Eon Master
Born from the Flames
And yes, I am going on an ego trip.
Hey, all ye Serebii IGRMT raters. Most of you new people won't really recognize me, but a few of you, namely TBR, Unglateman, YOOMTAH, GrumpySnorlax, and Ji Yoon (HoundoomFlare) probably will. Even fewer of you will remember that I've regained my throne as Serebii's BT King in late July, far surpassing V4E's record with an astounding 383 wins, something I never expected to accomplish.
This is a Battle Tower team, and I've decided to create the first-ever TrickScarf Memento Chain Team. Between the two strategies, TrickScarf has a weakness to Pokemon when your sweeper isn't fully set up, and Memento Chains have a weakness of being stripped of their ability to limit the moves an opponent could use. By combining the two, most of those problems are solved, but its not going to be easy. That's why I took extreme care in the design, creation, and testing of this team.
So, without further ado, let's get to the team.
EDIT: Team changes in italics, for a change of pace.
Uxie @ Choice Scarf
Nature: Timid
EVs: 252 Hp / 88 Def / 100 SpD / 68 Spe
Ability: Levitate
-Trick
-Thunder Wave
-Skill Swap
-Memento
The first part of the team is a variant of V4E's famous Uxie lead. This little pixie led his Battle Tower team to 268 wins in April of this year, and it'll hopefully lead mine to greater heights. Most intelligent Battle Tower players will understand perfectly how this is intended to work, and if you don't, that's a sign that you shouldn't be rating this team. However, I'll explain it anyway for clarity's sake. Trick hands your opponent the Scarf, locking them into their move of chioce, likely something Super Effective against Uxie. Thunder Wave will negate the Speed Boost from the Scarf, whilst Skill Swap will be used against foes with troublesome abilities such as Clear Body, meaning that you're free to weaken them with Memento. Finally, Memento reduces the Attack and Special Attack of the opposing Pokemon by -2, which is equivalent to cutting it in half. That renders them nearly useless when the next Pokemon comes in.
Gastrodon @ Leftovers
Nature: Bold
EVs: 180 Hp / 172 Def / 156 SpD
Ability: Sticky Hold
-Memento
-Flash
-Substitute
-Recover
This Gastrodon is a tried and true Support Pokemon, with an original set developed by yours truly. The EVs and Nature give it virtually equal Def and SpD, while maximizing its Hp for the highest possible ammount of overall bulk. Memento is the same as last time, the last move. Substitute is to protect Gastrodon from hax as it sets up, Recover allows it to heal its injuries, and Flash (yeah, the sea slug gets Flash) is to lower my opponent's accuracy, and thus their chances of hitting my team members. Sticky Hold is also a useful ability, since it allows me to set up against Trick and Choice Item leads that would screw Uxie over.
Drapion @ Leftovers
Nature: Careful
EVs: 252 Hp / 4 Atk / 32 Def / 220 SpD
Ability: Battle Armor
-Crunch
-Accupressure
-Substitute
-Rest
And finally, we finish with the ultimate BT setup sweeper, Accupressure Drapion. With Battle Armor blocking Crits, and the twin Mementos weakening any form of attack thrown at me to laughable levels, Drapion can become almost unstoppable and then proceed to wreck my opponent's whole team. Crunch is a stable STAB, Substitute is to prevent OHKO hax after Accupressure is done being set up, and Rest is a healing move. Drapion doesn't mind two turns of sleep after it becomes indestructable, so there's no need for me to fret over the side effect.
I'd make a threats list, but it's late and I'm tired, so maybe tomorrow. Fire away guys, I'm looking forward to this one.
Hey, all ye Serebii IGRMT raters. Most of you new people won't really recognize me, but a few of you, namely TBR, Unglateman, YOOMTAH, GrumpySnorlax, and Ji Yoon (HoundoomFlare) probably will. Even fewer of you will remember that I've regained my throne as Serebii's BT King in late July, far surpassing V4E's record with an astounding 383 wins, something I never expected to accomplish.
This is a Battle Tower team, and I've decided to create the first-ever TrickScarf Memento Chain Team. Between the two strategies, TrickScarf has a weakness to Pokemon when your sweeper isn't fully set up, and Memento Chains have a weakness of being stripped of their ability to limit the moves an opponent could use. By combining the two, most of those problems are solved, but its not going to be easy. That's why I took extreme care in the design, creation, and testing of this team.
So, without further ado, let's get to the team.
EDIT: Team changes in italics, for a change of pace.
Uxie @ Choice Scarf
Nature: Timid
EVs: 252 Hp / 88 Def / 100 SpD / 68 Spe
Ability: Levitate
-Trick
-Thunder Wave
-Skill Swap
-Memento
The first part of the team is a variant of V4E's famous Uxie lead. This little pixie led his Battle Tower team to 268 wins in April of this year, and it'll hopefully lead mine to greater heights. Most intelligent Battle Tower players will understand perfectly how this is intended to work, and if you don't, that's a sign that you shouldn't be rating this team. However, I'll explain it anyway for clarity's sake. Trick hands your opponent the Scarf, locking them into their move of chioce, likely something Super Effective against Uxie. Thunder Wave will negate the Speed Boost from the Scarf, whilst Skill Swap will be used against foes with troublesome abilities such as Clear Body, meaning that you're free to weaken them with Memento. Finally, Memento reduces the Attack and Special Attack of the opposing Pokemon by -2, which is equivalent to cutting it in half. That renders them nearly useless when the next Pokemon comes in.
Gastrodon @ Leftovers
Nature: Bold
EVs: 180 Hp / 172 Def / 156 SpD
Ability: Sticky Hold
-Memento
-Flash
-Substitute
-Recover
This Gastrodon is a tried and true Support Pokemon, with an original set developed by yours truly. The EVs and Nature give it virtually equal Def and SpD, while maximizing its Hp for the highest possible ammount of overall bulk. Memento is the same as last time, the last move. Substitute is to protect Gastrodon from hax as it sets up, Recover allows it to heal its injuries, and Flash (yeah, the sea slug gets Flash) is to lower my opponent's accuracy, and thus their chances of hitting my team members. Sticky Hold is also a useful ability, since it allows me to set up against Trick and Choice Item leads that would screw Uxie over.
Drapion @ Leftovers
Nature: Careful
EVs: 252 Hp / 4 Atk / 32 Def / 220 SpD
Ability: Battle Armor
-Crunch
-Accupressure
-Substitute
-Rest
And finally, we finish with the ultimate BT setup sweeper, Accupressure Drapion. With Battle Armor blocking Crits, and the twin Mementos weakening any form of attack thrown at me to laughable levels, Drapion can become almost unstoppable and then proceed to wreck my opponent's whole team. Crunch is a stable STAB, Substitute is to prevent OHKO hax after Accupressure is done being set up, and Rest is a healing move. Drapion doesn't mind two turns of sleep after it becomes indestructable, so there's no need for me to fret over the side effect.
I'd make a threats list, but it's late and I'm tired, so maybe tomorrow. Fire away guys, I'm looking forward to this one.
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