Hi serebii its been a while. This is my first RMT in ages, and to be honest, my first real rmt. I have been using this team for a while now on shoddy, and have been doing ok with it, but i know that a lot can be improved
so here is the team. the origional working and evolution for the team went something like this
The idea was to base the team around mixape, which i really liked the concept of, and so used as the core of my team.
The evolution of the team
the team started with this
mixape was the core of the team, and obviously i started with him. Next i needed a lead
My chosen lead was swampert, seeing as it could provde stealth rock support for mixape, and was also a solid bulk for which ape could rely on to take water , rock, ground, fire, and ice type attacks without too much worry.
from here, i concluded ( wrongly ) that the rest of the team would also want to be deffensively orrientated.
The final team of the first development was this
there were obviously massive flaws with this team when i tested it on shoddy
my first major change was this
Vaporeon was a welcome addition. he could absorb water hits thrown at ape, and use them to recover himself. He also provided wish support for the rest of the team, which although bulky in its own right, could not heal itself
Tyranitar bought something new to the party. Aswell as helping swampert to deal with leads, by breaking focus sash's, and packing pursuit and eq, tyranitar was a threat to be rekoned with. With a scarf attatched, this thing was actually pretty quick, and still packed more than enough power to take down anything in its path, however it was easily walled, and so thats where ape would come in. Tyranitar replaced bronzong, who at the time was only providing dual screens, and really didnt have any synergy with the rest of the team
Celebi. oh how i love it. This is the subseed variation, and it works so well. Celebi, and his usefull ability, can take any status, and then just switch out, and be healthy and new.
First Glance
So there is the final team line up. Now i can explain the roles in more detail
Swampert@leftovers
Relaxed Nature
Torrent
252hp/252def/4atk
Stealth rock
Roar
Ice Beam
Earth Quake
Swampert is a really usefull lead. I set up rocks, and then depending on what happens next, i either roar, attack, or switch. for example, with an azelf lead, taunt usually comes first, so i switch straight to t-tar. Wheras, if i face a smeargle, i switch to celebi to take the spore. Ninjask is another example, where i hapily set up rocks, and then roar away his stat changes.
Infernape@life Orb
Naive Nature
Blaze
64atk/252Spa/192Spe
Flamethrower
Hp Ice
Grass Knot
Close Combat
The origional centre of this team. Ape functions immensly well as a wall breaker. Things like blissy and snorlax, and bronzong all go down. Hp Ice is also incredibly usefull for dragonite, mence, and flygon switches. Grass knot can be usefull for gyra, after stealth rocks damage
Vaporeon@leftovers
Calm Nature
Water Absorb
128Hp/252Def/128spe
Wish
Toxic
Protect
Surf
Vaporeon takes water attacks, and then poisons the opponent. Wish heals itself and team mates, and protect ensures the wish on itself, and also stalls for the opponents toxic to take effect. vaporeon works particularly well with celebi, when the opponent is poisoned, and is seeded.
Scizor@choiceband
Adamant Nature
Technician
248hp/252atk/8hp
Bullet Punch
U Turn
Super Power
Pursuit
Standard Scizor set really. Excellent revenge killer, and really helps just to thin out the enemy team when things get going, and pokemon are low on ho due to sandstorm/vaporeon/celebi breaking them down.
Tyranitar@choice Scarf
Jolly Nature
Sand Stream
4hp/242atk/252Spe
Stone edge
Earthquake
Crunch
Pursuit
Tyranitar can initally help out with sashed pokemon, and also taking psycic hits for ape. Stone edge ruins skarmory and zaptos, and earthquake takes heatran. T-Tar outspeeds most things, and so can often take out 2 or 3 pokemon in a row, although this is often down to the opponents error. T-tar really helps to mop up the floor late game.
Celebi@leftovers
Bold Nature
Natural Cure
252hp/220def/36Spe
Leech Sead
Recover
Substitute
Psycic
Ah celibi, how useful you are. Celebi just cripples bulky pokemon that ape cant touch, and is so handy for that last pokemon that the opponent has left. Celebi has great survivability, and often sticks around for the end game. The stratagy is simple. Set up seeds, set up sub. If my sub isnt broken, recover. If i dont need to recover, psycic. This thing has suprising speed, and can often be used to OHKO things like machamp and some variations of gengar ( dont know which ones, but it has happened many a time)
Final Glance
So there you have it, thats my team. Please rate it, and give your criticisms, but please suggest improvements, as everything will be considered and most probably experimented with.
so here is the team. the origional working and evolution for the team went something like this
The idea was to base the team around mixape, which i really liked the concept of, and so used as the core of my team.
