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How is my Balanced team going?

XxAznxX

All the above...
After countless hours of testing and researching because of my first team, i got this team:

infernape.png

Pyro AKA Infernape@Focus Stash
Ability:Blaze
EV's: 252 Atk / 64 SpA / 192 Spe
Nature: Hasty
~ Fake Out
~ Stealth Rock
~ Fire Blast
~ U-Turn
Role: LeadApe. So my plan is to use Fake Out then give them some SR. Fire Blast and Close Combat finish off the set with two powerful, 120 base power STAB moves. Blaze + Focus Stash + Fireblast= Domination

lucario_04.gif

Goku AKA Lucario@ Life Orb
Ability:Inner Focus
EV's:252 Atk / 4 Def / 252 Spe
Nature: Jolly
~ Swords Dance
~ Close Combat
~ ExtremeSpeed
~ Ice Punch
Role: Physical Atker. As my physical sweeper. His Swords Dance+Life Orb gives him a gurrantee kill with close combat or ExtremeSpeed. I can kill any flying type trying to kill me with Ice Punch.

staraptor.png

Windscar AKA Staraptor@Choice Band
Ability: Intimidate
EV's: 4 HP / 252 Atk / 252 Spe
Nature:Jolly
~ Brave Bird
~ Close Combat
~ Return
~ Pursuit
Role: Choice Sweeper. Choice Band + Staraptor with Brave Bird or CC= Total Domination.Good Speed and Attack make Staraptor both an obvious and excellent Choice Bander. But mainly, BB and Return are my biggest weapons.

Driftblim.jpg

Chouji AKA Driftblim@Leftovers
Ability:Aftermath
EV's: 80 HP / 252 SpD / 176 Spe
Nature:Calm
~Subsitute
~Hynosis
~Baton Pass
~Shadow Ball
Role: Baton Passer. Driftblim's life is passing big subsitutes to sweepers. And before i even baton pass i can make the opponent sleep with Hypnosis.

mamoswine.png

Mamo AKA Mamoswine@ Life Orb
Ability: Snow Cloak
EV's: 252 Atk / 20 SpA / 236 Spe
Nature: Naughty
~ Earthquake
~ Ice Shard
~ Blizzard
~ Stone Edge
Role: Mix Atkker(or MixMamo you can say). Mamo's STAB Blizzard stops many physical walls. EQ and Ice Shard take care of Physical coverage. I know MixMamo should always be on a Hail Team but I believe he will do best with me!(Yeah right....)

hitmontop.png

(No Nickname) AKA Hitmontop@ Leftovers
Ability: Intimidate
EV's:252 HP / 72 Def / 184 Spe
Nature: Impish
~ Rapid Spin
~ Close Combat
~ Toxic
~ Stone Edge
Role: Rapid Spinner!. Hitmontop is a decent Rapid Spinner. He is resistant to SR. I can shut down the Ghost Types with Toxic. CC really explains itself, Stone Edge can stop all the flying types from killing me.

Changes are in BOLD
 
Last edited:

Shinzura

Giant Sunkern
Not too balanced. Mamoswine is your only resistance to electric, and although he's a good one, a Jolteon can knock out your two flying guys, especially since, in my experience, Drifblim can be obliterated by an electric move with his... sub standard speed and glass defenses. Psychic and Flying are also two weaknesses of yours that have no ways to defend against them. Water types will hit Infernape and Mamoswine while Mamoswine and Lucario can be hit by a fast fire type for some serious damage. True, Lucario might be able to outspeed them sometimes, but probably won't OHKO them unless they're really frail. Hitmontop could be replaced with any decent Spinner, like Blastoise or Starmie or Foretress or even Claydol if you want spike resistance, too. Hitmontop provides little specific help to the team. CC is already taken care of by Lucario, who is a much better fighting choice anyway, and Stone Edge could be put to better use elsewhere on the team. IMO, also switch the two Attack EVs on Infernape. Fake Out can be a decent way to hit moderately hard and Close Combat is way more reliable than Fire Blast, but that's just my opinion.
 

dR. fEeLgOoD

UU/NUsFTW
most obvious problem here is this team is walled by a physical wall
and if they have more than one you already lost.
mamoswine or staraptor should be replaced by a special attacker
also replacing drifblim for a subpassing jolteon seems like it will work
but then again less people no what to expect from a good ol UU poke
 

