LittleRalts
The Ultimate Ralts
Another thing with berries, how would the mechanics with them work? Would GF add new ones for these games? Maybe even...we get super special berries at MIRAGE ISLAND!
Actually, when comparing screen shots, the berry patches seem to be missing. People have speculate that we will get a huge berry patch again like in X/Y. I don't know where exactly, but I like the idea, it will be so much easier to grow berries that way! I just hope its in an easy to access place.
Thank you Wulava! That's wonderful. I'm so excited. I've now officially pre-ordered AS! Im now thinking...what could they do with those Regi Caves to make them more interesting...or what puzzles will be inside them?
I don't think so, unfortunately we've seen way to many screen shots not to notice. I think they're just trying to take advantage of the graphics capabilities in this game. They'd have to do a lot of artwork to bring following Pokemon back, especially because we now can move in more then four directions.
I really hope they have a setting that allows you to chose the difficulty of the game before you actually start the game to make the game more challenging.
A difficulty setting is pointless if they design the trainers teams right or at the very least raise their AI. Look at platinum, besides a small amount of trainers plus roark and byron, the game is pretty challenging. Trainers with strong pokes, actual movesets in some, the hardest champion, some of the hardest trainers actually (raichu/gyarados team anyone?). BW's hard mode added nothing to the challenge. It's not higher levels that make it harder, it's how they use their pokemon. I would like them to keep the games progressively harder. starts easy but as you go through, it gets harder and harder.
This is something I really miss about the pre-5th gen era, they weren't dead set on making the game idiotproof. Sadly, it seems that they're stuck in this mindset now and I don't think they'll be changing their mind anytime soon.
Anyone think they would replace the game corner? If so, what would take its place? I would guess the Friend safari or Battle tent (which is unlikely since there is no Emerald elements so far.)
Yeah; in fact, I started playing through Platinum again yesterday and I could tell the difference. I like a lot of what Gens V and VI brought, but I do think that they have compromised themselves a bit as far as the actual game design goes.
Another thing that I miss is all of those little nooks and crannies that used to be scattered around the region. Like, small alleyways or indents that were tucked away and contained an item, but could be easily missed if you weren't looking too closely. Those, as well as the areas like the Ravaged Path and the Oreburgh Tunnel, where there would be water or Strength rocks or Bicycle ramps that would force you to come back to the area later with the right HMs or whatever if you wanted to find everything. It just feels as though we don't get that stuff as often as we used to. Maybe I'm wrong and maybe my perception is just messing with how I remember it, but I can't help that feeling.
This is something I really miss about the pre-5th gen era, they weren't dead set on making the game idiotproof. Sadly, it seems that they're stuck in this mindset now and I don't think they'll be changing their mind anytime soon.
I seriously don't get what was so bad about voltorb flip. Was it just because you actually had to play the game and couldn't just buy your coins? Voltorb Flip was actually pretty fun for me. It actually had some strategy to it. (unlike the slots and roulette in previous game corners.)As long as it isnt voltorb flip with actual useful rewards...seriously no more voltorb flip...
Aside from Blue in FRLG, I never had a problem in battling anyone the post-Gameboy era (Gen I & II) so I don't see how Pokémon was "idiotproofed" in Gen V. In fact, I'd argue they've been "idiot proofing" the games since Gen III.
*That's not the fault of the new exp. share though. Just because I would have to swap my pokémon's places so it could gain exp. pre-Gen VI didn't make those games harder, it made them more tedious. I enjoy having them leveled due to the exp.share as it allows me the option to switch positions and not do it because "ok, now I need to get my Seadra to level 56 so *switch*".
Although the Exp. share definitely makes the game easier, you can't blame it for making the game too easy. It seems most of the people who say it was too easy kept it on the whole game. You can't blame the game if you're using a leveling crutch the whole time. I turned the Exp. Share off pretty soon after getting it. It's fine to criticize the in-game teams but using the Exp. Share is the individual person's choice.No, the Exp. Share is definitely to blame, because the way it works in this game is that all of your team gets the same amount of EXP as the Pokemon that defeated the Pokemon. So in essence you're leveling up 6 times as fast. So it had a very tangible effect on the pacing because you were leveling up ridiculously fast in the game.
Team sizes are the most noteworthy difference in terms of battling, ever since 5th gen they've been putting limits on the number of Pokemon other trainers use, you almost never see any trainer use more than 3 Pokemon, all of the gym leaders use 3 (except for the first two which only use 2), rivals never use more than 4 or 5 (except for post game rematches), and the Elite 4 only uses 4.
But speaking more generally, the region design also became idiotproof in 5th gen as well, all of the regions are rigidly linear, the game always tells you where to go next instead of you having the option to find your own way, there's no more alternate paths and very little backtracking or optional areas.
They're just putting all kinds of unnecessary restrictions on the game design for the purpose of making it "kid friendly", the games never really needed to be easier in the first place.
No, the Exp. Share is definitely to blame, because the way it works in this game is that all of your team gets the same amount of EXP as the Pokemon that defeated the Pokemon. So in essence you're leveling up 6 times as fast. So it had a very tangible effect on the pacing because you were leveling up ridiculously fast in the game.