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Heart of Chaos (KH based, but no knowledge of it needed)

KaiserMyuu

Hug a penguin!
Heart of Chaos
(A Kingdom Hearts based RP, but it really isn’t Kingdom Hearts. So no intelligence of Kingdom Hearts is necessary. Just to let you know.)



Story:

What is the heart?

The core of all beings. It can be a part of us that we reveal to each other freely, showing who we really are, or it can be something locked deep inside ourselves. There is the part of the heart that wishes to do only justice, what is good and right, just as there is the part of the heart that wishes to feed on injustice, hatred, fear, any emotions that just seem to belong to those...without a heart.

Just who are those people?

I don’t really know. There are people who have hearts...and some who are just…heartless.

But there are also parts of us that are mere fragments of ourselves! A stray emotion, a lost memory, the tiny fragments that are dropped into the void of a heartless person, the seemingly unimportant details that we dismiss just as soon as we become aware of them! If we lose our hearts, what happens to them?

And what happens when we lose something even more than that? What if something as important as your…your…memory! What if your memory is thrown into the dark voids of a lost heart? Who would help you find it? Or how do you get it back?

...I don’t know. We may never know. Perhaps you can figure that out for yourself. Why are you asking me this?

Just wondering…

That’s probably all we can do. All one can do is wonder…



Somewhere in a world, there is a core of it. A heart, you might call it. It holds each and every fragment of a person, chronicles each person’s story from the beginning to the end. It holds positive emotions, courage, kindness, friendship, and negative thoughts, revenge, hatred, distrust. It is the very essence of life; the very heart of all beings.

Somewhere in a world, somewhere on it, someone has lost their own heart. They fell into the darkness, swallowed into a void of nightmares and chaos. No light shall ever shine into that void. They become a very being of darkness, a disciple of a blackened soul. They hunt for the heart of that world, searching to destroy what has been ripped from their own body.

They are simply…Heartless. Beings who have fallen so deep into darkness that they have lost any opportunity to become light again. They earn their revenge by striking at those who have what they have never been able to obtain. They hate those with hearts; fear them, because once they were just like them.

Somewhere in a world, the heart of the world has been lost to the darkness. Enveloped in a shroud of shadow, their light is doused from the world, shielded from any hope of rebirth.

That is the very first step to the path of destruction.



There are things in each world that must never be discovered. But eventually, they are, and bring on destruction. Such as the heart of a world. The center of a world is protected by a door, a gate, sealed away for who knows how long, to never be opened again, for so it has been said, shall be, and should ever be.

However, one day, a curious scholar named Ansem discovered this very thing.

He conducted an experiment to answer a question that had never been answered. He wanted to discover what happened to those who lost a heart. He took away the heart of one of his subjects, and in its place stood an odd being. A shadowy being, crawling on the ground, chasing people like a shadow. Shadows they would be called. He experimented on making a small team of these odd beings, letting them roam around his castle freely.

One day, they began behaving rather oddly, scurrying around the castle, as if searching for something. They ducked into dark corners, nooks and crannies, searching for a thing they were desperately seeking. Ansem led them out of the castle, allowing them to search on their own.

They discovered a gate underneath the castle, leading to a door with a large keyhole. Ansem, in all his curiosity, opened the door, allowing the Shadows to explore the heart of the world. They began eating at the fabrics of other strange doors, opening up the paths to other worlds. They zoomed through each open door, traveling to worlds known…and unknown.

Great power lied in the heart of the world, and Ansem was recipient to it. Voices spoke in his head of fortunes untold, of power beyond imagining, and knowledge that would exceed the very universe itself. Sucked into the voices, and guided by greed, Ansem wanted this, and followed his creations to other worlds, and destroyed his body in the process. However, the darkness slowly created a new, stronger body for him, allowing him to travel from world to world with ease, taking them over as he went on. As his creations slayed the inhabitants, the former inhabitants, losing their hearts, joined the darkness as well. He decided to call these beings Heartless, and that would be their universal name.

His cravings for power eventually led him to search for the legendary Heart of All Worlds, Kingdom Hearts. To unlock the seven locks on the door, Ansem searched for seven girls from the worlds, known as Princesses of Heart. Being pure of heart, they could open the locks set on the door to Kingdom Hearts. However, unknown to him, he was being fought back by a small resistance. A very small resistance.

A boy named Sora discovered an odd key-shaped sword known as the Keyblade. After his home, Destiny Islands was destroyed, and he lost his two friends, Riku and Kairi, he traveled the world with two knights of the Disney Castle, Goofy and Donald Duck. Goofy and Donald were in search of their king, King Mickey, who asked his two top knights to search for the Bearer of the Keyblade. They found Sora, and the three went around the worlds. They discovered Heartless there, all of which seemed to be afraid of Sora’s weapon. The three battled the Heartless, discovered doors to the worlds, and sealed them from Heartless with the Keyblade.

Eventually, Sora found his two old friends—Kairi, who was stolen by Riku and Ansem, and Riku, who seemed to have fallen into darkness. He had a keyblade, but a twisted version of Sora’s. They fought on several occasions, and it wasn’t until they traveled into the depths of the Heartless’s home base that Sora discovered who Riku was. Riku, his old friend, was sealed away by Ansem, who had come to take over Riku’s body. Ansem, gathering the seven Princesses of Heart, the seventh being Kairi, opened the door to Kingdom Hearts. Sora and his companions knew what to do, and after recovering and reuniting with old friends, they set off to the End of the Worlds, where Ansem awaited.

After several mighty battles, Sora and Ansem finally stood at Kingdom Hearts. Ansem, in a desperate attempt, opened the path to Kingdom Hearts, but instead of being shrouded in the ultimate darkness, he was shrouded with a purifying light, the light of all hearts. Inside Kingdom Hearts gathered Heartless, the true heart of all worlds missing. Inside the door as well was Riku himself, and King Mickey. King Mickey, with his own Keyblade, and Sora with his, locked the Keyblades together to seal away Kingdom Hearts once more.

Kairi and Sora reunited once again, but separated quickly. Sora had to continue his quest to find Riku, before the three could truly be reunited. They promised to see each other again, and traveled off in their own separate ways. Kairi traveled back to the reborn Destiny Islands, and waited there for Sora’s return. Sora, meanwhile, traveled his own way…

And that was the last anyone ever saw of him.



Many of the worlds have been very peaceful ever since Sora sealed away Kingdom Hearts, destroying many of the Heartless in the process. Heartless still remain, but many have been in hiding, for the general attitude of the Heartless is of course, negative.
However, although some people do good and right, although some people just can’t seem to become Heartless, some people do fall into the corrupt powers of darkness. However, their hearts do fight back against the darkness, and eventually the two powers collide and create two separate beings. Heartless…and Nobodies.

As Heartless are merely shells of a body without a heart, Nobodies are shells of a heart without a true body. As Heartless are usually black and made of darkness, Nobodies are usually dressed in white or grey colors. Like the Heartless, they search for their bodies to be alive again, to hold as their own…but alas, their quest usually fails. People have no idea how far a Nobody will go to earn their rightful self back, but it usually involves mingling in with the Heartless. They do not really care for the hearts of the world, but sometimes aid the Heartless so that they may get what they want—their body.

The Heartless and Nobodies have begun a conquest of the worlds, beginning to swarm and take over many different lands. This was found odd by many people, as they learned Heartless acting only on instinct, and these Nobodies seemed oddly crafty and intelligent. They awaited the return of Sora and his friends, combating the creatures as best as they could until then. However, many worlds fell to the monster’s plights…

One day, two visitors arrived at Disney Castle. Lo and behold, they were none other than Donald and Goofy, Sora’s two friends. However, they were found beaten and battered, arriving in a near-destroyed ship, each in a hideous state. They were quickly hospitalized, staying in comas for quite a while. But the oddest thing was the fact that Sora was not with them…

Some worlds were destroyed. Some flicked away the Heartless in less than a blink of an eye. But all were baffled by how well-planned this invasion seemed to have turned out…something oddly amiss was going on, but nobody could figure out a way to stop it.



“Things seem to be going rather well, if I do say so myself.”

“Of course they are. We’ve got all these Heartless on our side…and ever since the addition of those cloaked Nobodies and their servants, we’ll definitely win…oh wait, check it out, the others are coming.”

“Hehehehe...talking without us, cream puffs?”

“Uh…no.”

“Silence, silence, all of you! A-hem, so, are we all present?”

“Yep.”

“Of course.”

“Hehehe…”

“What do you think?”

“Present.”

“President.”

“Mm-hmm.”

“Oh yeah, baby!”

“I suppose.”

“…”

“All right. Now, if we are to conquer the worlds, what we need is the Forbidden Power.”

“Forbidden Power?”

“Have you been hiding under a rock all this time? The Forbidden Power was obviously read about in the Prophecy!”

“Oh, yeah, that. I remember. Sorry.”

“Anyway, if I may continue, if we are to obtain this Forbidden Power, we must firstly find those who can serve as the servers. Like the Princesses of Heart, for example. Do any of you have any idea as to what we can use for it?”

“Nope.”

“That goes for all of us, I guess. But before we get to something like that Forbidden something, I am curious about one thing. What if we encounter resistance? What if Sora returns?”

“We will conquer them all. Unless the Prophecy read something about another Keybearer, or some other group of warriors that can fight our armies, we have nothing to worry about. Let’s get on with it.”

“Hehehe…get on with it. A-tisket, a-tasket, a little tiny basket…”

“Oh, shut it with that song! It’s getting on my nerves!”

“Silence, silence, SILENCE! Listen, our first priority is to find something for the servers of the Forbidden Power. With that, we will easily be able to do whatever and not worry about something small like a resistance. Unless another Keyblade pops up, there’s nothing to worry about! Are all of you ready?”

“Uh-huh.”

“No duh.”

