Typing: Normal / Electric Base Stats: 62/55/52/109/94/109 Notable Moves: Thunder Thunderbolt Surf Grass Knot Focus Blast Dark Pulse Volt Switch Thunder Wave Glare Abilities: Dry Skin – Heals HP when hit by a Water type attack or when it is raining. Sand Veil – Raises evasion during a sandstorm Hidden ability: Solar Power – Increases S. Atk at the cost of HP each turn Overview: One of the few new pokemon introduced in gen 6, Heliolisk is quite a formidable pokemon. It is pretty fast, tying with Durant and outspeeding anything below (think Infernape, the three musketeers, Mismagius, etc) and hitting like a truck in the sun with Solar Power. Being a Normal/anything type always seemed like a burden (to me personally anyway) but with the introduction of Aegislash, Mega Gengar, and Shadow Sneak’s continued rise in use and popularity, Normal typing actually gives it a handy immunity and a chance for a safe switch in on a good prediction. Heliolisk also has access to amazing abilities in the form of Dry Skin, which gives it an added immunity to water attacks and a chance to recover HP, and Solar Power, which increases it’s already good S. Atk and lets it hit even harder. Unfortunately, Heliolisk is paper thin and is weak to fighting attacks, meaning Mach Punch negates is speed and is pretty much a guaranteed OHKO. That fact that it’s paper thin also means it’s hard for a Dry Skin set to really capitalize on the HP recovery, though an added immunity, the ability to allow your partner to spam surf, and an added switch in opportunity are nothing to scoff at. Further, base 94 S. Def is pretty decent, allowing Heliolisk to survive Special Attacks, despite its pitiful base 62 HP. Possible Sets: Heliolisk @ Air Balloon Ability: Solar Power EVs: 4 HP / 252 S. Atk / 252 Spd Timid Nature - Thunderbolt - Volt Switch - Dark Pulse / Focus Blast - Grass Knot / HP Ice / HP Fire This is the set I run on my sun team, and the fact that I use it makes me a bit biased, so it might not be the best set there is. Air Ballon is an obvious choice on any electric pokemon not named Eelektross or Rotom, but other options might include Choice Scarf to boost Heliolisk’s speed (to take care of Aerodactyl, Archeops, or any other Physical pokemon that outspeeds Heliolisk), or Choice Specs to hit even harder. Thunderbolt is the main STAB and hits hard on anything that doesn’t resist it, especially after a Solar Power boost. Volt Switch is there for scouting and is pretty self-explanatory. Dark Pulse is a coverage move to hit Ghost types that Heliolisk might switch into. Focus Blast is an option to handle opposing Steel types and to provide a decent move to damage special walls like Blissey, Lickilicky, Snorlax, etc, but the low accuracy means Heliolisk has a high chance to miss, something a paper thin pokemon that relies on its speed to kill threats with doesn’t really want to do. Grass Knot is the only thing preventing any ground type from walling Heliolisk to death and to get rid of Water/Ground types like Swampert, Quagsire, etc. HP Ice and Fire are additional coverage options, the use of which would really depend on what you team needs. HP Fire in the Sun should speak for itself, but if you still need a little more convincing, think Mega Scizor, which is outsped and OHKO by HP Fire, Ferrothorn, Foretress, Mega Abomasnow, and anything else that doesn't resist/is immune to Fire. HP Ice is always good for pesky grass types (though HP Fire would serve this purpose better) dragons such as Dragonite, Salamence, and Garchomp and the other usual HP Ice counters. This set is really a doubles set as Solar Power means nothing without sun. A good partner for Solar Power Heliolisk is Charizard Y. Since Charizard Y doesn't summon Sun until after the battle has started, you don’t have to worry about underspeeding your opponent’s weather inducer. The main idea is to Mega Evolve on turn 1 to set up the sun, then proceed to destroy everything in sight. Between Charizard’s Fire/Grass/Flying moves and Heliolisk’d Electric/Dark/Grass moves, you have pretty good coverage and the ability to switch around with Volt Switch. Heliolisk @ Life Orb Ability: Dry Skin EVs: 4 HP / 252 S. Atk / 252 Spd Timid Nature - Thunder - Volt Switch - Dark Pulse / Focus Blast - Grass Knot / Surf Take away Solar Power and add Dry Skin and Heliolisk transforms from a deadly special attacker in the sun to a deadly special attacker in the rain. Life Orb is needed to increase your striking power since this set cannot rely on a Solar Power boost, and in that same vein, a Modest nature can provide a little more punch at the cost of speed, though due to frailty, being outsped by more pokemon is not a good idea. Thunder has 100% accuracy in the rain and after STAB and Life Orb boosts is a monster. Volt Switch is still Volt Switch. Dark Pulse is really just my personal disdain for Focus Blast, but Focus Blast provides better coverage and a stronger move to use. Surf gets a rain boost and hits hard. It’s also a nice little surprise to your opponent who thinks it will just KO you with a ground type. Grass Knot is an option over surf if you don’t want to hit your partner too, or if you want another pokemon to use surf while Dry Skin Heliolisk absorbs the water to recover. Since it’s a rain lizard now and no longer a sun bathing lizard just switch the partner to Drizzeltoad and have at it. Smogon covers a set much like this, so for more analysis on a Dry Skin set, click here So which do you prefer, the Solar Power-house, or the Dry Skin Surfer? Discuss sets, moves, counters (try to say more than “anything physical” because, while true, this doesn’t really generate discussion ), hindrances, how he fits on a sun team or a rain tem, strengths, weaknesses, etc. EDIT: With a huge thanks to Ajduk, who took it upon themselves to do the damage calculations, you can click here to see how Modest Life Orb Solar Power Heliolisk stacks up against other OU pokemon.