.Aerodactyl.
Well-Known Member
I do get frustrated with people that complain about the experience share. Just turn it off. I got it, did a few battles,noticed it was on then turned it off. I didn't want my in game team to get their EV's messed up, and if made a world of difference. I definitely don't want them to get rid of the experience share because post game it was fantastic for ev training and leveling up Pokemon. It would be a shame to get rid of it just because some people think it makes the gamd to easy. Just turn it off, literally all you have to do. But please, don't take away a great feature because some people didn't like it but left it on their whole game, like some kind of personal torture. Without the experience share, I actually find the game some what challenging. And, as a Nuzlocke, with no experience shsre , its the hardest one I've ever done!!! And I've done gen three and gen four in comparison. I've restarted my nuzlocke three times for dying. It makes Grant the baddest gym leader ever.
I think we also have to be careful of hind sight bias when we talk about the difficulty of previous games. In some ways, they are uncomparable. Sure, gen I and Gen II seemed harder to me when I played them. That was also before the physical special split with individual moves, before I knew what EV's where, before I realized that fighting type was actually good, and, you know I was also EIGHT years old! I spammed surf, flamethrower, earthquake and Psychic, not for strategy, but because my Pokemon looked so damn cool. I had no idea about the benefiets of stat boosts or things like weather teams and trick room teams. I had a crocodile, it bit things. I was surprised that at the elite four, just biting things wasn't working anymore.
As I got older, some of the games seemed to get easier. But that's also because I was learning how to play them. I'm a pro now! I breed, understand combo moves, teams with appropriate type coverage, in know terms like sweeper, wall, paraflinching, and I can implement those strategies in game. Plus, X/Y was crawling with pokemon, so you had a lot of different types early on to choose from. Brock was hard, because if you started with chsrmander, your only real chance was mankey or a nidoran with a fighting move. X/Y gave us what we wanted... Hundreds of Pokemon to catch! But it also meant that coming to the gym leaders ,we had more than what we needed to beat them. If you want harder games, it's not just experience share. Their is so much you have to change, and a lot of it will be features you like.
I do wish they had bigger teams for bosses though. I miss facing full teams against rivals and the like. I'm also not trying to say they haven't gotten easier in some ways, I just also think that they haven't gotten as easy in comparison to older games as we think they have. It's all about perspective. I'm sure they games would be harder again if we went back to gen three when all the water type moves where special attacks. But no one wants that either. I'm glad Pokemon has an extensive online community, so that I can battle other people with great strategy and understanding of the games. (Which is why ORAS secret base gyms will be so boss!)
I think we also have to be careful of hind sight bias when we talk about the difficulty of previous games. In some ways, they are uncomparable. Sure, gen I and Gen II seemed harder to me when I played them. That was also before the physical special split with individual moves, before I knew what EV's where, before I realized that fighting type was actually good, and, you know I was also EIGHT years old! I spammed surf, flamethrower, earthquake and Psychic, not for strategy, but because my Pokemon looked so damn cool. I had no idea about the benefiets of stat boosts or things like weather teams and trick room teams. I had a crocodile, it bit things. I was surprised that at the elite four, just biting things wasn't working anymore.
As I got older, some of the games seemed to get easier. But that's also because I was learning how to play them. I'm a pro now! I breed, understand combo moves, teams with appropriate type coverage, in know terms like sweeper, wall, paraflinching, and I can implement those strategies in game. Plus, X/Y was crawling with pokemon, so you had a lot of different types early on to choose from. Brock was hard, because if you started with chsrmander, your only real chance was mankey or a nidoran with a fighting move. X/Y gave us what we wanted... Hundreds of Pokemon to catch! But it also meant that coming to the gym leaders ,we had more than what we needed to beat them. If you want harder games, it's not just experience share. Their is so much you have to change, and a lot of it will be features you like.
I do wish they had bigger teams for bosses though. I miss facing full teams against rivals and the like. I'm also not trying to say they haven't gotten easier in some ways, I just also think that they haven't gotten as easy in comparison to older games as we think they have. It's all about perspective. I'm sure they games would be harder again if we went back to gen three when all the water type moves where special attacks. But no one wants that either. I'm glad Pokemon has an extensive online community, so that I can battle other people with great strategy and understanding of the games. (Which is why ORAS secret base gyms will be so boss!)
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