“Hehehe…”

“Yes.”

“Affirmative.”

“Eh-heh. Yeah.”

“Okay.”

“Ooooh…YEAH!”

“I am.”

“…”

“Then let us get going!”

“But aren’t you worried about one thing?”

“What would that be?”

“The Forbidden Power’s forbidden for a reason…aren’t you afraid of that?”

“Why, when we are the strongest group of villains ever born? Come, let us begin our plight…”


Mistress Minnie Mouse gazed dreamily out of the window of the great Disney Castle. She stood out by the Medical Bay, having just visited the great magician Donald Duck and the head knight, Goofy. They were doing better, awakening every once in a while, with all of their vital memories intact, but with the exception of what happened ever since Sora sealed away Kingdom Hearts.
As she gazed through the window, she noticed something rather peculiar. Some stars appeared to be falling from the sky, and deep memories that were stored deep inside her rose to the surface of her mind.
Sora was needed. But he was gone, and so his duty would be passed down to other people. Yes, if only there were at least one more Keyblade, perhaps they would have a chance. The key bearers would definitely need some assistance from others as they traveled the worlds, assaulted by the Heartless and Nobodies this way and that.
She could only hope that they would succeed…for as long as there is darkness, there would be the Heartless…and there is darkness in every heart…


Phew. That’s finally done. Mwahaha. Now, we get to do all the explanation of things in the roleplay. Oh…joy.



Keyblades and Other Weapons: Keyblades. Yeah, they’re sword-like weapons with a key-like thing near the tip. They can unlock any sort of door, including the door to one’s heart. They also are used to lock things, such as the door to the heart of a world (hinthint). If you attach Keychains to them, the Keyblades transform into different forms. The standard one a key bearer gets is a Kingdom Key, which is a basic keyblade, silver, crown-shaped key teeth, golden hilt with a sort of shield thing that covers a person’s hand, and has a keychain of the Disney Castle emblem, shaped like Mickey Mouse’s head. In other words, one large circle with two smaller circles on top, like ears. The Keychains change the shape of the Keyblade, like I said above. But you aren’t limited to a Keyblade. You can use stuff like chakrams, swords, shields, axes, guns, bows and arrows, whatever. They can’t lock/unlock things, but they can change form using different chains, like Keychains. But we’re going to need at least one Keybearer.


Heartless/Nobodies: I think I explained them pretty well up there. Heartless/Nobodies come in many forms, and fight you on your quest. Defeating Heartless restores people’s hearts sometimes, and defeating Nobodies sometimes restores their bodies, depending on how long they’ve been in that form. The Heartless/Nobodies fear the Keybearer’s group, because that Keyblade can lock away their goals. Hahaha…funny.


Worlds: Okey-dokey. We travel to the worlds through Gummi ships, which are spaceships that are used to travel to different worlds when the paths are open. We’ll get one through one way or another. I’ll make a list at the start of the roleplay, and I’ll edit it as we travel to different worlds.

Traverse Town: The town where we begin. This is a refuge for all those whose worlds have been destroyed. It has magical properties, so as more people arrive, more districts are created to house the people. Unfortunately, Heartless and Nobodies thrive here too, meaning we’ll have some fights here. Several familiar characters, if you’ve played the Final Fantasy series, hang around here, and all have knowledge of the legends of the Keyblades and Ansem, as they hail from the world Ansem once lived in.

Disney Castle: Where the royal Kingdom ruling over the worlds live. Yeah, King Mickey is supposed to rule, but Minnie Mouse rules in his absence. Donald and Goofy are recovering here. Despite the fact that this castle doesn’t seem well defended, there’s a rather large magical shield protecting the castle, preventing all entrances unless you have proof that you’re on their side, and permission to enter.

Hollow Bastion: Once, it was the base for the Heartless, but now it has become a wide, bustling town where several people live in. It’s well guarded, so most Heartless/Nobodies can’t get through…but lately, some have. It’s more of a new and improved Traverse Town, but the prices to buy things are so filthy rich that you’d think some greedy person was pulling the strings behind this town…

Destiny Islands: Whee. The homeworld of Sora and his friends, Destiny Islands is, believe it or not, a set of islands on a world that is mainly made up of ocean. A large population of humans live here, and most of them do not know of other worlds outside their own. The Heartless/Nobodies usually strike here, due to the fact it has the least amount of resistance.

…and more as we come to them. Now, here’s the interesting part of this speech. You can submit your own worlds. Yeah.

Nomination form:

Video game/Movie world: Allowed, but only if the world is small or it’s a small part of the game/movie. Like in KHII, they practically put the Lion King and other movie worlds in a nutshell. For example, you can put in something like Killer7, but probably only one target/chapter of it.


World Name: (If it’s from a movie or game, state which one.)
Hero:
Enemies: (Give an example of two or three)
Head Villain/Boss:
Reason for Visit:
Description:


Species of the Worlds: Yes, there are plenty of humans, we know that. Your character can come from any world, so you really don’t have any limits. But keep in mind I don’t want any overpowered characters, like humans that can talk with animals and transform into dragons. They can have wings or a tail or whatever, but they can’t have any super-duper powers.

The Sign-up Sheet: At last!


This is a story separate from that of Sora. I do not want to see a thousand and one characters that are nothing separate from Riku-clones. The most important thing for you to keep in mind is to keep your characters far away from Sora. In the RP, you’ll have NO IDEA about Ansem, the Organization, or anything really major; there is no real reason you should. When you begin to design your character, it’s easy to make it look like they were sitting right behind Sora the entire way. Don’t do that.

With that in mind, I present you the sign-up form…

Name:
Age: (13-20)
Gender:
Species:
Appearance:
Personality:
Home World: (Even if it isn’t accepted, you can just make up a world name and say it was destroyed.)
History: (Optional)
Weapon: (Keep it basic for now, I don’t want any super lasers that can wipe out enemies in a single blow.)
Abilities/Spells: (Keep it basic for now, like weapons.)
Other: (Crud goes here)

Summon Sign-Up (Optional): (You’ll get one or two as the roleplay goes on. They can hail from any video game/television show/movie, as long as they are believable. I don’t want Donald Trump coming up and saying “You’re fired.”)

Name:
Gender:
Appearance:
Personality (Optional, doesn’t have to be too long in this case):
Effect/Attacks/Abilities/Spells/Whatever you call it:



Me Sign-Up (Yhey)

Name: Kalasu Torentros
Age: 17
Gender: Male
Species: Nobody

Appearance: Once human, Kalasu is five feet tall, with white hair that is combed back neatly, his bangs combed back over his head. His entire body is a monochromic black, grey and white, like most Nobodies. His skin is a dark grey, most of it obscured by his clothing. The only exception to his color scheme is his pair of crimson eyes, with only black irises and pupils, which are partly obscured with black sunglasses. He wears a black sweater with a grey tee shirt over it, with the white cross-like symbol of a Nobody on the front and back of it. A light grey, near-white scarf is worn around his neck, the tails hanging down on his back. Kalasu wears several black belts that cross over his entire waist, wearing black trousers. He wears what seem to have been wooden sandals, which are a black. He has two grey wings that appear to be staticky, like a television with bad reception. He cannot fly well with his wings, and can only hover a few inches above the ground with them. His wings sometimes don’t work even in this case, and sometimes disperse into nothingness for short periods of time, which is why he rarely uses his wings, unless to absorb attacks.

Personality: Sarcastic, confident and a bit insane, Kalasu is rather strong, or at least he likes to think of himself as that. As a Nobody, he doesn’t care for finding his body, he just cares about all these new powers he has obtained, which is quite odd for a Nobody. He did not want to join any sort of army, and behaves like a mercenary, battling only fights he wants to. He retained his sarcasm in his new form, and usually enjoys teasing people just to see their reaction. When one gets to know him, they would learn that he really doesn’t mean a lot of things he says, and his way of teasing is a sort of twisted way of having fun. He can be a valuable asset sometimes, with his powers of ice. He enjoys battling others for sport, whether it’s an all-out war or just a small practice fight. His attitude, unfortunately, usually gets him into some sticky situations where he can’t back out of it, so one would have to be veeeerry patient if they wanted to handle Kalasu.

Home World: Alpha (Destroyed because I’m too lazy to make a profile for it.)

History: Rather simplistic, Kalasu lived in his home peacefully until the Nobodies and Heartless invaded it. He was unable to fight them, except with a sword that wasn’t really meant to be used to fight with. He lost his body to a Nobody, and became one as well. Being witness to the Nobody’s power, he not only decided to earn the powers of a Nobody, but to fight them too. He doesn’t mind if he never gets his true body back, because all he really needs are these new skills he has obtained. And so, with his world destroyed, he ended up in Traverse Town, and has been considered an ally, despite the bad name his race has.

Weapon: Kalasu dubs his sword the Imperial Frost, which has a plain silver hilt with several small blue points around the handle, which can’t really hurt one who touches it. The actual blade is made of a pale, translucent crystal, which appears to be made of ice. It really isn’t that sharp, so it’s not too useful to fight with.

Abilities/Spells:

Ice Dagger: Several small shards of ice fly through the air to an enemy, slashing them with sharpened ice.

Echo of Ice: Forms a small orb of ice, which is used like a small bomb of ice.

Ice Fang: Summons an icicle to jab through the ground, coming up underneath a target.

Ice Defense: A shield made of ice, with the emblem of the Nobodies carved into it, comes up to temporarily block weak attacks.



Summons:

Name: Cold Shadow (from the Disney SNES game, Cold Shadow)
Gender: Male

Appearance: In a nutshell, Cold Shadow is a ninja duck. He is thin and lanky, meant for stealth, agility and speed rather than fighting. He is dressed with a shadowy cloak-like toga, tied off with a long, flowing scarlet belt, the two ends hanging just above his feet. Over his eyes is a crimson blindfold, and although it seems to blind him, it actually helps him detect enemies and attacks from different sides and angles. He carries around a very flexible bamboo pole, with two sharpened pieces of gold attached to each side.

