Almighty Zard
He has returned.
This team is currently what I use for random wifi matches, Soon i plan on going to full six battles though.
The mixed leader.
Dragonite@Focus Sash
Ability: Inner Focus
Nature: Mild(+SpA,-Def)
EVs: 52 Atk, 252 SpA, 200 Spe
-Extremespeed
-Fire Blast
-Draco Meteor
-Superpower
A standard mix lead Dragonite, and so far it's proven to be quite the effective kill joy as it actually fights Cloysters off thanks to the focus sash, and then takes them out with Extremespeed, Fire Blast and Superpower cover Steel types, and Draco Meteor dents just about everything else, the only problem with this guy is that being the leader he is basically going solo but that's not a bad thing when he kills and destroys.
The Bulky Ghost
Jellicent@Leftovers
Ability: Water Absorb
Nature: Bold(+Def,-Atk)
Evs: Evs: 248 Hp, 216 Def, 44SpA
-Hidden Power Electric/Energy Ball.
-Toxic
-Scald
-Recover
I had been eyeing this thing for a while, and boy was I suprised at how well it preforms, it can take hits like mad and serve as a spinblocker for Stealth Rock as well as an Explosion gaurd. and Recover off the Damage easily while either getting lucky with burn using Scald, or just flat out poisoning the enemy with Toxic, then of course there is hidden power electric which allows it to go toe to toe with apposing water types, although I do know it can learn Energy ball as well but that's where the kicker comes into play so to speak^^; I don't know which one would be more useful^^;
Good Old Swords Dancer.
Lucario@Life Orb
Ability:Inner Focus
Nature: Adamant(+Atk,-SpA)
Evs: 252 Atk, 252 Spe, 4 Hp
-Swords Dance
-Extremespeed
-Crunch
-Close Combat
This thing is pretty self explainitory but i've gotta do it anyway^^; comes in to scare something like Blissey off, uses Swords dance and sweeps with Close Combat, Extremespeed picks off weak defenders as well as weakened pokemon, and out of all of Lucario's moves Crunch covers the most ground I think personally which is why I choose it instead of Stone Edge or Ice Punch because those are more situational than Crunch is, of course after a close combat or too it needs to be withdrawn or someone else with a priority move can tear it down.
The back up smasher.
Scizor@ Expert Belt
Ability: Techinician
Nature: Adamant (+Atk, -SpA)
Evs: 252 Atk, 128 Hp, 128 Def
-Swords Dance
-Bullet Punch
-Brick Break
-Bug Bite
Another fourth gen pokemon brought over, this guy still takes names with Lucario, especially after a swords dance boost, Bullet Punch and Bug Bite both fall under Technician's power up que as well making them more deadly and STAB covering while Brick Break is there to catch any steel type that comes in like Heatran or Excadrill.
Zuul! Bigora Zuul! (Intresting note, that's this guys nickname.)
Hydragedion@Choice Specs
Ability:Levitate
Nature:Timid (+Spe,-Atk)
Ev's 252 spe, 252 Spa, 4 hp
-Draco Meteor
-Fire Blast
-Focus Blast/Surf
-Dark Pulse
If you thought this thing was evil before you should see it now, with the Choice Specs on and it's SpA maxed, anything that ain't Blissey better run for cover because it is a killer, Draco Meteor and Dark Pulse are both powered to extremely high levels, and also give good stab coverage, Fire Blast helps out dealing with steel pokemon as well as grass and bug types, the last slot however is abit hard for me, Focus Blast may be inaccurate but it covers threats like Tyranitar and Heatran better than Surf ever could.
I know Kung Fu!
Mineshao@Choice Scarf?
Ability:Regenerator.
Nature:Naive(+Spe,-SpD)
Evs:252 Spe, 252 SpA, 4 Hp
-Hidden Power Ice
-Hi-jump kick
-U-Turn
-Stone Edge.
Out of this new group this is probably the only pokemon i'm not totally sure of, I kinda wanted a ground or electrical pokemon for my last slot to help deal with water types but it'll do for now, thanks to HP ice it can help protect Lucario with Gliscor (2HKO'ing it.) U-Turn is for scouting, Hi-jump kick is reliable stab, and Stone Edge helps take down flying pokemon, the reason why I gave this guy the choice scarf is so it can outrun faster flyers like Aerodactyl, and suprisingly can outrun Cloyster after a shell smash and knock it's grinning face off with Hi-jump Kick or Stone Edge, of course this pokemon isn't exactly durable but with it's ability it can self heal abit when withdrawn.
