Hi, I'm a newbie to the forums.. but not Serebii.net. Anyway, 9 times out of 10, I'll be using this for in-game and the Frontier, but please rate it as if it were a competitive team. I might one day use it on WiFi in D/P. =P Thanks!
Gardevoir @ Lum Berry
Ability: Synchronize
Nature: Modest
Ice Punch
Thunderbolt
Fire Punch
Psychic
-Thought about swapping out one move for Calm Mind, but don't know which one to take out.
Milotic @ Leftovers
Ability: Marvel Scale
Nature: Bold
Surf
Recover
HP Grass
Ice Beam
Sceptile @ Petaya Berry
Ability: Overgrow
Nature: Timid
Leaf Blade
Dragon Claw
Crunch
Thunderpunch
-He has HP Water, so i was kind of thinking about dropping Crunch for it.. and for Fire types, but then that would leave Ghosts and Psychics uncovered.
Blaziken @ White Herb
Ability: Blaze
Nature: Lonely
Overheat
Thunderpunch
Sky Uppercut
Earthquake
-The last 2 spots are up in the air, I've narrowed it down to Medicham, T-tar, Salamence, Scizor or Flygon, though. But I don't want to choose two that are a lot alike, for example.. Flygon and Salamence, or Salamence and T-tar.
Tyranitar @ Quick Claw
Ability: Sandstream
Nature: Adamant
Earthquake
Brick Break
Rock Slide
Dragon Dance
Salamence @ ???
Ability: Intimidate
Nature: Adamant
Earthquake
Aerial Ace
Rock Slide
Dragon Dance
Scizor @ ???
Ability: Swarm
Nature: Adamant
Reversal
Silver Wind
Metal Claw
Swords Dance
Flygon @ ???
Ability: Levitate
Nature: Adamant
Earthquake
Iron Tail
Rock Slide
HP Bug
Sorry for the long post, heh.. anyway, I'm thinking about going with Salamence and Scizor, but I really like T-tar.. though Salamence is almost the same thing as T-tar. Blarg. So, if you got any suggestions about the definite 4 I'm using.. and the 2 spots to fill, please tell me.
Thanks!
Gardevoir @ Lum Berry
Ability: Synchronize
Nature: Modest
Ice Punch
Thunderbolt
Fire Punch
Psychic
-Thought about swapping out one move for Calm Mind, but don't know which one to take out.
Milotic @ Leftovers
Ability: Marvel Scale
Nature: Bold
Surf
Recover
HP Grass
Ice Beam
Sceptile @ Petaya Berry
Ability: Overgrow
Nature: Timid
Leaf Blade
Dragon Claw
Crunch
Thunderpunch
-He has HP Water, so i was kind of thinking about dropping Crunch for it.. and for Fire types, but then that would leave Ghosts and Psychics uncovered.
Blaziken @ White Herb
Ability: Blaze
Nature: Lonely
Overheat
Thunderpunch
Sky Uppercut
Earthquake
-The last 2 spots are up in the air, I've narrowed it down to Medicham, T-tar, Salamence, Scizor or Flygon, though. But I don't want to choose two that are a lot alike, for example.. Flygon and Salamence, or Salamence and T-tar.
Tyranitar @ Quick Claw
Ability: Sandstream
Nature: Adamant
Earthquake
Brick Break
Rock Slide
Dragon Dance
Salamence @ ???
Ability: Intimidate
Nature: Adamant
Earthquake
Aerial Ace
Rock Slide
Dragon Dance
Scizor @ ???
Ability: Swarm
Nature: Adamant
Reversal
Silver Wind
Metal Claw
Swords Dance
Flygon @ ???
Ability: Levitate
Nature: Adamant
Earthquake
Iron Tail
Rock Slide
HP Bug
Sorry for the long post, heh.. anyway, I'm thinking about going with Salamence and Scizor, but I really like T-tar.. though Salamence is almost the same thing as T-tar. Blarg. So, if you got any suggestions about the definite 4 I'm using.. and the 2 spots to fill, please tell me.
Thanks!