Personality: Cold Shadow doesn’t show much personality. All one can really tell from him is that he is calm, cool and calculating, sometimes waiting for several minutes before striking. He isn’t the type of person you would want to meet in a dark alley, and his staff usually talks more than he does. He can be found having fun sometimes, doing tricks with his staff, such as balancing it on his finger or his bill, if he is bored.
Effect/Attacks/ Etc:

Blitz Beat: Cold Shadow makes four different colored copies of himself, which each strike simultaneously in quick successions.

Teleport: Grabbing someone or something or just soloing the run, Cold Shadow runs at high speeds, unable to control direction, but can breeze through most attacks.

Volcano Fist: Cold Shadow envelops himself in fire, then charges at the enemy.

Test of Duckhood: Forms a large orb of fire, draining Kalasu’s energy depending on the size of the fireball, and throws it down onto the field, consuming the battlefield in fire, including friend and foe.



…and that’s currently what I can think of. Anything else I need to add will be added. That’s all for now.
 

cdra1617

Not a Seadra
Name: Litera Grey
Age: 17
Gender: Female
Species: Was a Zuidom'm (that's a mouthful), now a half-heart

Appearance: Litera is much like a typical of her kind, very tall and human-esque. As far as her build she is shapely but... doesn't have the largest breasts in the world. She has claws hands and feet, the claws being longer and more apparent than before after her change. Her face is elongated like a cat's would be, her nose being like a cat's as well. Sharp, slit, yellow eyes are placed in very hollow appearing eye sockets on her face. Her straight hair is incredibly long, almost down to her knees, and never seems to stop growing. Some of the things that more separate her kind from humans include the long tail that she sports, simple, furry and catlike. She has, where her eyebrows would be, a row of small horns that are of no use whatsoever. She has large, triangular ears on the top of her head that have two small points at the tips. Like most Zuidom'm, Litera has incredible manual dexerity.

After losing half of her heart, Litera's skin has become dark gray, her hair a lighter gray with a bit more body and frazzle at the ends. She obtained a special sort of spines on her knees and elbows that grow over the joint like armor, but they extend past the joint when it is bent. These also appear on her knuckles, for fist-fighting. Though she always had rather sharp teeth, now they appear more like small fangs, remnicent of a sabre-toothed cat's. For clothing she sports a white miniskirt and a white top that does not cover her waist.

Personality: Litera is very reclusive and shy, mostly because she knows not to interact with others. She is fully aware of the enchantment over her, meaning for every friend she makes she will make an enemy just as strong. It is her assumtion that if she communicates with no one she will not have such issues. Sometimes she wonders how much she forgot about her full-hearted self, but she knows that she can't find out until that half of her returns. Also, she does not think that will happen, for her nature makes her pessimistic when things go awry. She is naturally a bit moody and smart-elec, but not totally intollerable. Overall she's friendly under all the walls she puts up, but she can be quick to turn around on a former ally and slash their throat out. Well maybe not that extreme but you get the picture.

Home World: Hiila (destroyed)
History: Litera lived a normal, humdrum life in her society, beside the fact that she had been enchanted at birth to always have balance in her life: for every friend, an enemy; For every joy, a sorrow; and so on. Then her world plunged into the darkness. She fought against the Heartless and Nobodies, but they ended up almost turning her into one. However, the spell made her gain awareness before the darkness completely overtook her. She managed to cling to half of her sanity with that strange, powerful spell's assistance. Now she doesn't know who she's fighting for or what's right and so just goes with the flow, following the Heartless and Nobodies or helping fight against them depending on what part of her is dominating at the time.

Weapon: A sort of whip made of a flexible metal-esque material. The tip of it is a sharp, heavy blade. What is apparently the handle is engraved with yin-yangs and has very small opals and obsidions encrusted about it.
Abilities/Spells:
Overshadow: Litera surrounds her foe in darkness, preventing vision for the most part.
Starlight: An illusion of a twilight sky falls over the area around Litera and small balls of light hail upon the field, inflicting a little bit of damage.
Feline Remnicense: Litera creeps through the shadows (as a shadow) and appears behind her opponent to give them a good slashing.
Clash of Colors: Litera sends two minorly powerful rays, one of light and one of shadow, at the opponent in a double helix.

Other: Being a half-heart, Litera doesn't know whose side she's on. Tenatively she'll flip back and forth. If it not acceptable for her to be a half-heart anyway, I'll make her normal, not hard to do.


Summon Sign-Up:

Name: Haku (dragon form) from Spirited Away
Gender: Male

Appearance: Haku is a long, white, serpentine dragon. He has a mane of greenish hair that runs all the way down his back to his tail, which is a green fan sort of thing at the tip. He has four legs, each rather normal and proportional until just past the knee, where it becomes scaly at bird-like, complete with three clawed toes. His underbelly is roughly scaled and more gray than white. His eyes are sharp brown. He has two long "whiskers" and small deer-like ears and horns. His nose is like that of a dog and he has sharp fangs.

Personality: Seemingly cold and bitter, Haku only fights for Litera. Like her, he doesn't know who he really is and so is drawn to her. He seems quite dangerous, but if he thinks he knows you from somewhere he is more of a minor threat. He is insistant on finding out who he is, unlike Litera in her dejected state. He remains alert at all times, careful that something may sneak up on him if he lets his guard down for even a second.

Effects:
Restore: A simple healing spell for Litera and her teammates, it is either concentrated or dispersed over the time Haku is summoned.
River Dragon: A fast burst of icy water is shot from Haku's mouth, drenching and possibly freezing his enemys.
Forgotten Fury: Haku mercilessly slashes his enemys with tooth and claw, surrounding himself in a small red aura that makes him more physically fit all-around.
Compassion Allowance: Haku lets Litera onto his back and so protects her from incoming physical attacks.

As commented in the other, if the whole "Half-heart" deal isn't okay I'll change it. Just thought it would be interesting. ^^;
 

Jerichi

ASB Overlord
Staff member
Name:Tetsu Kouseitan'i
Age: 13
Gender: Male
Species: Human
Appearance: Reletivly tall, about 5'7", with a slender build. He has silvery=blond hair, that can never stay tame, and often is everywhere. He wears a snow white jacket with two blue stripes running down both sides. He wears pants of the same color and design. He wears a headband with a metal plate which has an eight-point star on it. The cloth itself is blue, which accents his blue eyes.
Personality: Tetsu has a very cool temper, and isn't one to pick a fight. He will do what he has to defend himself and others, but isn't very violent. He tends to look on the bright side of things, but has some problems accepting loss at some times. He can be reluctant to do things that he fears will endanger others, and isn't too keen on battling for profit. He is, however, arrogent and braggy, and shows off on a regular basis.
Home World: Ninja Country
History: Tetsu is a shinobi. From birth, he has shown remarkable power. His father dissapeared when he was young, and he has lived with his mother in an up and coming ninja village called the Village Hidden in the Elements. He is a middle ranked ninja, or Chuuin, and is quite proud of this. When the Heartless attacked his world, they where easly held back, but soon sent a gigantic beast to destroy the heart of his world. During the attack, in a freak accident, he was accidently fused with a Heartless, who has slowly been feeding on the darkness in his heart. But the power in the light portion of his heart has kept the Heartless at bay.
Weapon: Kinsue Knifes. Large knifes that ninjas use for battle. Imagine a triange about 6 inches tall and 3 inches wide, connected to a smaller triangle, about two inches tall. A handle just big enough to hold the knife with a ring on the end to hold with your fingers or hang. They are reletivly sharp, and can break most physical locks, but not unlock them. With no keychain attached, they are pure black, thick and gritty. The keychain is attached to the holder, which is straped around Tetsu's left leg. He holds two in battle.
Abilities/Spells: Fire: A ring of fire surrounds Tetsu
Blizzard: A shot of ice goes from his knifes
Thunder: A bolt of lightning hits the nearest enemy


Summon Sign-Up:

Name: Lark
Gender: None (A Heartless/Nobody combo)
Appearance: A creature created from the Heartless that has been occuping Tetsu. It attempts to rip Tetsu into a Heartless and a Nobody, but does not suceed, and makes a creature that is half Heartless and half Nobody. This comes out of Tetsu, and oddly works with him to defeat his enemy. The Heartless side is half of an Invisable wielding a sword, and the other side is a Dragoon Nobody, wielding a lance. Since these conflict, they are not at full power, but the shared power makes them of the original strength.
Personality: Lark has mood swings. He'll go from happy to completly sad in two seconds. Since it is part of Tetsu, it reflects his personality, and Tetsu can even talk through it. He is relitivly prudent, and must keep near him to exist.
Effect/Attacks/Abilities/Spells/Whatever you call it:
Full Swing: Lark spins, weapons extended, hitting anything near it.

Swipe: One side swipes at the enemy with its weapon.

Flare (Heartless side): A large flame erupts from the Heartless side, hitting anything near the side.

Warp (Nobody side): A warp in space emenates from the Nobody side, damaging anything on its side.

Invisibility: Turn invisable for 3-5 seconds.

Last Hurrah: A final attack. Both sides swipe in any enemies they can, then swipe at them again. They both charge their "magic" attacks, and use them, which fuse and make a super attack. Then, they fall, and dissapear in the classic Heartless/Nobody fasion. But the spot where they go lets of a burst of darness/light depending on which side landed where.

Other: Tetsu is weakened when Lark is on the field, but Lark us dependent on Tetsu's well being.
 

