I completely understand that a player shouldn't have to make the game harder for themselves if they wouldn't buy it other wise, but if you enjoy the game, and then want to challenge yourself, there really is nothing wrong with playing a nuzlocke or making your own set of rules. And if the player is having fun and enjoying themselves, isn't that the point? If you don't like that style, don't play it, and if you wouldn't have enjoyed the game otherwise, don't just buy it to nuzlocke it. But if you want too, I don't think you should be considered stupid for doing so. I think it actually inspires creativity, and for some gamers, like me, it improves my game play. It teaches me better strategy and forces me to look at Pokemon I otherwise would have ignored. Suddenly I'm using and considering Pokemon I almost forgot were there. I understand the strategeis, strengths and weaknesses of more pokemon, so when I see them in competitive battling, I'm better equipped to face them. And, I got to do that playing a game a way that I enjoy instead of just reading for hours!
But to say that everyone should have to do that to enjoy the game is a stretch. Turning off the exp share and trying new Pokemon is one thing, the game is designed that way and its part of the game. Because you choose your team, you are in some way partly responsible for how you play. The game is supposed to have that small element of control. You can't get upset that the game forces you to travel linearly through the plot and then get mad that it doesn't force a more difficult team for you. You have to use choice where there is choice it's their for a reason.But adding arbitrary fainting=death rules shouldn't be the only reason you buy the game. But I don't think that was what the Red Thunder was trying to say. We all have relevant and valid points.
The experience share was not the only way the game was designed to be played. It was just the fast way you could play the game and most people took that way. Its still an easy game with it off, but it is harder then with it on. They are largely kids games. Yes they have mechanics that are for older players, but the plots are made for the kids cause they don't do any of that other stuff. So, breeding mechanics, EV's, all of that, you know HARDER more COMPLICATED stuff is for us. The easy, fast, relatively dull plot, is for the younger kids who get much more enjoyment out of ita. The whole online community, PSS features, competitive battling scene is more geared for us.
But, I think we can all agree, that a "normal" mode for kids and easy going players that just want to reach the post game would be great, and a "veteran" mode for people who want a challenge with better AI would make everyone happy. Hopefully, if not in ORAS, we will see this in the future. From what I've read from others, its the AI more so then the leveling that needs to be changed.