Vini310
Well-Known Member
It's pretty much common knowledge that Pokémon fans are mad at Game Freak because the games are too easy, but if rom hacks and fan-games are anything to go by, then is SHOULD STAY EASY.
Based on all the rom hacks and fan-games I've played, the average fans' concept of difficult is simply making everything overleveled and overpowered by:
1) Giving trained Pokémon held items that the player has no acess to at that point in time or will never have period;
2) A horrendous level curve where normal trainers and wild Pokémon are very weak while boss trainers are very strong, causing a situation where your team is too strong to make grinding truly satisfactory, while also being too weak to defeat what lies ahead (like Red in Gen 2/HGSS, and the rom hack Pokémon Vega);
3) Not giving anything to ease player's life (In RSE/ORAS you get a TM for Bullet Seed relatively early, thus giving you more chances of winning if you didn't chose Treecko or Mudkip, plus Torchic learns Double Kick the exact moment it evolves into Combusken, but in a rom hack, you wouldn't get any of that: none of the starters would have strong moves unless you grind them until level 30, the wild Pokémon are all Normal-type and don't learn better moves either, no TMs nor healing items).
I'm not against high difficulty, unless if it's poorly done, and that's what I see the most in fan content. My fear is that, if Game Freak listens to THOSE fans, we will get a Yu-Gi-Oh! Reshef of Destruction situation. What that means? Well, imagine if in the next Pokémon game:
- At the start, you can only have ONE Pokémon in your team. Everything you catch wiull be sent to the PC automatically. You need all 8 badges to get a full team at ANY level.
- The Pokémon's level limit is tied to badges (0 badges: lvl 10 MAX; 1 badge: lvl 2 MAX etc);
- Poké Balls and status healing items aren't avaliable in any store and are incredibly hard to find, or even: THERE ARE NO HELAING ITEMS AT ALL, the Pokémon Center is THE ONLY WAY TO HEAL;
- There's a Trainer Level that limits the number of items and Pokémon you can have (no legendaries until you become a Champion, not EVEN VIA TRADING;
- Once a Pokémon is traded or released, it's blacklisted and the player CANNOT HAVE ACCESS TO THAT POKÉMON IN-GAME;
- Some Pokémon are unique to your save file and cannot be traded in ANY capacity;
- Multiplayer features locked until the post-game;
- Fainted Pokémon are lost forever (yes, they are blacklisted, i.e., cannot the caught again);
- Legendaries are AI controlled, NEVER LISTENING TO THE PLAYER, same goes to Pokémon obtained via trading.
And I'm pretty sure someone will amek a rom hack based o that, but anyway: does that sounds fair?
People who want difficult games have tons of rom hacks already, so just play those instead, and if you STILL feel the need for Pokémon games to be harder, than at least hope it's a fair type of hard.
Based on all the rom hacks and fan-games I've played, the average fans' concept of difficult is simply making everything overleveled and overpowered by:
1) Giving trained Pokémon held items that the player has no acess to at that point in time or will never have period;
2) A horrendous level curve where normal trainers and wild Pokémon are very weak while boss trainers are very strong, causing a situation where your team is too strong to make grinding truly satisfactory, while also being too weak to defeat what lies ahead (like Red in Gen 2/HGSS, and the rom hack Pokémon Vega);
3) Not giving anything to ease player's life (In RSE/ORAS you get a TM for Bullet Seed relatively early, thus giving you more chances of winning if you didn't chose Treecko or Mudkip, plus Torchic learns Double Kick the exact moment it evolves into Combusken, but in a rom hack, you wouldn't get any of that: none of the starters would have strong moves unless you grind them until level 30, the wild Pokémon are all Normal-type and don't learn better moves either, no TMs nor healing items).
I'm not against high difficulty, unless if it's poorly done, and that's what I see the most in fan content. My fear is that, if Game Freak listens to THOSE fans, we will get a Yu-Gi-Oh! Reshef of Destruction situation. What that means? Well, imagine if in the next Pokémon game:
- At the start, you can only have ONE Pokémon in your team. Everything you catch wiull be sent to the PC automatically. You need all 8 badges to get a full team at ANY level.
- The Pokémon's level limit is tied to badges (0 badges: lvl 10 MAX; 1 badge: lvl 2 MAX etc);
- Poké Balls and status healing items aren't avaliable in any store and are incredibly hard to find, or even: THERE ARE NO HELAING ITEMS AT ALL, the Pokémon Center is THE ONLY WAY TO HEAL;
- There's a Trainer Level that limits the number of items and Pokémon you can have (no legendaries until you become a Champion, not EVEN VIA TRADING;
- Once a Pokémon is traded or released, it's blacklisted and the player CANNOT HAVE ACCESS TO THAT POKÉMON IN-GAME;
- Some Pokémon are unique to your save file and cannot be traded in ANY capacity;
- Multiplayer features locked until the post-game;
- Fainted Pokémon are lost forever (yes, they are blacklisted, i.e., cannot the caught again);
- Legendaries are AI controlled, NEVER LISTENING TO THE PLAYER, same goes to Pokémon obtained via trading.
And I'm pretty sure someone will amek a rom hack based o that, but anyway: does that sounds fair?
People who want difficult games have tons of rom hacks already, so just play those instead, and if you STILL feel the need for Pokémon games to be harder, than at least hope it's a fair type of hard.