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How many regions in one pokémon game would be too much?

Discussion in 'General Pokémon Discussion' started by paulshipp, Dec 1, 2018.

  1. paulshipp

    paulshipp New Member

    Having more than one region in a pokémon game has been a fan wish since G/S/C (HG/SS), but hasn't returned since. Yet this option does seem to have a lot of merit, especially if the games are going to expand to a more powerful system.

    The question that arises, however, is what would be a good amount of regions in a game?

    Would it be possible to stuff all regions into one game? Probably, but that would put Gamefreak in a tough position for several reasons:
    - Yearly releases would become near impossible
    - Trying to sell two versions of the same game might be tougher (although for a likely $60 this will be a hard sell anyway)
    - What would they do next?
    - Marketing the newly added region will be tougher
    - People might get stressed before even starting the game

    Say they put all regions in the game and let you choose where you start and perhaps even the city where you want to begin your adventure, it would make pokémon something completely new, yet provide the nostalgia many people seem to have (you can start in whatever region you like best, like say Kanto).

    You can even do away with the professor opening of the game, you could for example start in Pewter City and have Brock give you the choice of your first pokémon which don't have to be traditional starters.

    They could do this by having battles scale with level. This allows you to tackle gyms and side quests in any order to give an open world style feel to the game, something Nintendo seems to love doing as of late (Zelda, Mario, Xenoblade).

    The other regions will unlock when you progress in the game giving you an interesting end-game journey that will scale with the level of your pokémon. DX Lean Diet Forskolin

    Based on the above premise I'd say 3 regions would be a nice balance. Going any further would become overwhelming. What do you think would be a suitable amount of regions they could put in one game?
    Last edited: Dec 19, 2018
  2. Sceptile Leaf Blade

    Sceptile Leaf Blade Nighttime Guardian

    The thing is, it's just not worth it. GSC did it and they botched it, you go to Kanto after the league and everything there (except Blue) is weaker than Lance. Some of the gym leaders are even weaker than Clair. And although it makes sense in-universe that the champ is the strongest, it does make for horrible gameplay. It's hard to fix. You're too vague in what you mean with level scaling battles, battles have always scaled in difficulty based on enemy levels, so not sure what you mean there.

    You can make a game so big, but if you destroy everything like GSC Kanto without any kind of challenge it's not going to be fun. It's just going to be a grind. Having such a long game kind of ruins the pacing, you want to keep giving the player sense they're progressing and advancing. If you've already fully evolved all your pokémon and learned all the moves you want to learn by level 50 (which is fair for most pokémon), what's there to go for from there? Just higher numbers, but nothing besides that. It'd just be more of the same.
    Bolt the Cat and Dragalge like this.
  3. RedJirachi

    RedJirachi Veteran member

    It depends on the region. I'd say two max, but if its an undeveloped region next time like a revisit to Kalos, I think post-game it might just work
  4. Ignition

    Ignition Well-Known Member

    More than 1 is too much
    Bolt the Cat, Dragalge and Pikasaur like this.
  5. shoz999

    shoz999 Mimi! Master of Disguise!

    Depends on how "incomplete" the first region feels like. The thing about Gen 2 is that the smaller Johto region and the empty Kanto region put together made it feel complete.
  6. Bolt the Cat

    Bolt the Cat Bringing the Thunder

    Multiple regions in general is just bad. People ask for multiple regions because they think it'll give them more content, but what really happens is we get the same amount of content split into multiple regions. They can only do so much with the same amount of resources. It also brings with it problems with pacing that are completely irreconcilable without screwing something up (either needing to keep certain trainer levels too low or two high, slowing EXP gain, etc.). It's simply much easier to stick with one region.
    Ignition likes this.
  7. Nockturne

    Nockturne Well-Known Member

    Any more than two would be too many, but that said I'm not wishing for multi-region games and its one fan fantasy I've never really been on board with.

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