Blue Saturday
Unfurl your Blessed Wings!
Dialogue is definitely one of my biggest challenges, mainly because I'm pretty inexperienced in writing it on the fly. I don't mean having my character say things, I mean in the sense of deciding how they would say it and making it sound realistic and like something they would say. For example, an older man wouldn't say something like "rot in hell", because it might sound immature if the man is say, a teacher who is wise and knowledgeable. He wouldn't say "You're going down!" either since that sounds a bit too much like something an adolescence would say. When it comes to dialogue I'm pretty inexperienced in the matter.
Children would use less complex words than older people, but at the same time I wonder about how I should write the older people in a sense. It's complicated. How do you figure out and write your dialogue for a character? I'm trying to improve this and make it a bit more pitch perfect, since anyone worth their salt knows that it takes enriching dialogue to have good character interactions and moments. With me it's I write it, edit it, don't like it, edit it more, don't like it, scrap it, rewrite it, edit it, blah blah blah. Ad Infinitum. A new tactic I was thinking of trying out was basing character dialogue off real life talking, for example a wise man in his early 30's dialogue would be somewhat similar to my head coach's talking and speech. A teenager's would be similar to how one of my teammates talk, I could soon stop basing it off their speak and go from there. In essence when I write dialogue I try to give a good portrayal of the character's personality as well.
Your thoughts?
Children would use less complex words than older people, but at the same time I wonder about how I should write the older people in a sense. It's complicated. How do you figure out and write your dialogue for a character? I'm trying to improve this and make it a bit more pitch perfect, since anyone worth their salt knows that it takes enriching dialogue to have good character interactions and moments. With me it's I write it, edit it, don't like it, edit it more, don't like it, scrap it, rewrite it, edit it, blah blah blah. Ad Infinitum. A new tactic I was thinking of trying out was basing character dialogue off real life talking, for example a wise man in his early 30's dialogue would be somewhat similar to my head coach's talking and speech. A teenager's would be similar to how one of my teammates talk, I could soon stop basing it off their speak and go from there. In essence when I write dialogue I try to give a good portrayal of the character's personality as well.
Your thoughts?