E-102 Gamma

MUHAHAH!!!!
Name: Emily Walker

Age: 13

Gender: Female (We don't see many males with this name)

Species: Human

Appearance: Emily is smaller than the average twelve-year old, and she's thinner than a normal one would be too. She has dark, brown hair, with a pair of the same coloured eyes to match. Her skin is a tan colour, making her look like someone who's been on holiday for a month, and got a really nice tan. She wears a beige t-shirt with thin, beige trousers to match, with a lime green bandanna on her head, with the "Yin-Yang" symbol on it. She wears white trainers with a purple star on the opposite sides. Emily has a gold necklace with a Tiger Shark canine hanging, just in the veiw of sight. She also has a sapphire braclet on her hand.

Personality: A very sacastic and humorus girl who will take any chance to get some action in her life. Emily will often get into things which aren't worth getting for herself. Emily is a born leader, just, she's not that willing to go into battle sometimes. If you make fun of her, she will pick a fight with you, and will try to win at all times. If she loses, then she begins plotting her revenge against you. She is nice, it's just hard for her to show it, and with all the pressure that goes on her at school, she has learnt to hate most kids, especially young, and loud ones.

Home World: Arri'o (Destroyed)

History: Emily, lived a nice, quiet and peaceful life in her town on the small world of Arri'o. She lived a bad life at school, but a good life at home. Emily, didn't know anything about the Heartless or Nobodies, until they came to invade their world. Emily lived to tell the tale, but her parents never made it out alive. In her grief, Emily now will take any chance to avenge her parent's deaths. She set herself a target of killing any Heartless or Nobodies about. She doesn't know if there were any of her kind left that survived, all she knows is that she's alive.

Weapon: A samurai sword that goes by the name of "Bloodlust". It is a black sword with the name carved in a blood red colour on the side. It has a golden handle with an emerald snake on the sides. A ruby snake's eye fits firmly in the middle.

Abilities/Spells:

A Ring of Fire: Ruby-red armour appears on Emily's body, with the helmet in the shape of a dragon, it holds a firey sword that can cause some damage.

Other: Emily has a fear of ghosts.

Summon sign-up:

Name: Shadow the Hedgehog (From the game: Sonic Heroes)

Gender: Male

Appearance: Shadow, is a jet-black hedgehog with crimson eyes and crimson-tipped spikes. He has white fur on his chest and gold rings on his white gloves. He has white, sharp teeth that show a little bit of hate and anger. Shadow wears some red and white hover-shoes, and he has crimson on the sides of his eyes. He has a large crimson stripe running down the middle spike to his forehead, and has two spikes on his back, with a curved tail to match.

Personality: Shadow, is a lone wolf, and very rarley puts on a smile. He has an uncanny sneer sometimes, and he is very hateful. Shadow only teamed up with Rouge the bat, and E-123 Omega, but has only recentley teamed up with Emily for no apparent reason. He is nice on the inside, but, it's hard for him to show it.

Effect/Attacks/Abilities/Spells/Whatever you call it:

Chaos Controll: Shadow glows a bright blue, and then shouts out "CHAOS... CONROLL!". It allows him to disort time and space using just one Chaos Emerald, instead of all seven.

Chaos Blast: Shadow glows a crimson colour, and shouts out "CHAOS... BLAST!". It wipes out enemies in a 20-metre span, but it only wounds enemies who have a large defense, or is really big.
 

Kurama

Ramiel Angel Thunder
am i in

Name:Shuichi Minamino
Age: 15
Gender:Male
Species: Human
Appearance: Shuichi wears a lot of black and red colors. His eyes are a lushes blue that shimers in the light. His hair is a deep and langthey red that goes down to his hip. He wears a hat backwards and put the front of his hair through the half circle thing. He wears a red shirt and black pants with a red and black sweat shirt that is tied around his waist.


Personality:He loves to fight and he loves a good joke. He will never let himself live if his friend dies. He will always make himself train so he does not let his friends down. He will never turn down a challenge and he will never kill for the sake of killing. He will always stand up for his friends if they get picked on and will not stand for other people getting picked on.


Home World: Traverse Town
History:N/A
Weapon:two keyblades Really weak Fenrir(Keyblade that as we go along gets stronger by leveling up) and weak oathkeeper(same as fenrir)
Abilities/Spells:Fire, Blizard, Lightning, Aero
Other:N/A
 
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C

Crystamon

Guest
Yeah! Kingdom Hearts RP!


Here's my sign up.

Name: Thene Lairk

Age: 16

Gender: Male

Species: Human (Al Bhed)


Appearance: Thene has purple eyes, a small, smiling mouth, and a small nose. He has one earing, a small silver star, and wears a bright yellow t-shirt, with two blue stars, one on either sleeve. He also wears Cargo Shorts, which come down to his knees. They have pockets on either leg, and are blue. He has slightly dark skin, like a light tan.


Personality: Thene has an upbeat, cocky personality. He always thinks he's ready for anything, but he rarely is. A bit of a slacker, he avoids real work, prefering to instead to use his magic.
Home World: Bikanel Island, from Final Fantasy X


History: Thene lived on Bikanel Island, part of the world of Spira, for all of his life. He is a skilled magician, and used his magic when necessary to defend his settlement frm fiends and Heartless. One day, he was out in the desert, and grew weary and weak. He lay down to sleep, and when he awoke, he was in Traverse Town.

Weapon: A staff, with an intricate desing on the top, in the shape of a many-ponted star.

Abilities/Spells: Thunder Strike. (A wave of lighting enrgy expands in a rippling circle from thene.) Fire Storm. (Thene raises his hand and fires between 7-13 fireballs at the enemy.) Water Sphere. (A protective sphere of water raises around Thene and protects him for a short amount of time.)

Other: Nothing Reall.

Summon Sign-Up (Optional): Shiva, from Final Fantasy X. A large blue women, dressed in blue robes and with ling blue hair.

Name: Shiva

Gender: Human/Women

Appearance: Already shown.

Personality (Optional, doesn’t have to be too long in this case): N/A

Effect/Attacks/Abilities/Spells/Whatever you call it: Icicle Storm, Frozen Storm, Blizzard.

And here's my World Sign-Up.
World Name: Bikanel Island. From Final Fantasy X.

Hero: Cid.

Enemies: Desert Wolf Fiend, Desert Bird Fiend, Shadow Heartless.

Head Villain/Boss: Seymour

Reason for Visit: Thene wants to se his old home, and maybe figure out how he left it in the first place.

Description: A desert island, with a few oasises. The only city is the Al Bhed settlement, a large metal city in the upper region of the island. The city is Thene's home.
 
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M

Musik

Guest
Name: Crow(no last name)
Age: 17
Gender: Male
Species: Nobody
Appearence: He(like the members of the organization) has a human body. He has eyes so dark green they seem black, though they are eyes that not many would like to look into for they are cold and hard. His hair is black with a white bang, his hair falls onto his eyes blocking view of them. His skin is a pale tan with scars spiderwebbing all over his left side which appear to be magic caused scars. He wears a black vest buttoned up with straps and black pants tucked into black anarchy boots. His body is musculer in a swimmer type way and has an attractive body.

Personality: Cold and detached from everyone he meets. He reacts to violance with quick emotionless cunning. When people try to be kind to him he waves them off and continues what he had been doing.

Home world: Hollow Bastion(lived at an organization lab)

History: Found as a nobody at a young age he was taken by the organization and turned into a perfect killer, during an experiment to completely erase all feelings something went wrong and he wound up with horrid scars all over his left side, he was in love with a young girl who was being trained as a witch by the organization they had a very intamite relationship before the lab blocked all of his feelings using magic. When he was 16 the lab was destroyed and the girl was killed in the explosion. Walking away from the rubble he became a wanderer, trying to survive with what skills he had.

Weapon: A Sheild with razor sharp edges, it's designed in the shape of the Nobody symbol and is as owerfull as the Save the Queen(or whatever it's called)

Abilities/Spells:
Shroud, he is enveolped in a dark shadow which can transport him through walls for about 5 minutes.
Other: he is as flexible as the worlds best gymnist.
Summon Sign Up(optional): N/A
 

KaiserMyuu

Hug a penguin!
You're all accept. Whee...I didn't think anyone would sign up for this hulking monstrosity of a roleplay.
 

Nylf

Well-Known Member
Heck, Wynaut?

Name: Drake Mateo Dunkelheit
Age: 15
Gender: Male
Species: Human

Appearance: Dressing in a black leather jacket, with the right sleeve torn off in a fight, he sets the initial appearance of being dragged through a bush backwards. His brown hair is always made to look akin to a bird's nest, and the eys that are usually hidden beneath the long fringe are a deep reddish brown. Under his leather jacket he wears a red T-shirt. His trainers are white, and he usually dons hole covered, patched up jeans. He carries his two keyblades on his back, them overlapping to resemble an 'X'.

Personality: He's carefree basically. His personality is as constant as water, one minute he could be calm and collected, the next he could be hyper active and obnoxious, the next cold as ice. Generally though he has a very 'I don't give a ****' attitude, not caring much for others, and acting alone. He prefers to avoid fights, despite what his appearance may lead you to believe, but he has a habit of getting dragged into them. He has problems with saying no, so often ends up helping despite his wishes, because he can't deny help if asked. He is also blunt, and takes a 'no lying' policy, so, despite every ounce of common sense, he always speaks his mind.

History: Born in Radiant Garden, he was still relatively young when the incident with Ansem occured. Though he had already began learning to duel wield lighter weapons with his mentor, his lessons were cut short when he got seperated in the escape from Radiant Garden. He, his mentor Zidane Tribal and a friend, Suila Maria Tsunami all escaped on a gummi ship 'supplied'(though Drake doesn't know it, technically Zidane stole it) by Cid. When they arrived at Transverse Town, Zidane left saying something about needing to find Sara, so Drake and Suila took up residence in the Third District. Drake trained to the best of his ability, honing his ability at wielding two weapons, moving up from daggers to light swords. Suila however, practiced her magic. The two fought a few Heartless, but nothing more than the odd Shadow to begin with.

