SazandoraMASTER
♥ PSG ♥
The ultimate Fire-Water-Grass core imo (or is). These pokes don't mind any weather except Hail. Sandstorm? Two of them don't take damage. Rain? Two of them gain a benefit. Sun? Jelli doesn't really care and Heatran gets a boost. So I got these three in my team and the rest is other pokes that I, honestly, didn't try yet.
Starstorm (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Recover / Rapid Spin
My special sweeper.
Starmie is here so he can wreck incoming Rain Teams.
Hydro Pump gets STAB and does a s*it ton of damage under rain.
BoltBeam for coverage.
And I have no idea what to put in this slot. Recover to recover Sandstorm and LO damage or Rapid Spin to get rid of hazards and is really useful since this team depends on switches.
GuiTar (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Supporter and gets rid of other weathers.
SR, most important move in the game so Wynaut?
Crunch gets STAB.
Fire Blast for other Ferros.
Ice Beam for more coverage.
LFH-X5X (Heatran) (M) @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Flamethrower
- Earth Power
- Dragon Pulse
ScarfedTran: Great coverage and does a ton of damage on anything ('cept Blissey)/
Overheat to kill, like everything.
Flamethrower to play safe.
Earth Power for other Heatran.
Dragon move plus Fire move is good coverage so lasts pot is DPulse.
Potato (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Recover
- Taunt
Spinblocker and physical wall. Good job Jelli.
Scald gets STAB and wrecks Terrakions.
Toxic to get some residual damage going on.
Recover to continue stalling and survivability.
Taunt to cripple other walls that are slower. That's what the Spd EV's are for.
Smash (Ferrothorn) (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy (+SDef, -Spd)
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed
You know what Ferro does.
Spikes over SR since TTar already has it.
Power Whip and Gyro Ball for STAB and does a good amount of damage on anything even with no Atk EV's.
Leech Seed for more recovery and damage.
**** Buster (Terrakion) @ Air Balloon
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Polish
- Swords Dance
- Close Combat
- Stone Edge
Yup, never used a Terrakion before.
I wanted to put Life Orb on this thing to bluff the usual Scarf set since it doesn't notify the opponent I have an item. Should I change my item?
Anyways, double dancer ftw.
Close Combat and Stone Edge have great coverage and gets STAB.
So rate my team and all that good stuff :3