Shinzura

Giant Sunkern
Drifblim is pretty useless. Also, what Metagame is this? OU, I'm guessing. Replace Drifblim with a Ninjask w/Sword Dance if you want a good Baton Passer. Perfect set-up for a physical sweeper. You also failed to explain why you have two Physical moves but don't EV spread your attack very well. Swap the two Attack and Special Attack EV values. Having high special attack is kind of useless for only one inaccurate move when you have Close Combat in your arsenal. Also, Fake Out could be better. U-Turn is great for Infernape, being attack and giving you the option to knock some wind out of the pesky Psychics seeking to sweep Infernape AND you can retreat if it doesn't kill them.

Revamp some Pokemon, particularly Infernape's (If you have a +Attack Nature and two attack moves, give it some attack EVs, or that's just counterproductive. At least give it 96 for a jump point.) Remove Drifblim and Staraptor. The latter provides too many weaknesses and doesn't give enough to the team and the former can barely take a non -STAB hit from Fire Fang. Replace them with Alakazam or Jolteon or Espeon or Glaceon. People underestimate Eeveelutions too much. Modest Glaceon + Hail + Water Pulse + Ice Beam + Fake Tears can dodge, lower stats and destroy. You need a special sweeper, maybe a sponge like Shuckle or a Regi or Blissey. Revamp your team and do more research. I used to use all attack teams and once my main Pokemon was out, the rest fell like dominoes.
 

XxAznxX

All the above...
Okay so what i hear is this:

What I Need
A Special Sweeper to replace Mamsowine
A new choice sweeper to replace staraptor?
A new Rapid spinner
A tank or Physical wall?

What i have
A lead(Infernape, i made his moveset better than revamped his EV's)
A Physical sweeper(Lucario, the only pokemon that people didnt really criticize)

Is that right you guys? And if you can, can you give me suggestions on what to replace or add? Thank you.
 

XxAznxX

All the above...
Also, so is this a good pokemon to replace Driftblim with?:

ninjask.png

Ninjask @ Leftovers
Ability:Speed Boost
EV's: 176 HP / 252 Atk / 80 Spe
Nature: Jolly.
~ Substitute
~ Baton Pass
~ Swords Dance
~ X-Scissor / Aerial Ace

Comments and Opinions on my list above and this
 
Last edited:

Gren Draco

RIOTRIOTRIOTRIOTRIOT
After countless hours of testing and researching because of my first team, i got this team:

infernape.png

Pyro AKA Infernape@Focus Stash
Ability:Blaze
EV's: 252 Atk / 64 SpA / 192 Spe
Nature: Hasty
~ Fake Out
~ Stealth Rock
~ Fire Blast
~ U-Turn

Replace u-turn with endeavour since with 1hp it idn't gonna be switching in very much. also change the EV's to 6Atk/252SpA/252Spe or something there about.

staraptor.png

Windscar AKA Staraptor@Choice Band
Ability: Intimidate
EV's: 4 HP / 252 Atk / 252 Spe
Nature:Jolly
~ Brave Bird
~ Close Combat
~ Return
~ Pursuit
Pwitty staraptor :D

Driftblim.jpg

Chouji AKA Driftblim@Leftovers
Ability:Aftermath
EV's: 80 HP / 252 SpD / 176 Spe
Nature:Calm
~Subsitute
~Hynosis
~Baton Pass
~Shadow Ball

drifblim fails. replace with physicaly wall, cresselia would be good to take on sala

mamoswine.png

Mamo AKA Mamoswine@ Life Orb
Ability: Snow Cloak
EV's: 252 Atk / 20 SpA / 236 Spe
Nature: Naughty
~ Earthquake
~ Ice Shard
~ Blizzard
~ Stone Edge
Replace with Special sweeper, i'd say heatran but he's very OU'd so pleh


hitmontop.png

(No Nickname) AKA Hitmontop@ Leftovers
Ability: Intimidate
EV's:252 HP / 72 Def / 184 Spe
Nature: Impish
~ Rapid Spin
~ Close Combat
~ Toxic
~ Stone Edge
replace for tentacruel to solve your lack of special wall while keep a RS'er


Changes are in BOLD
 
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