How does this look?
The mixed leader.
Dragonite@Focus Sash
Ability: Inner Focus
Nature: Mild(+SpA,-Def)
EVs: 52 Atk, 252 SpA, 200 Spe
-Extremespeed
-Fire Blast
-Draco Meteor
-Superpower
A standard mix lead Dragonite, and so far it's proven to be quite the effective kill joy as it actually fights Cloysters off thanks to the focus sash, and then takes them out with Extremespeed, Fire Blast and Superpower cover Steel types, and Draco Meteor dents just about everything else, the only problem with this guy is that being the leader he is basically going solo but that's not a bad thing when he kills and destroys.
The Bulky Ghost
Jellicent@Leftovers
Ability: Water Absorb
Nature: Bold(+Def,-Atk)
Evs: Evs: 248 Hp, 216 Def, 44SpA
-Hidden Power Electric/Energy Ball.
-Toxic
-Scald
-Recover
I had been eyeing this thing for a while, and boy was I suprised at how well it preforms, it can take hits like mad and serve as a spinblocker for Stealth Rock as well as an Explosion gaurd. and Recover off the Damage easily while either getting lucky with burn using Scald, or just flat out poisoning the enemy with Toxic, then of course there is hidden power electric which allows it to go toe to toe with apposing water types, although I do know it can learn Energy ball as well but that's where the kicker comes into play so to speak^^; I don't know which one would be more useful^^;
Good Old Swords Dancer.
Lucario@Life Orb
Ability:Inner Focus
Nature: Adamant(+Atk,-SpA)
Evs: 252 Atk, 252 Spe, 4 Hp
-Swords Dance
-Extremespeed
-Crunch
-Close Combat
This thing is pretty self explainitory but i've gotta do it anyway^^; comes in to scare something like Blissey off, uses Swords dance and sweeps with Close Combat, Extremespeed picks off weak defenders as well as weakened pokemon, and out of all of Lucario's moves Crunch covers the most ground I think personally which is why I choose it instead of Stone Edge or Ice Punch because those are more situational than Crunch is, of course after a close combat or too it needs to be withdrawn or someone else with a priority move can tear it down.
The back up smasher.
Scizor@ Expert Belt
Ability: Techinician
Nature: Adamant (+Atk, -SpA)
Evs: 252 Atk, 128 Hp, 128 Def
-Swords Dance
-Bullet Punch
-Brick Break
-Bug Bite
Another fourth gen pokemon brought over, this guy still takes names with Lucario, especially after a swords dance boost, Bullet Punch and Bug Bite both fall under Technician's power up que as well making them more deadly and STAB covering while Brick Break is there to catch any steel type that comes in like Heatran or Excadrill.
Zuul! Bigora Zuul! (Intresting note, that's this guys nickname.)
Hydragedion@Choice Specs
Ability:Levitate
Nature:Timid (+Spe,-Atk)
Ev's 252 spe, 252 Spa, 4 hp
-Draco Meteor
-Fire Blast
-Focus Blast/Surf
-Dark Pulse
If you thought this thing was evil before you should see it now, with the Choice Specs on and it's SpA maxed, anything that ain't Blissey better run for cover because it is a killer, Draco Meteor and Dark Pulse are both powered to extremely high levels, and also give good stab coverage, Fire Blast helps out dealing with steel pokemon as well as grass and bug types, the last slot however is abit hard for me, Focus Blast may be inaccurate but it covers threats like Tyranitar and Heatran better than Surf ever could.
I know Kung Fu!
Mineshao@Choice Scarf?
Ability:Regenerator.
Nature:Naive(+Spe,-SpD)
Evs:252 Spe, 252 SpA, 4 Hp
-Hidden Power Ice
-Hi-jump kick
-U-Turn
-Stone Edge.
Out of this new group this is probably the only pokemon i'm not totally sure of, I kinda wanted a ground or electrical pokemon for my last slot to help deal with water types but it'll do for now, thanks to HP ice it can help protect Lucario with Gliscor (2HKO'ing it.) U-Turn is for scouting, Hi-jump kick is reliable stab, and Stone Edge helps take down flying pokemon, the reason why I gave this guy the choice scarf is so it can outrun faster flyers like Aerodactyl, and suprisingly can outrun Cloyster after a shell smash and knock it's grinning face off with Hi-jump Kick or Stone Edge, of course this pokemon isn't exactly durable but with it's ability it can self heal abit when withdrawn.
How does this look?
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