The evolution of the team
the team started with this
mixape was the core of the team, and obviously i started with him. Next i needed a lead
My chosen lead was swampert, seeing as it could provde stealth rock support for mixape, and was also a solid bulk for which ape could rely on to take water , rock, ground, fire, and ice type attacks without too much worry.
from here, i concluded ( wrongly ) that the rest of the team would also want to be deffensively orrientated.
The final team of the first development was this
there were obviously massive flaws with this team when i tested it on shoddy
my first major change was this
Vaporeon was a welcome addition. he could absorb water hits thrown at ape, and use them to recover himself. He also provided wish support for the rest of the team, which although bulky in its own right, could not heal itself
Tyranitar bought something new to the party. Aswell as helping swampert to deal with leads, by breaking focus sash's, and packing pursuit and eq, tyranitar was a threat to be rekoned with. With a scarf attatched, this thing was actually pretty quick, and still packed more than enough power to take down anything in its path, however it was easily walled, and so thats where ape would come in. Tyranitar replaced bronzong, who at the time was only providing dual screens, and really didnt have any synergy with the rest of the team
Celebi. oh how i love it. This is the subseed variation, and it works so well. Celebi, and his usefull ability, can take any status, and then just switch out, and be healthy and new.
First Glance
So there is the final team line up. Now i can explain the roles in more detail
Swampert@leftovers
Relaxed Nature
Torrent
252hp/252def/4atk
Stealth rock
Roar
Ice Beam
Earth Quake
Swampert is a really usefull lead. I set up rocks, and then depending on what happens next, i either roar, attack, or switch. for example, with an azelf lead, taunt usually comes first, so i switch straight to t-tar. Wheras, if i face a smeargle, i switch to celebi to take the spore. Ninjask is another example, where i hapily set up rocks, and then roar away his stat changes.
Infernape@life Orb
Naive Nature
Blaze
64atk/252Spa/192Spe
Flamethrower
Hp Ice
Grass Knot
Close Combat
The origional centre of this team. Ape functions immensly well as a wall breaker. Things like blissy and snorlax, and bronzong all go down. Hp Ice is also incredibly usefull for dragonite, mence, and flygon switches. Grass knot can be usefull for gyra, after stealth rocks damage
Vaporeon@leftovers
Calm Nature
Water Absorb
128Hp/252Def/128spe
Wish
Toxic
Protect
Surf
Vaporeon takes water attacks, and then poisons the opponent. Wish heals itself and team mates, and protect ensures the wish on itself, and also stalls for the opponents toxic to take effect. vaporeon works particularly well with celebi, when the opponent is poisoned, and is seeded.
Scizor@choiceband
Adamant Nature
Technician
248hp/252atk/8hp
Bullet Punch
U Turn
Super Power
Pursuit
Standard Scizor set really. Excellent revenge killer, and really helps just to thin out the enemy team when things get going, and pokemon are low on ho due to sandstorm/vaporeon/celebi breaking them down.
Tyranitar@choice Scarf
Jolly Nature
Sand Stream
4hp/242atk/252Spe
Stone edge
Earthquake
Crunch
Pursuit
Tyranitar can initally help out with sashed pokemon, and also taking psycic hits for ape. Stone edge ruins skarmory and zaptos, and earthquake takes heatran. T-Tar outspeeds most things, and so can often take out 2 or 3 pokemon in a row, although this is often down to the opponents error. T-tar really helps to mop up the floor late game.
Celebi@leftovers
Bold Nature
Natural Cure
252hp/220def/36Spe
Leech Sead
Recover
Substitute
Psycic
Ah celibi, how useful you are. Celebi just cripples bulky pokemon that ape cant touch, and is so handy for that last pokemon that the opponent has left. Celebi has great survivability, and often sticks around for the end game. The stratagy is simple. Set up seeds, set up sub. If my sub isnt broken, recover. If i dont need to recover, psycic. This thing has suprising speed, and can often be used to OHKO things like machamp and some variations of gengar ( dont know which ones, but it has happened many a time)
Final Glance
So there you have it, thats my team. Please rate it, and give your criticisms, but please suggest improvements, as everything will be considered and most probably experimented with.
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