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[help]Houndoom Moveset


>_< Ninja Trainer!
Yeah, I need help with a houndoom moveset... I was looking around at other threads and there were some mixed opinions. So here is what I've got so far:

Houndoom @ Powerful Herb/Leftovers
Modest Nature ('cause its a shiny)
252 sp. Attk/252 speed/4 hp
Dark Pulse
Nasty Plot/W.o.W/Sunny Day
Solarbeam/substitute/sludge bomb/shadow ball

I was thinking of using nasty plot but I'm not so sure...


^I wasn't aware he was the only worthwhile rmter these days

Houndoom @ Choice Scarf
EVs: 4 HP / 252 SA / 252 Spd
Modest Nature
- Dark Pulse
- Fire Blast
- Pursuit
- Hidden Power (If it's good)

A Nasty Plot set will most likely work if you don't have a good HP.


>_< Ninja Trainer!
BTW, I'm planning to have a ninjask on my team. I was just thinking, what if I had a Nijask use protect and substitute for a few turns then BP it to a gorebyss/huntail then they iron defense a little and BP to houndoom? Then houndoom's def and speed would be better right?


Aim for the horn!
lol, so far every time I read Raikou's rates all he says is "you need blissey, use this one [insert standard blissey here]". Maybe I'm just unlucky.

Anyway as a rule of thumb I always put +speed natures on base 95 pokes. Sunnybeaming is a complete waste of this guy's talents IMO, especially as as soon as you Sunny Day it's like an open invitation for T-tar to come in and crap all over everything.

This guy is immune to fire, immune to psychic, resistant to BP 60 Grass Rope and learns STAB pursuit, which almost immediately makes him an amazing Azelf counter.

This is the set I use:

Houndoom (M) @ Expert Belt
Trait: Flash Fire
EVs: 196 Atk / 60 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Pursuit
- Overheat
- Will-o-wisp
- Crunch

Unfortunately Houndoom needs either +attack nature or an item boost in order to guarantee 2HKOing Azelf when it stays in on Pursuit. Obviously it will OHKO if Azelf switches.

This also pairs up very well with a Steel type for dealing with CSMence if you don't want to use bliss-***** - take the Draco Meteor with your steel and next time predict the Flamethrower to bring him in and Pursuit Specsmence out. If you hurt him the first time he came in and SR is up that will be the end of Mence.

The 4th move is basically just filler, I've yet to use it but I put Crunch there because for some reason people like bringing in Blissey on this guy. Whatever, it doesn't hit terribly hard but if you get a def drop Blissey might get worried.


LOL, Sup?
Houndoom @Life Orb/Lum Berry/Salac Berry
Trait: Flash Fire
EVs: 40 HP / 216 Spd / 252 SpAtk
Nature: Timid
- Nasty Plot
- Fire Blast/Flamethrower
- Dark Pulse
- Taunt/Hidden Power/Substitute/Will-O-Wisp