A lot later on, after the Keyhole in Radiant Garden, now Hollow Bastion, was opened, Drake was hard pressed. Suila had far from gotten used to spell casting, so Drake had to learn fast how to deal with the Heartless. He caught ear that other ex residents of Hollow Bastion were heading back, so he and Suila snuck on board. However, they decided they needed to find Zidane first, so, unbeknowst to the others, they left, and headed to the Colloseum. They knew Zidane couldn't resist tournaments, so they waited there. No Heartless attack, so they were relatively safe. There, Drake met Cloud Strife, who gave him a good luck charm in the form of a small Chocobo key chain. Drake was confused, but shrugged.

While all this was happening, Sora and the others were fighting though [spoil]The End Of The World. Eventually, Kingdom Hearts was locked by Sora and Mickey[/spoil]. Drake didn't know this was happening, but before this, he had seen the trio of Sora, Donald and Goofy fight in the tournaments a few times.

Finally, Drake and Suila decided to head back to Radiant Garden, if to merely regroup, and hope Zidane had headed back. They arrived, and they found their old home changed for the worst. They helped Leon and the others fixing it.

Meanwhile, Sora and the others disappeared. With the Keyblades presence no longer felt in the world, a new master had to be chosen.

Drake had now grown tired of waiting for his teacher to return, so, he decided to go back to journeying for him. He snuck into Cid's ship bay, but Suila met him there.

"Leaving Drake?"

"C'mon, you're as worried about Zidane as I am. I'm finding him, and that's all that matters. Ever since we lost our parents he was like a father to me. So can I go?" Suila smiled. Before the collapse of Radiant Garden before Sora's adventures, she and Drake had both lost their parents under mysterious circumstances. Zidane had taken them in, and while his friend Vivi had tried to teach her some magic, Zidane had trained Drake. Vivi was about Suila's age at the time, so they had become like siblings. However Drake had looked up to Zidane.

"Fine Drake, but promise me this, you'll come back?" She had moved out of his way, and she was passing, kissed him lightly on the cheek. Slightly shocked, Drake smiled.

"Yeah, I'll be back," he replied, as he jetted off. Figuring the best place to start would be where they had parted ways, Drake went to Transverse Town.

There, he got was heading back to the exact spot where Zidane had left him and Suila a long time ago. Unfortunatly, he was cornered by a Defender Heartless, huge, human like Heartless, their shields bearing a three eyed dog's face. Drake tried to defeat the creature, but it parried every move with it's shield. Then, Drake felt strange, as a power engulfed him. He heard a word, 'Keyblade', as his right hand dagger became a giant key shaped blade, the Kingdom Key. Drake tried to wield it, but he was unused to using two handed weapons. Almost in response, the Keyblade twinned itself, creating a second version in Drake's left hand, and both blades felt lighter. Then, the key chain Cloud had given Drake glowed brightly, and attached itself to his right hand keyblade, turning it into the Metal Chocobo form. Using the skills he had learnt, he dispatched the Heartless. Unsure of what to do with the weapons, having no clue to the Keyblade other than having seen Sora use it in the tournaments, he merely placed them on his back, and resumed his quest.

To clearify, Drake doesn't know of Ansem, he was too young at the time to remember. he doesn't know who Sora actually is, he just saw him fight in the tournaments. And finally, he doesn't know of any of the events I mentioned, its just his adventures were happening the same time as Sora's, so I used events from the game so you could tell roughly how long ago the events in his history happened.

Home World: Radiant Garden

Weapon: Two Keyblades, Kingdom Key and Metal Chocobo(weakened obviously)

Abilities/Spells:-

Blade Of Heaven: A regular slash attack from his left hand blade (currently Kingdom Key) charged with Holy energy. Useless on Nobodies, powerful on all Heartless except Angel Stars. Same base damage on anything else as a regular left hand slash.(Doesn't start with)(Will change to first Heaven's Grand Entrance, then Heaven's Last Stand and then finally Heaven's Grand Finale. Each form of this move is slightly more powerful, and how it works is differant. Grand Entrance involves a more powerful slash, Last Stand is an energy blast, and Grand Finale is akin to Trinity Limit in Kingdom Hearts, except it only effects Heartless, excluding Angel Stars)

Blade Of Hell: A regular slash attack from his right hand blade(currently Metal Chocobo) charged with Shadow energy. Useless on all Heartless except Angel Stars, powerful againts Nobodies and Angel Stars. Same base damage on anything else as a regular right hand slash.(Doesn't start with)(Will change to first Hell's Grand Entrance, then Hell's Last Stand, and finally Hell's Grand Finale. Each form of this move is slightly more powerful, and how it works is differant. Grand Entrance involves a more powerful slash, Last Stand is an energy blast, and Grand Finale is akin to Trinity Limit in Kingdom Hearts, except it only effects Nobodies and Angel Stars)

Cure: Speaks for itself, he heals himself slightly. Will upgrade to Cura and then Curaga as time goes.

(DOESN'T LEARN THIS TILL NEAR END OF RP)

Cataclysm Of Realms: Basically combines Heaven and Hell's Grand Finale, and, while using up all his MP, deals immense damage to all Heartless and Nobodies in the area.

Other: He's ambidextrous(obvious, since he duel wields Keyblades).

Summon Sign-Up: (I should note that he doesn't start with this, he obtains it when we return to Radiant Garden)
Name: Bahamut (FFX version)
Gender: Male
Appearance: A tall, bipedal dragon, he stands about ten foot tall. He has four wings, though the way they are held behind him it looks as if he only has two wings. His body is overall a very dark shade of blue, with a yellow underbelly. His arms tend to be crossed in a manner that basically says 'Come and have a go if you think you're hard enough'. His tail is usually laid behind him. His largest set of wings have yellow scales along the bottom, and enourmous claws on the corners of the wings, which have a blue yellow spiral pattern on the base, and the claws themselves being thick and black. His feet have large talons that are usually dug into the ground. His head extends back into a wave like crest, and is adorned with a pair of scales resembling face guards. His eyes are yellow. Finally, behind his back, supported by a magnetic field his body exudes naturally, is a large, ornamental wheel that serves as a focal point for his immense energy. It is always spinning at a slowl rate.
Personality: Bad *** pretty much covers it. He's powerful, and he knows it. He's got an arrogant streak longer than he is tall, and makes it quite clear that if it wasn't for him most of us wouldn't stand a chance(utter rubbish I know, but you tell a 10ft tall dragon he's wrong). He looks down on all foes, regardless of how big they are, feeling incomplete beings are worthless, seeming to forget that he is merely essence. He is quick and to the point, and acts very much on impulse, often taking a kill now think later attitude. he can't stand overdrawn battles, so constantly builds his strength so that he can deal the finishing blow as quickly as possible. He very rarely listens to Drake, so Drake's come to just letting the dragon do as he will. It does usually lead to a win anyway.
Effect/Attacks/Abilities/Spells/Whatever you call it:

Impulse:
His standard move, he uses it until he an build up enough power to unleash the appropriate Flare he can wield. He carges energy in his wheel, then gathers it in his hands and the claws on his wings. Then, he hurls the energy at the enemy, causing multiple explosions.

Mega Flare:
His basic finishing attack. He gets down on all fours, and charges his energy around his wheel, before using it to super charge his already potent dragon breath to near nuclear levels of energy, before firing the immense amounts of energy at the foe in a single stream. Potent, but leave him weakend, often needing time to recharge.

(learns this in time)
Giga Flare:
The next step of finishing move, his Mega Flare becomes this as he himself becomes more powerful. Now, he gathers enrgy and uses it to lift his foes into the air, before unleashing a more powerful and aerial version of Mega Flare, and fires it so that the enemy is blasted down to the planet with immense force. Requires a lot more time to recharge than Mega Flare, but also much more powerful.

(Learns this right near the end of RP)
Tera Flare:
The ultimate Flare attack, he flys straight up into the atmosphere, and, using his wheel, gathers cosmic energy unto him, which he fires straight down at any and all foes, with power that exceeds that of a hydrogen bomb, utilising enormous quantities of ultima energy, a combination of magic and nuclear power. Usually deals huge amounts of damage, but leaves Bahamut near death.
 
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Argent

A piece of the whole
I'm interesteeed~ But I'm short on time so I'll post up my character later. Give me some time and I'll get her up ^_^
 

Vantage

I ain't witty, so no
I suck at RPG's, seriously. But I'll give it a go.

Name: Tom O'Connor.
Age: 19
Species: Human

Appearence: Tom is of about average height and weight. He wears a light brown Trench Coat and a matching bowler hat, giving him a similar look to a 1940's Private Detective. Not that he is one, he just likes to keep warm. As his thick brown hair is often covered by the bowler hat, it is not often seen. His dark blue eyes are very narrow and sometimes give him a sense of cruelty. He always keeps a pistol in a shoulder holster, and a knuckle duster on either hand. These can be used to deliver hard blows from time to time.

Personality: Possibly the most cynical person you'll ever meet, he doesn't really have a goal in life. He couldn't care less if he ended up the richest person in the world, or ended up on the streets. Suspicious of everything, he doesn't trust anyone unless he knows them well. Once his trust is earned, however, he's a good person to know, as he lightens up a little bit. A firm believer in 'better safe than sorry'

Home world: Traverse town.

Weapon: a 9mm pistol and knuckle dusters on either hand.

Spells/abilities:

Double duster: Tom punches the opponent with both of his knuckle dusters.
Bowler hat bang: Tom throws his hat infront of the opponent. It explodes.

Summon sign up:

Name: Banjo & Kazooie
Gender: Male (Banjo) Female (Kazooie)
Appearence: Banjo is a honey bear. Looking slightly cartoony, he stands on his clawed back feet. He wears a pair of yellow shorts, held in place by a belt. He also wears a shark tooth necklace. On his back is a blue backpack, and inside is Kazooie, his bird partner. She has yellow clawed feet, and her body and wings are red. She also has a very sharp beak.

