Before you go on saying that this team is crap, I want you all to know that this team is for the Lovrina Round of Pokémon XD and nothing else. It would be useless anywhere else, but I believe that it would work well in the Lovrina Round.
Metagross@Leftovers
Adamant Nature
Shadow Ball
Earthquake
Toxic
Double Team
EVs: 100 At, 155 SD, 100 HP, 155 Sp
The main hero against Lovrina, as it is immune to both Toxic and Attract. It uses Double Team to dodge and Toxic to wear down my opponents. Shadow Ball and Earthquake are for pure damage.
Heracross@Lum Berry
Adamant Nature
Megahorn
Brick Break
Rock Slide
Protect
EVs: 252 Sp, 58 At, 100 HP, 100 Df
My main direct damager. It needs Speed to outrun quick Psychic types and slam them with Megahorn. If the opponent continues to use a status condition, its Guts will kick in and bash them
Sceptile@Lax Incense
Bold Nature
Leaf Blade
Safeguard
Detect
Leech Seed
EVs: 60 Sp, 160 SA, 160 Defense, 65 SD, 65 HP
Mainly a supporter, it uses Safeguard to make my entire team immune to status conditions that would otherwise be a huge hinderance. Leech Seed for a "status condition" of my own.
Gengar@Shell Bell
Modest Nature
Psychic
Thunderbolt
Confuse Ray
Night Shade
EVs: 120 SA, 252 HP, 46 SD, 46 Sp, 46 Df
Most of its moves are for finishing the opponent off, though its immunity to poison makes it useful. Confuse Ray for baffling the opponents into submission.
Houndoom@?
Modest Nature
Flamethrower
Crunch
Protect
Fire Spin
EVs: 200 SA, 200 HP, 52 Df, 56 Sp
Immune to Dream Eater and Mirror Coat, it also uses powerful moves to break through powerful Psychics. Fire Spin to trap and anhiliate the opponents.
Lapras@Focus Band
Timid Nature
Ice Beam
Surf
Protect
Safeguard
EVs: 100 HP, 160 SA, 180 Sp, 20 SD, 50 Df
Mainly a filler, Ice Beam beats the Flying types. Safeguard is a reinforcer for Sceptile. Very tough to take down as well, making it very useful in the long run.
Any reviews would be appreciated.
Metagross@Leftovers
Adamant Nature
Shadow Ball
Earthquake
Toxic
Double Team
EVs: 100 At, 155 SD, 100 HP, 155 Sp
The main hero against Lovrina, as it is immune to both Toxic and Attract. It uses Double Team to dodge and Toxic to wear down my opponents. Shadow Ball and Earthquake are for pure damage.
Heracross@Lum Berry
Adamant Nature
Megahorn
Brick Break
Rock Slide
Protect
EVs: 252 Sp, 58 At, 100 HP, 100 Df
My main direct damager. It needs Speed to outrun quick Psychic types and slam them with Megahorn. If the opponent continues to use a status condition, its Guts will kick in and bash them
Sceptile@Lax Incense
Bold Nature
Leaf Blade
Safeguard
Detect
Leech Seed
EVs: 60 Sp, 160 SA, 160 Defense, 65 SD, 65 HP
Mainly a supporter, it uses Safeguard to make my entire team immune to status conditions that would otherwise be a huge hinderance. Leech Seed for a "status condition" of my own.
Gengar@Shell Bell
Modest Nature
Psychic
Thunderbolt
Confuse Ray
Night Shade
EVs: 120 SA, 252 HP, 46 SD, 46 Sp, 46 Df
Most of its moves are for finishing the opponent off, though its immunity to poison makes it useful. Confuse Ray for baffling the opponents into submission.
Houndoom@?
Modest Nature
Flamethrower
Crunch
Protect
Fire Spin
EVs: 200 SA, 200 HP, 52 Df, 56 Sp
Immune to Dream Eater and Mirror Coat, it also uses powerful moves to break through powerful Psychics. Fire Spin to trap and anhiliate the opponents.
Lapras@Focus Band
Timid Nature
Ice Beam
Surf
Protect
Safeguard
EVs: 100 HP, 160 SA, 180 Sp, 20 SD, 50 Df
Mainly a filler, Ice Beam beats the Flying types. Safeguard is a reinforcer for Sceptile. Very tough to take down as well, making it very useful in the long run.
Any reviews would be appreciated.