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Help a gUy oUt...

Mobbus

The Unknown
Venomoth (F) @ Leftovers ** Dusty
Trait: Shield Dust
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Signal Beam
- Sleep Powder
- Sludge Bomb
- Stun Spore

Sleep Powder, then either switch out or predict a change and go with Stun Spore. Since this thing's NU, nobody really knows how to work with it, until it's too late.

Raichu (F) @ Leftovers ** Volts
Trait: Static
EVs: 104 Atk / 152 Spd / 252 SAtk
Hasty Nature (+Spd, -Def)
- Focus Punch
- Substitute
- Surf
- Thunderbolt

I'm kind of iffy about using this set, as I don't really have enough Special support, so I'm considering giving it Thunder Wave and Hidden Power. What do you think?

Banette (M) @ Leftovers ** Demonic
Trait: Insomnia
EVs: 128 HP / 252 Atk / 128 Spd
Adamant Nature (+Atk, -SAtk)
- Hidden Power [Fighting]
- Knock Off
- Shadow Ball
- Will-O-Wisp

I usually bring in Banette to deal with crippled pokes, or if I predict a Normal/Fighting attack. If I WoW a Physical attacker, he'll survive a Super Effective hit. I use either Banette or...

Quagsire (F) @ Leftovers ** Quagmire
Trait: Water Absorb
EVs: 212 HP / 108 Atk / 189 Def
Impish Nature (+Def, -SAtk)
- Counter
- Earthquake
- Ice Beam
- Haze/Surf

I love Countering non-STABed HP Plant. :) Plus, with his two immunities, he's a lot more interesting to use and easier to switch in. Counter really throws people off-guard.

Vileplume (F) @ Leftovers ** Petals
Trait: Chlorophyll
EVs: 252 HP / 196 Def / 60 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Hidden Power [Grass]
- Leech Seed
- Sleep Powder

Aromatherapist. Forces a swicth with Leech Seed/Sleep Powder, and clears the stats on the switch. It take at least two STABed Super Effective hits to KO this thing, and with Leftover and Leech Seed support, it can handle it.

Xatu (M) @ Leftovers ** Watcher
Trait: Synchronize
EVs: 120 HP / 216 Spd / 172 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Fire]/[Ice]
- Psychic
- Wish

Wish support, main Special attacker. I switch between the HPs.

Aggron (F) @ Leftovers ** Iron-Hide
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Spd
Impish Nature (+Def, -SAtk)
- Focus Punch
- Rock Slide
- Substitute
- Thunder Wave

My main physical wall, it can take non-STABed EQs and FPs. Plus, with Thunder Wave, Speed's not an issue. Once I Sub, I recover with Leftovers, and either proceed to FP or RS.
 
Last edited:

Tazzler

Well-Known Member
Mobbus said:
Venomoth (F) @ Leftovers ** Dusty
Trait: Shield Dust
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Signal Beam
- Sleep Powder
- Sludge Bomb
- Stun Spore

Sleep Powder, then either switch out or predict a change and go with Stun Spore. Since this thing's NU, nobody really knows how to work with it, until it's too late.
This thing stinks. Replace with a fighting/flying/normal cber.
Raichu (F) @ Leftovers ** Volts
Trait: Static
EVs: 104 Atk / 152 Spd / 252 SAtk
Hasty Nature (+Spd, -Def)
- Focus Punch
- Substitute
- Surf
- Thunderbolt

I'm kind of iffy about using this set, as I don't really have enough Special support, so I'm considering giving it Thunder Wave and Hidden Power. What do you think?
Fine.
Banette (M) @ Leftovers ** Demonic
Trait: Insomnia
EVs: 128 HP / 252 Atk / 128 Spd
Adamant Nature (+Atk, -SAtk)
- Hidden Power [Fighting]
- Knock Off
- Shadow Ball
- Will-O-Wisp

I usually bring in Banette to deal with crippled pokes, or if I predict a Normal/Fighting attack. If I WoW a Physical attacker, he'll survive a Super Effective hit. I use either Banette or...
Needs like at least ~205 speed, I like max speed or hp.
Quagsire (F) @ Leftovers ** Quagmire
Trait: Water Absorb
EVs: 212 HP / 108 Atk / 189 Def
Impish Nature (+Def, -SAtk)
- Counter
- Earthquake
- Ice Beam
- Haze/Surf

I love Countering non-STABed HP Plant. :) Plus, with his two immunities, he's a lot more interesting to use and easier to switch in. Counter really throws people off-guard.
Impish weakens its special attacks. With your spread it doesn't OHKO gligar with 156 hp evs which is average I think. 224 evs in SATK would help it get aan OHKO on weakned jumpluff, gligar, fearow, etc. 210 (stat) might be enough for you. It uses curse so it doesn't really need that much attack. Lol, I don't know what you are talking about, that spread makes him OHKO'ed by manectric and typhlosion's hp grasses. You need 236 evs alone in SDEF to survive manectric's hp grass. Don't bother, just switch. Use Surf or Hidden Power Ghost/Bug in the last slot.
Vileplume (F) @ Leftovers ** Petals
Trait: Chlorophyll
EVs: 252 HP / 196 Def / 60 SDef
Calm Nature (+SDef, -Atk)
- Aromatherapy
- Hidden Power [Grass]
- Leech Seed
- Sleep Powder

Aromatherapist. Forces a swicth with Leech Seed/Sleep Powder, and clears the stats on the switch. It take at least two STABed Super Effective hits to KO this thing, and with Leftover and Leech Seed support, it can handle it.
Needs some more special attacker to OHKO quaggy or just use SB.
Xatu (M) @ Leftovers ** Watcher
Trait: Synchronize
EVs: 120 HP / 216 Spd / 172 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Fire]/[Ice]
- Psychic
- Wish

Wish support, main Special attacker. I switch between the HPs.
Eh, I like ampharos/jynx/typhlosion as a better special attacker- this thing is to fragile. I like Baton Pass>Hidden Power and have raichu or another special attacker as the recipent.
Aggron (F) @ Leftovers ** Iron-Hide
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 Spd
Impish Nature (+Def, -SAtk)
- Focus Punch
- Rock Slide
- Substitute
- Thunder Wave

My main physical wall, it can take non-STABed EQs and FPs. Plus, with Thunder Wave, Speed's not an issue. Once I Sub, I recover with Leftovers, and either proceed to FP or RS. Not really, it still is OHKO by CBKanga FP.You should have at least 460 defense imo.
Lack of a special sponge hurts.
 
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