Personality: While Banjo would love nothing more than to go home and relax, Kazooie is always willing for an adventure. She's a real smart alec, often making rude comments and annoying people. Banjo is highly tolerent of other peoples feelings, and is sympathetic towards people in bad situations.

Effects/Attacks/Abilities/Spells/Whatever you call it:

Bill Drill: Banjo Jumps up in the air, and Kazooie slams down on the enemy with her sharp beak.

Invincibility wing: Kazooie covers Banjo with her wings, providing Invincibility for a short amount of time. Also slightly damages enemies when Banjo runs into them.

Yeah...I hope all of that is OK.....
 

Draco Malfoy

-REaction
A KH RPG! I'll like to reerve a spot. I'll post my Sign-Up some time later today.
 
Â

§åmμråï Lïñ¢ðlñ

Guest
Could i reserve a spot here? Thanks.I have a question about your digimon rpg. I was in the original as Dr.Spazzums/~SpAzZ~ but my file got deleted.
Are there any places for that left too?
 

Blivsey

DATA_ERROR
This sounds good. I think, for a change of pace, I'll be a girl in this one. But shouldn't the worlds and everything be Disney/Final Fantasy-based? The games were a Disney/Final Fantasy thing, I think we ought to stay in those limits.

WARNING: This sign-up has some mild-medium spoilers for Kingdom Hearts: Chain of Memories and Kingdom Hearts II. You have been warned.


SIGN-UP
Name: Marina Olinn
Age: 16
Gender: Female
Species: Human
Appearance: Marina is fairly tall at 5'10" with a fairly thin build. She usually wears an Organization cloak with the hood up. With the hood down, a thin face with long, black hair and slate blue eyes is visible. When she is not wearing the cloak, however, Marina is usually in tan shorts with a brown belt, a black tank-top under a dark blue vest with many zippered pockets, and black sneakers with silver stripes.
Personality: Marina is generally a nice, very polite young woman who is easy to get along with. Marina's niceness only goes so far, however. If she is given good enough reason, Marina can be a very fierce opponent stringing her keyblade combos and lightning-based attacks into a near-endless chain. Marina has an unyielding will and is unendingly faithful to her friends. She still wears he Organization cloak most of the time as a reminder of what her ultimate goal is: to wipe out both the cruel Organization XIII and the Heartless that murdered her parents. Marina is very intelligent and highly skilled with technology and mechanics.
Home World: The World that Never Was (Organization XIII Homeworld)
History: Marina was born and raised in the residential area of Deep Dive City with her older sister, Natsumi. For the most part, she lived a normal life in the city: school, friends and the such. Natsumi acted like a role model towards Marina, giving her a good luck charm on her tenth birthday and always being kind but fair. When she was just under thirteen years old, though, the Heartless came knocking on her parents' doorstep. By the time Marina had been awoken by Natsumi, her parents had both perished. Natsumi, knowing that the Heartless were about to come after them, too, told Marina to run to the abandoned warehouse a few blocks away, where they would meet later and pulled out a bat from the closet to defend her escape. Marina had just jumped out the window as she heard a loud cry of pain. Not wanting to leave her sister but still remembering her words, Marina sprinted through that stormy night all the way to the rendevous point Natsumi had indicated. Exhausted and heartbroken, Marina found her way into the warehouse and sat on a box, determined to stay awake until Natsumi came. After all, Marina knew that Natsumi never went down easily.

She waited through the night, determined to stay there until her sister arrived. She was so focused on her waiting, in fact, that she hardly noticed when a man with grey-blue hair wearing a black cloak came upon the warehouse. He attempted to capture Marina, but Marina was much nimbler and harder to catch than he had wagered on. Right when the man had her cornered, and Marina was using the last ounce of her strength to resist (she was still shaken from the previous attack and had not slept), Marina saw a white flash of light and shortly found an oversized keylike weapon with a silver handle and a gold blade in her hand. Marina and the man both gawked at it, wondering what it was and why it had appeared so suddenly and without reason. Marina brandished this weapon, readying herself to fight back, but was overcome by dark powers emancipating from the man. Not prepared for this, Marina was thrown backwards and knocked herself out on impact with the wall. When she woke up, Marina found herself in an odd building with white walls, many computers, and a large number of people in black cloaks similar to that of the man from earlier. When Marina asked where she was, a woman (the only one in the group) with blonde hair told her simply that she was "in good company." When Marina asked about the man with blue hair, she was told that he had come to bring her here. Marina also learned, over the next few weeks that she, though reluctantly, stayed with the people, that her sister had been found killed by the heartless, the people in the black cloaks were known as Organization XIII (or simply, The Organization) and were working against the Heartless. Marina, also against the Heartless and with nowhere else to go, agreed to stay with Organization XIII.

Over the next three and a half years, Marina was trained by Larxene, the blonde woman, how to wield daggers and channel Thunder magic through them. Then, about one month ago, news reached the Organization XIII headquarters from Marluxia that Vexen and Larxene, who were stationed in Castle Oblivion, were deceased after a fight with some boy just under Marina's age. Marina, wondering how a mere boy could defeat her mentor, the one that had been almost like a parent to her, was told that she would be allowed into the Organization to fill the empty spots. That night, while she was wandering the corridors to find the bathroom, overheard a conversation between Xaldin and a man whom had never been revealed to Marina.
"Do you really think that Marina will be willing to split into a Nobody and a Heartless?"
"If she really wants to join our Organization like you say she does, then yes."
"But she'll have full access to the computers if she does. What if she accesses the archives?"
"I assure you, she will not find out any vital information, least of all that Natsumi is still alive, without our consent."
"I don't know, she seems pretty skilled with the computers to me."
"Well, we'll just have Namine fiddle with her memory."
"You know very well that she can only affect those close to Sora."
"Fine. We'll just kill her if she finds out. After all, it's just another heart for us."
"Touche."

Marina had heard enough. She made haste back to her room and grabbed what little of her belongings still remained, incuding a good-luck charm from Natsumi, then turned right around to find a way out of the building. When she had nearly reached the door, she was grabbed from behind and pulled backward, another hand clasping over her throat. A voice that she recognised as Axel's told her that he would help her escape. Axel pulled Marina through a dark portal and they arrived in Traverse Town. Axel told her that the world was a foyer for those who had escaped their own worlds, making this a likely place to find Natsumi. Marina has been searching Traverse Town ever since, searching for her lost sister.
Weapon: Inverse Kingdom Key, similar to that of the King but with a dark green band instead of red.
Abilities:
Thunder - Marina summons a few bolts of lightning to strike nearby enemies.
Thunder Raid - Lightning courses through the keyblade as Marina throws it like a boomerang at an enemy. The thunder effect on the keyblade lasts a short while afterward.
Teleport Rush - Marina can teleport anywhere within thirty yards of her current position.
Other: The good luck charm that Natsumi gave to Marina is a Keychain, though she doesn't know it yet.


SUMMON
Name: Kurt Zisa
Gender: N/A (robot)
Appearance: Kurt Zisa is a mech near forty feet tall. Its body is mostly round, with six arms and a serpentlike head. Most of its body is off-white with yellow detailing and brown joints, gears and the such. Zisa's yellow loincloth was removed and replaced with another one with a crown on it. Though still a bit scarred and beaten from its battle with Sora, Zisa is in great condition. Kurt Zisa carries four schmitars and is quite skilled in using them.
Personality/History: Kurt Zisa was found by Marina in the desert outside Agrabah during her time as an apprentice of Organization XIII. Marina found the robot Heartless deactivated, but she used her mechanical skills to revive it and alter its programming to fight against the Heartless and Nobodies, and adknowledge any human not sucummed to darkness as an ally. Zisa, being a robot, has no true personality.
Abilities: (Other than standard sword attacks)
Never Again - Zisa casts magic to disable enemies' elemental/magical abilities for a period of time relative to the strength of the enemy.
Sandstorm - Zisa spins its schmitars to create a cyclone of sand that will engulf enemies, do damage, and then spit them back out into the air.
Meteor Rain - Zisa summons balls of darkness which burst out of the ground upward and do damage from below.
Earthshatter - Finisher. Kurt Zisa slams four fists into the ground, causing pillars of rock to shoot upward, knocking the enemy into the air again and again until Zisa dashes into the air and slashes downward at the enemy. Preformed only once, when summon power is nearly used.


WORLD
Name: Atlantis
Based Off: Atlantis: The Lost Empire
Hero: Michael Thatch
Enemies: Normal Heartless, City Guards/Sub Crew (depending on point in story), The Leviathan (can only be taken on in sub)
Head Boss: Commander Rourke
Reason for Visit: Marina's search for Natsumi
Missions: Discover the lost city of Atlantis, save the core of Atlantis from Commander Rourke, protect Atlantis from a massive Heartless invasion
Description: Based on a more recent Disney movie, this world is set in the sunken city of Atlantis and the surrounding waters. A group of explorers have ventured to find the fabled city, following a book called the Sheapard's Journal. But does the crew have more than an expedition on their minds?
 
