Sweep Freak
10char
I had actually managed to rank number 4 on pokemon online, but I crave for number one. I ask for help on making it better, since I'm sure something can be changed.
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Infernape @ Focus Sash
Ability: Iron Fist
EVs: 200 HP / 252 Atk / 56 Spe
Nature: Adamant
- Fake Out
- Mach Punch
- U-Turn
- Flare Blitz
An Anti Lead Infernape, but with it's EVs mixed up a bit. 200 HP gives him 343
HP, which will make him to not have to resort to his Sash. Iron Fist and STAB sets Mach Punch at 80 Base Power, while handling quite a few of today's Leads. Fake Out breaks sashes, U-Turn to scout and Flare Blitz for coverage and second STAB.
Emboar @ Life Orb
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Nitro Charge
- Flare Blitz
- Wild Bolt
- Head Smash
Go ahead. Laugh. But this Emboar (which I dubbed "Recoil Hog") has incredible power, and is very dangerous, while sucking away his own life. Nitro Charge is usually how I start, so as to increase my speed and sweep. With reckless, a 216 base power Flare Blitz for STAB, 108 Base Wild Bolt to handle water types and 180 Base Head Smash to tie up for perfect coverage, it can be hard to stop. Not to mention with healing powers from a friend I call...
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Heal Bell
- Wish
- Protect
- Thunder Wave
A monstrous support Blissey. A wise man once led us to believe Blissey could not heal Status and HP in the same set, since Aromatherapy and wish couldn't be bred together. BUT, Heal Bell can be on the same set as wish, thanks to a pokemon that can have both. Heal Bell and Wish can completely recover one of my pokemon, namely my Recoil Hog. In fact, every pokemon on my team will get a 100% heal, as half of Blissey's HP is 407, and none of my pokemon exceed that. Protect let's Blissey heal herself, and Thunder Wave just because it's helpful.
Nattorei @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 200 Def / 56 SpD
Nature: Sassy
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip
Utility. Nothing to it, when Infernape U-Turns I can switch to him and set up Rocks and Spikes. 40 Speed with gyro almost guarantees it'll have 150 Base Power, not to mention STAB. Power Whip is for coverage.
Gyarados @ Life Orb
Ability: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
Nature: Jolly
- Taunt
- Dragon Dance
- Aqua Tail
- Stone Edge
A crossbreed between Offensive and Defensive, but very effective. The EVs allow him to survive a hit while Dancing, but Life Orb for power instead of leftovers. Taunt forces out Walls to score me another dragon dance. Aqua Tail for STAB and Stone Edge for coverage.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Fire Punch
- Ice Punch
- U-Turn
- Iron Head
Simple and effective. It's a Revenge Killer. Fire Punch and Ice Punch hit a large majority of OU. U-Tur for scouting, Iron Head for annoying Flinch Hax. I decided to use Adamant since it gets 328 attack and 448 Spe, which outruns 98% of OU anyway.
***
I got kinda lazy at the end, but just tell me what you think.
***
Infernape @ Focus Sash
Ability: Iron Fist
EVs: 200 HP / 252 Atk / 56 Spe
Nature: Adamant
- Fake Out
- Mach Punch
- U-Turn
- Flare Blitz
An Anti Lead Infernape, but with it's EVs mixed up a bit. 200 HP gives him 343
HP, which will make him to not have to resort to his Sash. Iron Fist and STAB sets Mach Punch at 80 Base Power, while handling quite a few of today's Leads. Fake Out breaks sashes, U-Turn to scout and Flare Blitz for coverage and second STAB.
Emboar @ Life Orb
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Nitro Charge
- Flare Blitz
- Wild Bolt
- Head Smash
Go ahead. Laugh. But this Emboar (which I dubbed "Recoil Hog") has incredible power, and is very dangerous, while sucking away his own life. Nitro Charge is usually how I start, so as to increase my speed and sweep. With reckless, a 216 base power Flare Blitz for STAB, 108 Base Wild Bolt to handle water types and 180 Base Head Smash to tie up for perfect coverage, it can be hard to stop. Not to mention with healing powers from a friend I call...
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Heal Bell
- Wish
- Protect
- Thunder Wave
A monstrous support Blissey. A wise man once led us to believe Blissey could not heal Status and HP in the same set, since Aromatherapy and wish couldn't be bred together. BUT, Heal Bell can be on the same set as wish, thanks to a pokemon that can have both. Heal Bell and Wish can completely recover one of my pokemon, namely my Recoil Hog. In fact, every pokemon on my team will get a 100% heal, as half of Blissey's HP is 407, and none of my pokemon exceed that. Protect let's Blissey heal herself, and Thunder Wave just because it's helpful.
Nattorei @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 200 Def / 56 SpD
Nature: Sassy
- Stealth Rock
- Spikes
- Gyro Ball
- Power Whip
Utility. Nothing to it, when Infernape U-Turns I can switch to him and set up Rocks and Spikes. 40 Speed with gyro almost guarantees it'll have 150 Base Power, not to mention STAB. Power Whip is for coverage.
Gyarados @ Life Orb
Ability: Intimidate
EVs: 156 HP / 72 Atk / 96 Def / 184 Spe
Nature: Jolly
- Taunt
- Dragon Dance
- Aqua Tail
- Stone Edge
A crossbreed between Offensive and Defensive, but very effective. The EVs allow him to survive a hit while Dancing, but Life Orb for power instead of leftovers. Taunt forces out Walls to score me another dragon dance. Aqua Tail for STAB and Stone Edge for coverage.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- Fire Punch
- Ice Punch
- U-Turn
- Iron Head
Simple and effective. It's a Revenge Killer. Fire Punch and Ice Punch hit a large majority of OU. U-Tur for scouting, Iron Head for annoying Flinch Hax. I decided to use Adamant since it gets 328 attack and 448 Spe, which outruns 98% of OU anyway.
***
I got kinda lazy at the end, but just tell me what you think.