speed and sp. Atk, 6 in HP
Dark Hall
Substitute
Calm Mind
Dark Pulse
@Leftovers
Lead: Simple, place to sleep opponents, raise a substitute, then Calm Mind, until they wake up or change poke. To ensure that your substitute becomes less breakable on the sp. defense side. Then you can attack, or place to sleep again.
Rayquaza
Jolly with 252 Evs in Atk, 252 in Speed, 6 in Sp. Def
Earthquake
Dragon Dance/Swords Dance
Outrage
Extremespeed/Crunch
@Life Orb
Ok, after suggestions I decided on this. Physical Rayquaza has the extraordinary ability of using Swords Dance and then hurting everything like hell, but...it is to slow and Lati@s kills it before. That is why I'm selecting first Dragon Dance because even if you set slower you'll outspeed most everything after one Dragon Dance. Dragon Claw is a must, while Earthquake seems a very good option. I have chosen Extremespeed over Crunch in order to finish off some of thos pests that can hurt you badly and even if we're crossing over psychic territory, STAB Dragon Claw does more to them than Crunch even if super effective.
Kyogre
Modest with 252 Evs in Sp. Atk, 252 Evs in Sp. Def, 6 in HP
Surf
Ice Beam
Thunder
Calm Mind
@Leftovers
I'll face it. Kyogre is very slow, and having that tremendous sp. def, why not abuse it? The point is that as I know I will not outspeed almost anything with Kyogre, I'll resist it and with Calm Mind + Leftovers make it harder for them to take me down, and suddenly a Calminded attack is something that must be taken seriously.
Parukia
Timid with 252 Evs in Sp. Atk, 220 Evs in Speed, 38 in HP
Space Break
Surf
Aqua Tail
Thunder
@Pearl Orb
Kyogre's best friend. With the leviathan's support, Parukia can make much more damage with Surf and Aqua Tail. I'm hoping Blissey shows her face, it that happens, if she does not have a single Ev in defense, she's dead. Aqua Tail + STAB + Drizzle + Pear Orb = an OHKO even with 714 HP Bliss. Thunder is for other Kyogre.
Arceus
Modest with 252 Ev in Sp. Atk, 134 in Def, 124 in Speed
Judgement Pebble
Recover
Sleep Talk
Grass Rope
@Bug Plate
This can be used as a Darkrai counter with Judgement Pebble. At the same time it is a more defensive Arseus that can survive longer with the evs in def that will make it only take 40% - 47% on Groudon's Swordsdanced once Earthquake. Then being faster able to use Grass Rope delivering at least 87% damage in a turn.
Mewtwo
Timid with 252 Evs in Sp. Atk, 216 Evs in Speed, 42 in HP
Ice Beam
Pulse Bomb
Calm Mind
Recover
@Life Orb
Cleaner: Mewtwo is here to finish the job. Basically the boltbeam set from advance but I chose Pulse Bomb because it can get rid of one of the pokemon that will give him greater headaches: Darkrai. If Darkrai has no Evs in Sp. Def (as most of will), then Mewtwo who will be faster OHKO's Darkrai with Pulse Bomb and Life Orb. Ice Beam is there to handle Lati@s, Giratina, and because it is very effective attacking other psychic pokemon.
Please suggest things that this team needs: I think it has a Groudon weakness therefore I've already thought about a Latios set to counter it, but I'm not sure who to take out in order for Latios to be in the team. Thanks for the help.
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