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metroid0630

< So cute! *huggles*
Name:Josh
Age: 14
Gender: Male
Species: Human/Heartless
Appearance: He satnds almost six feet tall, and is pretty much skinny. He has shot blonde hair, that can change color depending on what Keyblades he weilds. He normally wears a black hooded trench coat to hide his face, but when he takes the trench coat off, he wars a black pair of pants, and a black shirt. He has both of his index fingers taped, white and black just below the knuckle, and he has a wristband on his left wrist. His eyes are green, and they change to blue sometimes. He wears black shoes, and you can't really tell where his shoes end, and his pants begin. He has two black bat like wings that come out of his shoulders, but they are normally hidden since he wears his hooded trench coat all the time. They come from the time he almost turned into a heartless, but somehing stopped him. He has no idea what, but he has a quick way to travel atleast.
Personality: He is very timid, and doesn't like people seeing his face. He is ashamed of the fact that he allowed to let his home world get destroyed by the heartless, and he now resides in Traverse Town, while traveling between the worlds. He also hates taking off his trench coat, because of his two black wings. Normally, when he takes his hood off, it is beacuse he wants someone to know who they are talking to.
Home World: Japan(destroyed) Now residing in Traverse Town
Weapon: Dual weildes weaker versions of the Oathkeeper and Oblivion Keyblades
Abilities/Spells:
Fire: Deals a basic amount of damage with a basic fire attack.
Blizzard: Deals a basic amount of damage with a basic blizzard attack.
Thunder: Deals a basic amount of damage with a basic thunder attack.
Flying Toss: Picks up his oppenet, flys to a highspeed, and then drops them into the ground. Weaker version, gets stronger the more it is used.
Other: Having lived in Japan for 14 years, he can read, write, and speak Japanese.
 
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Draco Malfoy

-REaction
Hi, MWB here. I reserved a spot the other day. Sorry I didn’t post earlier. Here’s my Sign-Up.


Name: Ken Koizumi

Age: 13

Gender: Male

Species: Human (Half Al Bhed)

Description: Ken is your typical boy. He has tanned skin, and he's a bit short for his age, with average weight. Ken is a playful and naïve boy and most the time there is a smile on his face. Ken keeps to the optimistic side of things and always tries to lighten up the mood. Ken’s cerulean blue eyes are filled with joy and light-heartedness, like the sea; a rare quality for a person who has been through many hard times. Ken is mischievous, even cheeky some say but he can get serious if he wants to. People say he is handsome but Ken doesn’t believe that and he has a fairly slender and decent build. Ken usually wears an azure T-shirt with a zigzagged cobalt stripe in the middle, a pair of sea green cargo pants and he dons a navy jacket over his shirt with a pattern of three green stripes going down the sides. His dirty blonde hair he inherited from his Al Bhed father always looks messy and so far nobody had tamed it with a comb.

Personality: Ken is generally a playful and carefree person but when the situation and the need for it comes, he is courageous. He is also very cheerful and optimistic, which sometimes annoys other people. Ken is the sea; one moment, mischievous and playful but dangerous and rough the next. He is very bright and logical, particularly when under pressure. Ken is playful, even cheeky some may say, and it is VERY hard for him to lose hope or get disheartened. He cares a lot for the people around him and shows compassion to all. Ken doesn’t lose his temper easily but I suggest you don’t push that too much…

Home World: Spira (Besaid Island)

History: Ken , fortunately, was born after the horrifying events during the reign of Sin. He lived on Besaid Island, part of the Spira, for all of his life. He loved the water and the sea and was bought up right next to it. He soon became adepts at swordsmanship and magic. But unfortunately, his father was an Al Bhed, his mother was a Yevonite, Ken never really fitted in either group. As a “half-breed”, he faced racial prejudice everyday. But Ken lived his life happily and tried to look on the brighter side of things. This all changed during that faithful day when the Heartless invaded his home world. Ken lived to tell the tale, but his parents and his friends never made it out alive. In grief, Ken wandered around Spira, trying to find a purpose in life, when he finally fainted out of exhaustion in the Deserts of Spira. When he woke up again, he was in Traverse Town; Spira had fallen. Ken now takes any chance to avenge his parents and friends’ deaths. Ken vowed to kill any Heartless or Nobodies about. Ken doesn't know if there were any of his kind, the people of Spira, have survived, all he knows is that he's alive and he had to make sure others don’t suffer what he had. Ken still looks at the brighter side of things, but woe to all who step in his path as Ken is determined to eliminate the Heartless, once and for all.

Weapon: A large but very powerful sword that is known as the "Brotherhood". The sword's blade is a translucent blue in colour, and appears if though it is made of solidified water, held together by powerful elemental magic. The weapon causes powerful Water elemental damage, more hazardous to Fire based entities and less to Grass/Plant based entities. Also, Ken is adept at magic and can use his sword to summon and cast spells.

Abilities/Spells:

Freezing Bubbles: Ken conjures a blast of bubbles which conform to create a thick blanket of fog. The fog created will cause Water/Ice Elemental Damage and will freeze the enemy on contact.
Aqua Wave: Ken summons a powerful wave of water out of mid-air that can freeze or destroy enemies. Ken uses the moisture in the air to summon the wave or by using nearby sources of water.
Hydro Cyclone: Ken casts a spell that causes and summons water all nearby water and/or moisture in the air to engulf its target in powerful waves of water and drown it in an underwater cyclone
Water Stream: This is a simple attack. Ken fires a powerful stream of water sent from the hands or the Brotherhood.
Aquatic Manipulation: Ken can manipulate all sources of water and control it under his will. This attack can only be used if there is a large source of water nearby.
Escape Fog: Conjures a thick mist/fog that spreads everywhere. The fog itself is completely harmless.

Other: Ken is always constantly searching for any survivers from Spira...

And here's my World Sign-Up.

World Name: Besaid Island. From Final Fantasy X.
Hero: Yuna and Lulu (FFX)
Enemies: Sea Monster Fiends, Tropical Bird Fiends, Shadow Heartless.
Head Villain/Boss: Lady Yunalesca
Reason for Visit: Ken wants to see his old home again, and maybe figure out how he left it in the first place. Plus this is the place Yuna from FFX grew-up, this place still has many clues to the mysterious Sin and what Spira was once before…
Description: A small tropical island on the southernmost end of Spira, famous for its fabrics and the clothes it produces. It was originally a city which heavily used machina until it was completely destroyed by the mysterious “Sin”. It now remains as a monument to Sin's power, and still has remains of machina which house ancient weapons. Home to the blitzball team Besaid Aurochs. Besaid Island is also the home town of Yuna, she grew up here…


Summon Sign-Up:
Name: MarineAngemon (Digimon Tamers)
Gender: Male
Appearance: A rather small type creature of the species of Digimon. He is a marine type Digimon who has pink fur and is very slightly transparent. He has two wide wings on his back and has green eyes. MarineAngemon also has two “antennas” and has no legs but a tail there instead. He is wearing a Power Ring, an item which increases a Digimon’s power as a collar and a red heart is on his chest.
Personality: MarineAngemon is a small creature but with a big heart. He is naïve and kind. His attacks are either Water based or based on positive emotions. He is very sympathetic and gentle but does what is needed.
Effect/Attacks/Abilities/Spells/Whatever you call it:

Ocean Love: Fires multi coloured waves of positive emotions everywhere, healing everyone, even the enemies, but the Heartless. This attack actually damages all of those who are Heartless based.
Illusion Wave: Emits a cascade of colours everywhere, blinding the foe.
Cyclone Emotions: Envelops the target in a devastating cyclone of emotions and water, either drowning them or causing great damage. This attack is less effective to the Heartless while more effective on the Nobodies
Blizzard Blast: Casts a powerful Blizzard, either freezing the target and/or causing severe damage
Torrent Shower: Causes it to rain everywhere, increasing the power of all Water and Ice Based attacks and making nearby sources of water.
Water Manipulation: MarineAngemon can manipulate all sources of water and control it under his will. Unlike Ken, he does not need a nearby source of water to use this attack as he can summon the moisture out of the air and create water and manipulate it straight afterwards.
 

MerkelHog

Metallic fighter
Can you reserve me a spot. I will get the sign up soon. I have the World form already just tell me if there is something that needs to be changed about it.

World Name: Lentos: “Last Realm of Magic” from the movie “The Flight of Dragons”
Hero: Peter Dickenson
Enemies: Sand Merks, Bryaugh, Sand Merk queen, Large Body, Blue Wyvern, Dragoon Nobody
Head Villain/Boss: Ommadon
Reason for Visit: Rescue the three good wizards from Ommadon’s clutches before he strips them of their powers, thus allowing him to escape to other realms and destroy all traces of humanity.
Description: A planet much like Earth except for the fact that there is only one large continent and it has two suns that never move. The continent is separated into five regions, four of which are ruled by the wizard brothers. The North, ruled by the green wizard Carolinus; the South, ruled by the blue wizard Solarius the East, ruled by the yellow wizard Lo Tae Shao; the West, ruled by the red wizard Ommadon; and the Dragon land, which is ruled by the dragon king and is considered neutral ground. The Northern region is mostly hilly and sometimes is called the Green Sea because of the fact that there are huge fields of grass all over the landscape. It is very reminiscent of medieval England. The Southern region is mostly marshes and waterways. The coast is considered the coldest place on Lentos and is very much like the Tundra found in Siberia. The Eastern region is called the Land of the Ever Rising Sun. Because of this, everything has a hue of gold. Most of the gold on Lentos is from the mines of the East. The East is very mountainous and where there are no mountains, it is flat lands. The people of the East are very respectful and like to follow their traditions to the T. The Western region is referred to as the Red Desert. This is because after years of exposure to the intense heat of the Red Sun, the land there has become a barren wasteland. At the very edge of the ocean and the desert lies the Red Tower, home of Ommadon and in the deepest part of the Tower is where the wizards are being kept prisoners. The Dragon Land lies in between the four regions. It is mostly mountainous with lava pools scattered about. It is around these pools that the dragons of the world are born. In the center of the land lies the Great Tower, this is where the four wizards meet to discuss matters that involve the entire continent. To make sure that order is kept in the Dragon Land, the wizards chose a great dragon to become the Dragon King. Thus the only beings on the planet that know of The Dragon King’s existence are the wizards.

If you don't remember this movie or have never heard of it go here to learn more: http://en.wikipedia.org/wiki/Flight_of_Dragons

And just to let everybody that knows me know, I will be back in action this weekend so expect me to start posting regularly
 

Argent

A piece of the whole
OK! Here I am!! ^_^

World Submission:

World Name: The Netherworld (of the Game, Disgaea: Hour of Darkness)

Hero: Laharl

Enemies: Demons, Imps, Ghosts, Prinnies, Neko-Demons, Succubus, Jack-O-Lanterns, Manticores, Dragons, Hobgoblins, Shades... it really is hell, you know...

Head Villain/Boss: Mid-Boss, Laharl

Reason for Visit: Kari comes to the group to try to get help solve the problem with the Overlord of the Netherworld, as he has begun to cause major damage to the Netherworld and its citizens in a lust for power. Additionally, the Netherworld's Castle has a dimensional portal which could potentially reach locations and worlds normally inaccessible.

Description: The Netherworld exists between the crossroads of light and shadow, the living and the dead. Two worlds exist in dissonant harmony: The Netherworld itself, home of demons, and Celestia, home of angels. The spirits of the diseased whose sins prevent them from moving into the eternal bliss dwell in both locations to atone for their sins. If their sins are minor, they go to Celestia where they act as servants and tend to the needs of the angels, if their sins are severe they go to the Netherwords where they work hard jobs for long hours at below-minimum wage.

The Netherworld itself possesses all the grand luxuries for a masochist's dream vacation. Highlights include the blazing core to the snow-capped abysses of absolute zero to the pleasing groves of the forest of the dead. Overlook all this rests the castle of the Overlord. Constructed in such a way that makes Picassos seem orderly, the castle itself is a maze of misdirections, death traps and all the commodities a demon could dream of. It may be hell, but hey, its home.

Characters of Note:

Laharl, Prince of the Netherworld: Here he is. The current Overlord of the Netherworld. His father was the previous Overlord and his mother was a human witch, who died when Laharl was very young. He fell asleep one day and was woken up two years later by Etna who told him the previous Overlord had died (by choking on a pretzel). Since, he worked his way up the ranks of demonhood and reclaimed the title of Overlord. He is proud, arrogant and completely self-confident of his abilities. His trademark attack is his "Overlord's Wrath" which causes huge amounts of demonic energy to collect and explode any targets in his way. Despite his brash exterior, however, he does possess a softer side which he expresses in a nonchalant manner. (For example, being impressed by your fighting skills and letting you go by saying you are weak and to come back when you are powerful enough).

Etna, Vassal: Here she is. She is Laharl’s right-hand vassal and possesses almost as much sway over his troops as Laharl himself. Kind, honest, truthful, friendly, trustworthy, and peaceful are the words the furthest away from describing Etna. Her deceitful communication can make it seem that she is on your side, but she could very well be plotting a small battalion to attack you at any moment. Her loyalties seem to change so that she goes with whoever seems able to get her what she wants. So long as you are able to give her something she desires, she'll be your best friend, but when she finally receives what she longed for, good-bye, buster. Yet, she seems interested in seeing what Laharl is capable of and for the time is allying herself with him. She composes herself as a big sister to the prince and makes about every effort to tease him.

Flonne, Angel Trainee: Here she is. An Angel of Celestia, sent to execute Laharl's father. Flonne stays behind to see if there exists any kindness in demons and have been pleased to find that kindness does exist though not in any direct expression. She is especially interested in Laharl, who she sees as the potential model for all demons. Dubbed "Love Freak" by Laharl, she constantly preaches the value of love and kindness which seems to repulse the demons more then anything else. Regardless, she has made it her sworn duty to act as an observer, but often gets caught up in Laharl's fights. Her trademark move is "The Power of Love" and heals everybody surrounding Flonne (except herself).

Mid-Boss (aka. Vyers, the Dark Adonis): Here he is. A very powerful but very inept fellow, Mid-Boss was dubbed his name by Laharl when he first introduced himself because he simply prattled on about how great he is. Since this first defeat, he has constantly seems to be popping up at the least convenient moment. His trademark move is "Adonis Strike" which creates four physical copies of himself which pummel the snot out of their opponent.

Big 'Sis Prinny: This is a prinny. A wise and reserved Prinny marked by her pink color and who diligently tends to the prince with the upmost care. Prinnies are, in fact, the physical form that human souls manifest in the Underworld and Celestia. Unlike most Prinnies, who try to loaf and get out of the job, she seems to watch out and care for everybody and speaks in a calm, composed manner.

Heh heh, OK, enough small talk, here I come!

Character Submission:

Name: Kari

Age: 1409 years old (but looks and acts about 14)

Gender: Female

Species: Demon

Appearance: Despite the normal human concept of what demons look like, the only striking difference of Kari and a human are sharp, pointed ears and her cat-like pupils. She has a young and petite body, standing about 5’0” and weighing 98 lbs. She has light green unkept hair popular among angst-ridden role playing game protagonists, and soothing forest-green eyes. Like most demons, who wear very little, Kari wears a purple one-piece body suit which tries to accentuate her near-absent cleavage, medium-sized black-on-brown spider stocking which fall down to her black ninja slippers, a tightly wrapped belt where she keeps her weapons, a black hachimaki bandana, and black kote armguards. But Kari also likes to wear a red gi cloak, which she wears loosely like a robe and covers most of her upper body.

Personality: Like the wind across the seas, Kari’s mood changes frequently. At times she can be calm and tranquil, while at other times she could be loud and violent, while at other times still she could be so erratic that even she doesn’t know what she is feeling. Yet one thing remains consistent: she needs to be connected to somebody. She has found her connection with Prince Laharl and since remained devoted to him. But since Etna and Flonne receive more attention then she does from him, Kari decided that silent admiration would best express her feelings. She makes every effort to ensure that the troops are ready for when Laharl needs them, and in the instances that she fights for him, she puts her entire being in the fight: if she dies, it was for her devotion to Laharl, if she lives, then she can be a service to her Prince.

Another thing to note about demons is their unusual way of going about life. They see fighting as a form of entertainment; its fun to fight. All the netherworld is a sort of game where each tries to come across better then the demons around them and sort of acts as a unifying agent which all demons relate to one another. In other words, you fight to assert yourself in the world and to gain popularity. The more people that want to kill you, the more popular you are. It’s this sort of twisted logic which all demon actions take place. They constantly push the envelope to see who can do what to whom. Now that I have confused you all, the basic premise is this: the demons possess all the same emotions and wants as people, but go about expressing and showing affection in different ways, like Kari’s willingness to die for Laharl.

Home World: The Netherworld

History: As unusual as it seems, demons are born and have a mother and father and some even raise their children. Kari’s parents did not. She had to grow up fighting and stealing at every possible moment to survive. Eventually, she grouped together with a gang of Ninja Demons and mastered the skill of silent killing. Despite this turn of fortunate events, the head master of the gang expressed her displeasure in Kari and frequently beat her. Her heart soon drooped into despair. But, when the Prince first woke from her two year slumber, one of the first things he did was create vassals to serve him. The first vassal he summoned, purely by coincidence, (he wanted a female ninja) was Kari. Since working for Prince Laharl, Kari experienced hope for the first time. Although Laharl is not the kindest person in the galaxy, he does make sure his vassals remain alive and has shown Kari a world of compassion (relatively speaking…). Recently, Laharl’s mood seemed to have changed dramatically, and Kari has become worried. She hopes to find somebody to help her save her lord.

Weapon: Twin Kama, small one-handed scythe like weapons made with a special alloy made from demon steel and wood from the forest of the dead. Light-weight and fast. And several throwing darts that circle around her belt.

Abilities/Spells:

Float: With the use of a little magic, Kari can make herself levitate up to two feet off the ground. This allows her to sneak around without being heard, fight upside down (few are able to fight her effectively that way), and reach cookies off the top shelf with ease.

Aero: Kari creates a vortex of wind that moves toward the opponent, picks them up and drops them to the ground. A common trick she likes to do with this spell is send one of her Kama caught in the vortex

Follow the Wind: Another magical spell, Kari uses this spell to increase her movement and attack speed.

Evisceration: Using the last three spells simultaneously, Kari rushes at the opponent (or group of opponents) in a flurry of attacks and slashes from all angles and directions. Afterward, she becomes disoriented and cannot move until she regains her bearings (usually about a minute or two).

Other: At any moment where there are no bosses or enemies, she possesses the ability to create and use any number of weapons from nothingness. These weapons deal no HP damage, but they hurt like heck.


Summon Submission:

Name: Prinny Squad DOOD!

Gender: All Male

Appearance: Three blue Prinnies, penguin-like creatures, with fanny packs on the stomachs that carry a variety of interesting items. They say “dood” at the end of every sentence.

Personality: Prinnies generally are very lazy creatures that would rather go home and enjoy a nice glass of tea while playing with a ball-and-paddle. Yet, they are obedient to Kari (as she will hurt them otherwise) and put their best webbed foot forward to attack when she orders them to attack.

Effects:
Prinny Strike DOOD!: The three Prinnies charge at the opponent brandishing machetes from their fanny pack and gang up on the enemy Kari is fighting.

Prinny Barrage DOOD!: The Prinnies throw the full contents of their fanny packs at the opponent, which includes knives, bombs, flower pots, candy bars, rotten eggs and even a kitchen sink or two.

Pringer Beam DOOD!: The Prinnie’s most powerful attack that doesn’t require self-sacrifice, the three Prinnies stand up in a long tower, twirl a wand in the air (from their fanny-pack, of course) and causes a small pillar of pure energy to erupt harming everything within a small radius.

Prinny Blitz DOOD!: Prinnies explode when you throw them, and this finale uses that to full effect as Kari picks up each Prinny and throws them at the opponents causing huge damage to whatever was hit. After using this attack, the prinnies cannot be resummoned for at least two days. (We need to heal, dood...)

---
Edit: Fixed Laharl's picture
 
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